From a114e64fd703eaeec1314650b65f6590aafafdb8 Mon Sep 17 00:00:00 2001 From: Andres Rey Date: Wed, 8 Nov 2017 20:32:33 +0000 Subject: Fix test cases for the new code --- test/test-pages/ars-1/expected.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'test/test-pages/ars-1/expected.html') diff --git a/test/test-pages/ars-1/expected.html b/test/test-pages/ars-1/expected.html index 2ed436e..a00aa37 100644 --- a/test/test-pages/ars-1/expected.html +++ b/test/test-pages/ars-1/expected.html @@ -1,5 +1,5 @@
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A flaw in the wildly popular online game Minecraft makes it easy for just about anyone to crash the server hosting the game, according to a computer programmer who has released proof-of-concept code that exploits the vulnerability.

"I thought a lot before writing this post," Pakistan-based developer Ammar Askar wrote in a blog post published Thursday, 21 months, he said, after privately reporting the bug to Minecraft developer Mojang. "On the one hand I don't want to expose thousands of servers to a major vulnerability, yet on the other hand Mojang has failed to act on it."

The bug resides in the networking internals of the Minecraft protocol. It allows the contents of inventory slots to be exchanged, so that, among other things, items in players' hotbars are displayed automatically after logging in. Minecraft items can also store arbitrary metadata in a file format known as Named Binary Tag (NBT), which allows complex data structures to be kept in hierarchical nests. Askar has released proof-of-concept attack code he said exploits the vulnerability to crash any server hosting the game. Here's how it works.

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