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authorAndrew Dolgov <[email protected]>2011-03-04 19:02:28 +0300
committerAndrew Dolgov <[email protected]>2011-03-04 19:02:59 +0300
commita089699c8915636ba4f158d77dba9b012bc93208 (patch)
treeb2d7d051f1f55d44a6be07d3ee137e5a7ccfcefb /lib/dojo/_base/fx.js
parentcfad9259a6feacfa8194b1312770ae6db1ecce50 (diff)
build custom layer of Dojo to speed up loading of tt-rss (refs #293)
Diffstat (limited to 'lib/dojo/_base/fx.js')
-rw-r--r--lib/dojo/_base/fx.js941
1 files changed, 654 insertions, 287 deletions
diff --git a/lib/dojo/_base/fx.js b/lib/dojo/_base/fx.js
index 1c589402e..21243c1c9 100644
--- a/lib/dojo/_base/fx.js
+++ b/lib/dojo/_base/fx.js
@@ -5,298 +5,665 @@
*/
-if(!dojo._hasResource["dojo._base.fx"]){
-dojo._hasResource["dojo._base.fx"]=true;
+if(!dojo._hasResource["dojo._base.fx"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojo._base.fx"] = true;
dojo.provide("dojo._base.fx");
dojo.require("dojo._base.Color");
dojo.require("dojo._base.connect");
dojo.require("dojo._base.lang");
dojo.require("dojo._base.html");
+
+/*
+ Animation loosely package based on Dan Pupius' work, contributed under CLA:
+ http://pupius.co.uk/js/Toolkit.Drawing.js
+*/
(function(){
-var d=dojo;
-var _1=d._mixin;
-dojo._Line=function(_2,_3){
-this.start=_2;
-this.end=_3;
-};
-dojo._Line.prototype.getValue=function(n){
-return ((this.end-this.start)*n)+this.start;
-};
-dojo.Animation=function(_4){
-_1(this,_4);
-if(d.isArray(this.curve)){
-this.curve=new d._Line(this.curve[0],this.curve[1]);
-}
-};
-d._Animation=d.Animation;
-d.extend(dojo.Animation,{duration:350,repeat:0,rate:20,_percent:0,_startRepeatCount:0,_getStep:function(){
-var _5=this._percent,_6=this.easing;
-return _6?_6(_5):_5;
-},_fire:function(_7,_8){
-var a=_8||[];
-if(this[_7]){
-if(d.config.debugAtAllCosts){
-this[_7].apply(this,a);
-}else{
-try{
-this[_7].apply(this,a);
-}
-catch(e){
-console.error("exception in animation handler for:",_7);
-console.error(e);
-}
-}
-}
-return this;
-},play:function(_9,_a){
-var _b=this;
-if(_b._delayTimer){
-_b._clearTimer();
-}
-if(_a){
-_b._stopTimer();
-_b._active=_b._paused=false;
-_b._percent=0;
-}else{
-if(_b._active&&!_b._paused){
-return _b;
-}
-}
-_b._fire("beforeBegin",[_b.node]);
-var de=_9||_b.delay,_c=dojo.hitch(_b,"_play",_a);
-if(de>0){
-_b._delayTimer=setTimeout(_c,de);
-return _b;
-}
-_c();
-return _b;
-},_play:function(_d){
-var _e=this;
-if(_e._delayTimer){
-_e._clearTimer();
-}
-_e._startTime=new Date().valueOf();
-if(_e._paused){
-_e._startTime-=_e.duration*_e._percent;
-}
-_e._active=true;
-_e._paused=false;
-var _f=_e.curve.getValue(_e._getStep());
-if(!_e._percent){
-if(!_e._startRepeatCount){
-_e._startRepeatCount=_e.repeat;
-}
-_e._fire("onBegin",[_f]);
-}
-_e._fire("onPlay",[_f]);
-_e._cycle();
-return _e;
-},pause:function(){
-var _10=this;
-if(_10._delayTimer){
-_10._clearTimer();
-}
-_10._stopTimer();
-if(!_10._active){
-return _10;
-}
-_10._paused=true;
-_10._fire("onPause",[_10.curve.getValue(_10._getStep())]);
-return _10;
-},gotoPercent:function(_11,_12){
-var _13=this;
-_13._stopTimer();
-_13._active=_13._paused=true;
-_13._percent=_11;
-if(_12){
-_13.play();
-}
-return _13;
-},stop:function(_14){
-var _15=this;
-if(_15._delayTimer){
-_15._clearTimer();
-}
-if(!_15._timer){
-return _15;
-}
-_15._stopTimer();
-if(_14){
-_15._percent=1;
-}
-_15._fire("onStop",[_15.curve.getValue(_15._getStep())]);
-_15._active=_15._paused=false;
-return _15;
-},status:function(){
-if(this._active){
-return this._paused?"paused":"playing";
-}
-return "stopped";
-},_cycle:function(){
-var _16=this;
-if(_16._active){
-var _17=new Date().valueOf();
-var _18=(_17-_16._startTime)/(_16.duration);
-if(_18>=1){
-_18=1;
-}
-_16._percent=_18;
-if(_16.easing){
-_18=_16.easing(_18);
-}
-_16._fire("onAnimate",[_16.curve.getValue(_18)]);
-if(_16._percent<1){
-_16._startTimer();
-}else{
-_16._active=false;
-if(_16.repeat>0){
-_16.repeat--;
-_16.play(null,true);
-}else{
-if(_16.repeat==-1){
-_16.play(null,true);
-}else{
-if(_16._startRepeatCount){
-_16.repeat=_16._startRepeatCount;
-_16._startRepeatCount=0;
-}
-}
-}
-_16._percent=0;
-_16._fire("onEnd",[_16.node]);
-!_16.repeat&&_16._stopTimer();
-}
-}
-return _16;
-},_clearTimer:function(){
-clearTimeout(this._delayTimer);
-delete this._delayTimer;
-}});
-var ctr=0,_19=null,_1a={run:function(){
-}};
-d.extend(d.Animation,{_startTimer:function(){
-if(!this._timer){
-this._timer=d.connect(_1a,"run",this,"_cycle");
-ctr++;
-}
-if(!_19){
-_19=setInterval(d.hitch(_1a,"run"),this.rate);
-}
-},_stopTimer:function(){
-if(this._timer){
-d.disconnect(this._timer);
-this._timer=null;
-ctr--;
-}
-if(ctr<=0){
-clearInterval(_19);
-_19=null;
-ctr=0;
-}
-}});
-var _1b=d.isIE?function(_1c){
-var ns=_1c.style;
-if(!ns.width.length&&d.style(_1c,"width")=="auto"){
-ns.width="auto";
-}
-}:function(){
-};
-dojo._fade=function(_1d){
-_1d.node=d.byId(_1d.node);
-var _1e=_1({properties:{}},_1d),_1f=(_1e.properties.opacity={});
-_1f.start=!("start" in _1e)?function(){
-return +d.style(_1e.node,"opacity")||0;
-}:_1e.start;
-_1f.end=_1e.end;
-var _20=d.animateProperty(_1e);
-d.connect(_20,"beforeBegin",d.partial(_1b,_1e.node));
-return _20;
-};
-dojo.fadeIn=function(_21){
-return d._fade(_1({end:1},_21));
-};
-dojo.fadeOut=function(_22){
-return d._fade(_1({end:0},_22));
-};
-dojo._defaultEasing=function(n){
-return 0.5+((Math.sin((n+1.5)*Math.PI))/2);
-};
-var _23=function(_24){
-this._properties=_24;
-for(var p in _24){
-var _25=_24[p];
-if(_25.start instanceof d.Color){
-_25.tempColor=new d.Color();
-}
-}
-};
-_23.prototype.getValue=function(r){
-var ret={};
-for(var p in this._properties){
-var _26=this._properties[p],_27=_26.start;
-if(_27 instanceof d.Color){
-ret[p]=d.blendColors(_27,_26.end,r,_26.tempColor).toCss();
-}else{
-if(!d.isArray(_27)){
-ret[p]=((_26.end-_27)*r)+_27+(p!="opacity"?_26.units||"px":0);
-}
-}
-}
-return ret;
-};
-dojo.animateProperty=function(_28){
-var n=_28.node=d.byId(_28.node);
-if(!_28.easing){
-_28.easing=d._defaultEasing;
-}
-var _29=new d.Animation(_28);
-d.connect(_29,"beforeBegin",_29,function(){
-var pm={};
-for(var p in this.properties){
-if(p=="width"||p=="height"){
-this.node.display="block";
-}
-var _2a=this.properties[p];
-if(d.isFunction(_2a)){
-_2a=_2a(n);
-}
-_2a=pm[p]=_1({},(d.isObject(_2a)?_2a:{end:_2a}));
-if(d.isFunction(_2a.start)){
-_2a.start=_2a.start(n);
-}
-if(d.isFunction(_2a.end)){
-_2a.end=_2a.end(n);
-}
-var _2b=(p.toLowerCase().indexOf("color")>=0);
-function _2c(_2d,p){
-var v={height:_2d.offsetHeight,width:_2d.offsetWidth}[p];
-if(v!==undefined){
-return v;
-}
-v=d.style(_2d,p);
-return (p=="opacity")?+v:(_2b?v:parseFloat(v));
-};
-if(!("end" in _2a)){
-_2a.end=_2c(n,p);
-}else{
-if(!("start" in _2a)){
-_2a.start=_2c(n,p);
-}
-}
-if(_2b){
-_2a.start=new d.Color(_2a.start);
-_2a.end=new d.Color(_2a.end);
-}else{
-_2a.start=(p=="opacity")?+_2a.start:parseFloat(_2a.start);
-}
-}
-this.curve=new _23(pm);
-});
-d.connect(_29,"onAnimate",d.hitch(d,"style",_29.node));
-return _29;
-};
-dojo.anim=function(_2e,_2f,_30,_31,_32,_33){
-return d.animateProperty({node:_2e,duration:_30||d.Animation.prototype.duration,properties:_2f,easing:_31,onEnd:_32}).play(_33||0);
-};
+ var d = dojo;
+ var _mixin = d._mixin;
+
+ dojo._Line = function(/*int*/ start, /*int*/ end){
+ // summary:
+ // dojo._Line is the object used to generate values from a start value
+ // to an end value
+ // start: int
+ // Beginning value for range
+ // end: int
+ // Ending value for range
+ this.start = start;
+ this.end = end;
+ };
+
+ dojo._Line.prototype.getValue = function(/*float*/ n){
+ // summary: Returns the point on the line
+ // n: a floating point number greater than 0 and less than 1
+ return ((this.end - this.start) * n) + this.start; // Decimal
+ };
+
+ dojo.Animation = function(args){
+ // summary:
+ // A generic animation class that fires callbacks into its handlers
+ // object at various states.
+ // description:
+ // A generic animation class that fires callbacks into its handlers
+ // object at various states. Nearly all dojo animation functions
+ // return an instance of this method, usually without calling the
+ // .play() method beforehand. Therefore, you will likely need to
+ // call .play() on instances of `dojo.Animation` when one is
+ // returned.
+ // args: Object
+ // The 'magic argument', mixing all the properties into this
+ // animation instance.
+
+ _mixin(this, args);
+ if(d.isArray(this.curve)){
+ this.curve = new d._Line(this.curve[0], this.curve[1]);
+ }
+
+ };
+
+ // Alias to drop come 2.0:
+ d._Animation = d.Animation;
+
+ d.extend(dojo.Animation, {
+ // duration: Integer
+ // The time in milliseonds the animation will take to run
+ duration: 350,
+
+ /*=====
+ // curve: dojo._Line|Array
+ // A two element array of start and end values, or a `dojo._Line` instance to be
+ // used in the Animation.
+ curve: null,
+
+ // easing: Function?
+ // A Function to adjust the acceleration (or deceleration) of the progress
+ // across a dojo._Line
+ easing: null,
+ =====*/
+
+ // repeat: Integer?
+ // The number of times to loop the animation
+ repeat: 0,
+
+ // rate: Integer?
+ // the time in milliseconds to wait before advancing to next frame
+ // (used as a fps timer: 1000/rate = fps)
+ rate: 20 /* 50 fps */,
+
+ /*=====
+ // delay: Integer?
+ // The time in milliseconds to wait before starting animation after it
+ // has been .play()'ed
+ delay: null,
+
+ // beforeBegin: Event?
+ // Synthetic event fired before a dojo.Animation begins playing (synchronous)
+ beforeBegin: null,
+
+ // onBegin: Event?
+ // Synthetic event fired as a dojo.Animation begins playing (useful?)
+ onBegin: null,
+
+ // onAnimate: Event?
+ // Synthetic event fired at each interval of a `dojo.Animation`
+ onAnimate: null,
+
+ // onEnd: Event?
+ // Synthetic event fired after the final frame of a `dojo.Animation`
+ onEnd: null,
+
+ // onPlay: Event?
+ // Synthetic event fired any time a `dojo.Animation` is play()'ed
+ onPlay: null,
+
+ // onPause: Event?
+ // Synthetic event fired when a `dojo.Animation` is paused
+ onPause: null,
+
+ // onStop: Event
+ // Synthetic event fires when a `dojo.Animation` is stopped
+ onStop: null,
+
+ =====*/
+
+ _percent: 0,
+ _startRepeatCount: 0,
+
+ _getStep: function(){
+ var _p = this._percent,
+ _e = this.easing
+ ;
+ return _e ? _e(_p) : _p;
+ },
+ _fire: function(/*Event*/ evt, /*Array?*/ args){
+ // summary:
+ // Convenience function. Fire event "evt" and pass it the
+ // arguments specified in "args".
+ // description:
+ // Convenience function. Fire event "evt" and pass it the
+ // arguments specified in "args".
+ // Fires the callback in the scope of the `dojo.Animation`
+ // instance.
+ // evt:
+ // The event to fire.
+ // args:
+ // The arguments to pass to the event.
+ var a = args||[];
+ if(this[evt]){
+ if(d.config.debugAtAllCosts){
+ this[evt].apply(this, a);
+ }else{
+ try{
+ this[evt].apply(this, a);
+ }catch(e){
+ // squelch and log because we shouldn't allow exceptions in
+ // synthetic event handlers to cause the internal timer to run
+ // amuck, potentially pegging the CPU. I'm not a fan of this
+ // squelch, but hopefully logging will make it clear what's
+ // going on
+ console.error("exception in animation handler for:", evt);
+ console.error(e);
+ }
+ }
+ }
+ return this; // dojo.Animation
+ },
+
+ play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){
+ // summary:
+ // Start the animation.
+ // delay:
+ // How many milliseconds to delay before starting.
+ // gotoStart:
+ // If true, starts the animation from the beginning; otherwise,
+ // starts it from its current position.
+ // returns: dojo.Animation
+ // The instance to allow chaining.
+
+ var _t = this;
+ if(_t._delayTimer){ _t._clearTimer(); }
+ if(gotoStart){
+ _t._stopTimer();
+ _t._active = _t._paused = false;
+ _t._percent = 0;
+ }else if(_t._active && !_t._paused){
+ return _t;
+ }
+
+ _t._fire("beforeBegin", [_t.node]);
+
+ var de = delay || _t.delay,
+ _p = dojo.hitch(_t, "_play", gotoStart);
+
+ if(de > 0){
+ _t._delayTimer = setTimeout(_p, de);
+ return _t;
+ }
+ _p();
+ return _t;
+ },
+
+ _play: function(gotoStart){
+ var _t = this;
+ if(_t._delayTimer){ _t._clearTimer(); }
+ _t._startTime = new Date().valueOf();
+ if(_t._paused){
+ _t._startTime -= _t.duration * _t._percent;
+ }
+
+ _t._active = true;
+ _t._paused = false;
+ var value = _t.curve.getValue(_t._getStep());
+ if(!_t._percent){
+ if(!_t._startRepeatCount){
+ _t._startRepeatCount = _t.repeat;
+ }
+ _t._fire("onBegin", [value]);
+ }
+
+ _t._fire("onPlay", [value]);
+
+ _t._cycle();
+ return _t; // dojo.Animation
+ },
+
+ pause: function(){
+ // summary: Pauses a running animation.
+ var _t = this;
+ if(_t._delayTimer){ _t._clearTimer(); }
+ _t._stopTimer();
+ if(!_t._active){ return _t; /*dojo.Animation*/ }
+ _t._paused = true;
+ _t._fire("onPause", [_t.curve.getValue(_t._getStep())]);
+ return _t; // dojo.Animation
+ },
+
+ gotoPercent: function(/*Decimal*/ percent, /*Boolean?*/ andPlay){
+ // summary:
+ // Sets the progress of the animation.
+ // percent:
+ // A percentage in decimal notation (between and including 0.0 and 1.0).
+ // andPlay:
+ // If true, play the animation after setting the progress.
+ var _t = this;
+ _t._stopTimer();
+ _t._active = _t._paused = true;
+ _t._percent = percent;
+ if(andPlay){ _t.play(); }
+ return _t; // dojo.Animation
+ },
+
+ stop: function(/*boolean?*/ gotoEnd){
+ // summary: Stops a running animation.
+ // gotoEnd: If true, the animation will end.
+ var _t = this;
+ if(_t._delayTimer){ _t._clearTimer(); }
+ if(!_t._timer){ return _t; /* dojo.Animation */ }
+ _t._stopTimer();
+ if(gotoEnd){
+ _t._percent = 1;
+ }
+ _t._fire("onStop", [_t.curve.getValue(_t._getStep())]);
+ _t._active = _t._paused = false;
+ return _t; // dojo.Animation
+ },
+
+ status: function(){
+ // summary:
+ // Returns a string token representation of the status of
+ // the animation, one of: "paused", "playing", "stopped"
+ if(this._active){
+ return this._paused ? "paused" : "playing"; // String
+ }
+ return "stopped"; // String
+ },
+
+ _cycle: function(){
+ var _t = this;
+ if(_t._active){
+ var curr = new Date().valueOf();
+ var step = (curr - _t._startTime) / (_t.duration);
+
+ if(step >= 1){
+ step = 1;
+ }
+ _t._percent = step;
+
+ // Perform easing
+ if(_t.easing){
+ step = _t.easing(step);
+ }
+
+ _t._fire("onAnimate", [_t.curve.getValue(step)]);
+
+ if(_t._percent < 1){
+ _t._startTimer();
+ }else{
+ _t._active = false;
+
+ if(_t.repeat > 0){
+ _t.repeat--;
+ _t.play(null, true);
+ }else if(_t.repeat == -1){
+ _t.play(null, true);
+ }else{
+ if(_t._startRepeatCount){
+ _t.repeat = _t._startRepeatCount;
+ _t._startRepeatCount = 0;
+ }
+ }
+ _t._percent = 0;
+ _t._fire("onEnd", [_t.node]);
+ !_t.repeat && _t._stopTimer();
+ }
+ }
+ return _t; // dojo.Animation
+ },
+
+ _clearTimer: function(){
+ // summary: Clear the play delay timer
+ clearTimeout(this._delayTimer);
+ delete this._delayTimer;
+ }
+
+ });
+
+ // the local timer, stubbed into all Animation instances
+ var ctr = 0,
+ timer = null,
+ runner = {
+ run: function(){}
+ };
+
+ d.extend(d.Animation, {
+
+ _startTimer: function(){
+ if(!this._timer){
+ this._timer = d.connect(runner, "run", this, "_cycle");
+ ctr++;
+ }
+ if(!timer){
+ timer = setInterval(d.hitch(runner, "run"), this.rate);
+ }
+ },
+
+ _stopTimer: function(){
+ if(this._timer){
+ d.disconnect(this._timer);
+ this._timer = null;
+ ctr--;
+ }
+ if(ctr <= 0){
+ clearInterval(timer);
+ timer = null;
+ ctr = 0;
+ }
+ }
+
+ });
+
+ var _makeFadeable =
+ d.isIE ? function(node){
+ // only set the zoom if the "tickle" value would be the same as the
+ // default
+ var ns = node.style;
+ // don't set the width to auto if it didn't already cascade that way.
+ // We don't want to f anyones designs
+ if(!ns.width.length && d.style(node, "width") == "auto"){
+ ns.width = "auto";
+ }
+ } :
+ function(){};
+
+ dojo._fade = function(/*Object*/ args){
+ // summary:
+ // Returns an animation that will fade the node defined by
+ // args.node from the start to end values passed (args.start
+ // args.end) (end is mandatory, start is optional)
+
+ args.node = d.byId(args.node);
+ var fArgs = _mixin({ properties: {} }, args),
+ props = (fArgs.properties.opacity = {});
+
+ props.start = !("start" in fArgs) ?
+ function(){
+ return +d.style(fArgs.node, "opacity")||0;
+ } : fArgs.start;
+ props.end = fArgs.end;
+
+ var anim = d.animateProperty(fArgs);
+ d.connect(anim, "beforeBegin", d.partial(_makeFadeable, fArgs.node));
+
+ return anim; // dojo.Animation
+ };
+
+ /*=====
+ dojo.__FadeArgs = function(node, duration, easing){
+ // node: DOMNode|String
+ // The node referenced in the animation
+ // duration: Integer?
+ // Duration of the animation in milliseconds.
+ // easing: Function?
+ // An easing function.
+ this.node = node;
+ this.duration = duration;
+ this.easing = easing;
+ }
+ =====*/
+
+ dojo.fadeIn = function(/*dojo.__FadeArgs*/ args){
+ // summary:
+ // Returns an animation that will fade node defined in 'args' from
+ // its current opacity to fully opaque.
+ return d._fade(_mixin({ end: 1 }, args)); // dojo.Animation
+ };
+
+ dojo.fadeOut = function(/*dojo.__FadeArgs*/ args){
+ // summary:
+ // Returns an animation that will fade node defined in 'args'
+ // from its current opacity to fully transparent.
+ return d._fade(_mixin({ end: 0 }, args)); // dojo.Animation
+ };
+
+ dojo._defaultEasing = function(/*Decimal?*/ n){
+ // summary: The default easing function for dojo.Animation(s)
+ return 0.5 + ((Math.sin((n + 1.5) * Math.PI)) / 2);
+ };
+
+ var PropLine = function(properties){
+ // PropLine is an internal class which is used to model the values of
+ // an a group of CSS properties across an animation lifecycle. In
+ // particular, the "getValue" function handles getting interpolated
+ // values between start and end for a particular CSS value.
+ this._properties = properties;
+ for(var p in properties){
+ var prop = properties[p];
+ if(prop.start instanceof d.Color){
+ // create a reusable temp color object to keep intermediate results
+ prop.tempColor = new d.Color();
+ }
+ }
+ };
+
+ PropLine.prototype.getValue = function(r){
+ var ret = {};
+ for(var p in this._properties){
+ var prop = this._properties[p],
+ start = prop.start;
+ if(start instanceof d.Color){
+ ret[p] = d.blendColors(start, prop.end, r, prop.tempColor).toCss();
+ }else if(!d.isArray(start)){
+ ret[p] = ((prop.end - start) * r) + start + (p != "opacity" ? prop.units || "px" : 0);
+ }
+ }
+ return ret;
+ };
+
+ /*=====
+ dojo.declare("dojo.__AnimArgs", [dojo.__FadeArgs], {
+ // Properties: Object?
+ // A hash map of style properties to Objects describing the transition,
+ // such as the properties of dojo._Line with an additional 'units' property
+ properties: {}
+
+ //TODOC: add event callbacks
+ });
+ =====*/
+
+ dojo.animateProperty = function(/*dojo.__AnimArgs*/ args){
+ // summary:
+ // Returns an animation that will transition the properties of
+ // node defined in `args` depending how they are defined in
+ // `args.properties`
+ //
+ // description:
+ // `dojo.animateProperty` is the foundation of most `dojo.fx`
+ // animations. It takes an object of "properties" corresponding to
+ // style properties, and animates them in parallel over a set
+ // duration.
+ //
+ // example:
+ // A simple animation that changes the width of the specified node.
+ // | dojo.animateProperty({
+ // | node: "nodeId",
+ // | properties: { width: 400 },
+ // | }).play();
+ // Dojo figures out the start value for the width and converts the
+ // integer specified for the width to the more expressive but
+ // verbose form `{ width: { end: '400', units: 'px' } }` which you
+ // can also specify directly. Defaults to 'px' if ommitted.
+ //
+ // example:
+ // Animate width, height, and padding over 2 seconds... the
+ // pedantic way:
+ // | dojo.animateProperty({ node: node, duration:2000,
+ // | properties: {
+ // | width: { start: '200', end: '400', units:"px" },
+ // | height: { start:'200', end: '400', units:"px" },
+ // | paddingTop: { start:'5', end:'50', units:"px" }
+ // | }
+ // | }).play();
+ // Note 'paddingTop' is used over 'padding-top'. Multi-name CSS properties
+ // are written using "mixed case", as the hyphen is illegal as an object key.
+ //
+ // example:
+ // Plug in a different easing function and register a callback for
+ // when the animation ends. Easing functions accept values between
+ // zero and one and return a value on that basis. In this case, an
+ // exponential-in curve.
+ // | dojo.animateProperty({
+ // | node: "nodeId",
+ // | // dojo figures out the start value
+ // | properties: { width: { end: 400 } },
+ // | easing: function(n){
+ // | return (n==0) ? 0 : Math.pow(2, 10 * (n - 1));
+ // | },
+ // | onEnd: function(node){
+ // | // called when the animation finishes. The animation
+ // | // target is passed to this function
+ // | }
+ // | }).play(500); // delay playing half a second
+ //
+ // example:
+ // Like all `dojo.Animation`s, animateProperty returns a handle to the
+ // Animation instance, which fires the events common to Dojo FX. Use `dojo.connect`
+ // to access these events outside of the Animation definiton:
+ // | var anim = dojo.animateProperty({
+ // | node:"someId",
+ // | properties:{
+ // | width:400, height:500
+ // | }
+ // | });
+ // | dojo.connect(anim,"onEnd", function(){
+ // | console.log("animation ended");
+ // | });
+ // | // play the animation now:
+ // | anim.play();
+ //
+ // example:
+ // Each property can be a function whose return value is substituted along.
+ // Additionally, each measurement (eg: start, end) can be a function. The node
+ // reference is passed direcly to callbacks.
+ // | dojo.animateProperty({
+ // | node:"mine",
+ // | properties:{
+ // | height:function(node){
+ // | // shrink this node by 50%
+ // | return dojo.position(node).h / 2
+ // | },
+ // | width:{
+ // | start:function(node){ return 100; },
+ // | end:function(node){ return 200; }
+ // | }
+ // | }
+ // | }).play();
+ //
+
+ var n = args.node = d.byId(args.node);
+ if(!args.easing){ args.easing = d._defaultEasing; }
+
+ var anim = new d.Animation(args);
+ d.connect(anim, "beforeBegin", anim, function(){
+ var pm = {};
+ for(var p in this.properties){
+ // Make shallow copy of properties into pm because we overwrite
+ // some values below. In particular if start/end are functions
+ // we don't want to overwrite them or the functions won't be
+ // called if the animation is reused.
+ if(p == "width" || p == "height"){
+ this.node.display = "block";
+ }
+ var prop = this.properties[p];
+ if(d.isFunction(prop)){
+ prop = prop(n);
+ }
+ prop = pm[p] = _mixin({}, (d.isObject(prop) ? prop: { end: prop }));
+
+ if(d.isFunction(prop.start)){
+ prop.start = prop.start(n);
+ }
+ if(d.isFunction(prop.end)){
+ prop.end = prop.end(n);
+ }
+ var isColor = (p.toLowerCase().indexOf("color") >= 0);
+ function getStyle(node, p){
+ // dojo.style(node, "height") can return "auto" or "" on IE; this is more reliable:
+ var v = { height: node.offsetHeight, width: node.offsetWidth }[p];
+ if(v !== undefined){ return v; }
+ v = d.style(node, p);
+ return (p == "opacity") ? +v : (isColor ? v : parseFloat(v));
+ }
+ if(!("end" in prop)){
+ prop.end = getStyle(n, p);
+ }else if(!("start" in prop)){
+ prop.start = getStyle(n, p);
+ }
+
+ if(isColor){
+ prop.start = new d.Color(prop.start);
+ prop.end = new d.Color(prop.end);
+ }else{
+ prop.start = (p == "opacity") ? +prop.start : parseFloat(prop.start);
+ }
+ }
+ this.curve = new PropLine(pm);
+ });
+ d.connect(anim, "onAnimate", d.hitch(d, "style", anim.node));
+ return anim; // dojo.Animation
+ };
+
+ dojo.anim = function( /*DOMNode|String*/ node,
+ /*Object*/ properties,
+ /*Integer?*/ duration,
+ /*Function?*/ easing,
+ /*Function?*/ onEnd,
+ /*Integer?*/ delay){
+ // summary:
+ // A simpler interface to `dojo.animateProperty()`, also returns
+ // an instance of `dojo.Animation` but begins the animation
+ // immediately, unlike nearly every other Dojo animation API.
+ // description:
+ // `dojo.anim` is a simpler (but somewhat less powerful) version
+ // of `dojo.animateProperty`. It uses defaults for many basic properties
+ // and allows for positional parameters to be used in place of the
+ // packed "property bag" which is used for other Dojo animation
+ // methods.
+ //
+ // The `dojo.Animation` object returned from `dojo.anim` will be
+ // already playing when it is returned from this function, so
+ // calling play() on it again is (usually) a no-op.
+ // node:
+ // a DOM node or the id of a node to animate CSS properties on
+ // duration:
+ // The number of milliseconds over which the animation
+ // should run. Defaults to the global animation default duration
+ // (350ms).
+ // easing:
+ // An easing function over which to calculate acceleration
+ // and deceleration of the animation through its duration.
+ // A default easing algorithm is provided, but you may
+ // plug in any you wish. A large selection of easing algorithms
+ // are available in `dojo.fx.easing`.
+ // onEnd:
+ // A function to be called when the animation finishes
+ // running.
+ // delay:
+ // The number of milliseconds to delay beginning the
+ // animation by. The default is 0.
+ // example:
+ // Fade out a node
+ // | dojo.anim("id", { opacity: 0 });
+ // example:
+ // Fade out a node over a full second
+ // | dojo.anim("id", { opacity: 0 }, 1000);
+ return d.animateProperty({ // dojo.Animation
+ node: node,
+ duration: duration || d.Animation.prototype.duration,
+ properties: properties,
+ easing: easing,
+ onEnd: onEnd
+ }).play(delay || 0);
+ };
})();
+
}