diff options
author | Andrew Dolgov <[email protected]> | 2013-04-02 20:06:16 +0400 |
---|---|---|
committer | Andrew Dolgov <[email protected]> | 2013-04-02 20:06:16 +0400 |
commit | 870334be3f58507c05bfc72f3edbe5db10af4caf (patch) | |
tree | 441e1c41780eb75d422025cabea17724e2cc4a79 /lib/dojo/dnd | |
parent | 7caa48fe6a3a37bd08f846f90e407ef31171f12c (diff) |
remove dojo uncompressed files
Diffstat (limited to 'lib/dojo/dnd')
-rw-r--r-- | lib/dojo/dnd/AutoSource.js.uncompressed.js | 12 | ||||
-rw-r--r-- | lib/dojo/dnd/Avatar.js.uncompressed.js | 122 | ||||
-rw-r--r-- | lib/dojo/dnd/Container.js.uncompressed.js | 456 | ||||
-rw-r--r-- | lib/dojo/dnd/Manager.js.uncompressed.js | 223 | ||||
-rw-r--r-- | lib/dojo/dnd/Moveable.js.uncompressed.js | 185 | ||||
-rw-r--r-- | lib/dojo/dnd/Mover.js.uncompressed.js | 124 | ||||
-rw-r--r-- | lib/dojo/dnd/Selector.js.uncompressed.js | 331 | ||||
-rw-r--r-- | lib/dojo/dnd/Source.js.uncompressed.js | 506 | ||||
-rw-r--r-- | lib/dojo/dnd/Target.js.uncompressed.js | 13 | ||||
-rw-r--r-- | lib/dojo/dnd/TimedMoveable.js.uncompressed.js | 64 | ||||
-rw-r--r-- | lib/dojo/dnd/autoscroll.js.uncompressed.js | 149 | ||||
-rw-r--r-- | lib/dojo/dnd/common.js.uncompressed.js | 42 | ||||
-rw-r--r-- | lib/dojo/dnd/move.js.uncompressed.js | 147 |
13 files changed, 0 insertions, 2374 deletions
diff --git a/lib/dojo/dnd/AutoSource.js.uncompressed.js b/lib/dojo/dnd/AutoSource.js.uncompressed.js deleted file mode 100644 index 2acf01313..000000000 --- a/lib/dojo/dnd/AutoSource.js.uncompressed.js +++ /dev/null @@ -1,12 +0,0 @@ -define("dojo/dnd/AutoSource", ["../_base/declare", "./Source"], function(declare, Source){ - return declare("dojo.dnd.AutoSource", Source, { - // summary: - // a source that syncs its DnD nodes by default - - constructor: function(/*===== node, params =====*/){ - // summary: - // constructor of the AutoSource --- see the Source constructor for details - this.autoSync = true; - } - }); -}); diff --git a/lib/dojo/dnd/Avatar.js.uncompressed.js b/lib/dojo/dnd/Avatar.js.uncompressed.js deleted file mode 100644 index 4ec4f6873..000000000 --- a/lib/dojo/dnd/Avatar.js.uncompressed.js +++ /dev/null @@ -1,122 +0,0 @@ -define("dojo/dnd/Avatar", [ - "../_base/declare", - "../_base/window", - "../dom", - "../dom-attr", - "../dom-class", - "../dom-construct", - "../hccss", - "../query" -], function(declare, win, dom, domAttr, domClass, domConstruct, has, query){ - -// module: -// dojo/dnd/Avatar - -return declare("dojo.dnd.Avatar", null, { - // summary: - // Object that represents transferred DnD items visually - // manager: Object - // a DnD manager object - - constructor: function(manager){ - this.manager = manager; - this.construct(); - }, - - // methods - construct: function(){ - // summary: - // constructor function; - // it is separate so it can be (dynamically) overwritten in case of need - - var a = domConstruct.create("table", { - "class": "dojoDndAvatar", - style: { - position: "absolute", - zIndex: "1999", - margin: "0px" - } - }), - source = this.manager.source, node, - b = domConstruct.create("tbody", null, a), - tr = domConstruct.create("tr", null, b), - td = domConstruct.create("td", null, tr), - k = Math.min(5, this.manager.nodes.length), i = 0; - - if(has("highcontrast")){ - domConstruct.create("span", { - id : "a11yIcon", - innerHTML : this.manager.copy ? '+' : "<" - }, td) - } - domConstruct.create("span", { - innerHTML: source.generateText ? this._generateText() : "" - }, td); - - // we have to set the opacity on IE only after the node is live - domAttr.set(tr, { - "class": "dojoDndAvatarHeader", - style: {opacity: 0.9} - }); - for(; i < k; ++i){ - if(source.creator){ - // create an avatar representation of the node - node = source._normalizedCreator(source.getItem(this.manager.nodes[i].id).data, "avatar").node; - }else{ - // or just clone the node and hope it works - node = this.manager.nodes[i].cloneNode(true); - if(node.tagName.toLowerCase() == "tr"){ - // insert extra table nodes - var table = domConstruct.create("table"), - tbody = domConstruct.create("tbody", null, table); - tbody.appendChild(node); - node = table; - } - } - node.id = ""; - tr = domConstruct.create("tr", null, b); - td = domConstruct.create("td", null, tr); - td.appendChild(node); - domAttr.set(tr, { - "class": "dojoDndAvatarItem", - style: {opacity: (9 - i) / 10} - }); - } - this.node = a; - }, - destroy: function(){ - // summary: - // destructor for the avatar; called to remove all references so it can be garbage-collected - domConstruct.destroy(this.node); - this.node = false; - }, - update: function(){ - // summary: - // updates the avatar to reflect the current DnD state - domClass.toggle(this.node, "dojoDndAvatarCanDrop", this.manager.canDropFlag); - if(has("highcontrast")){ - var icon = dom.byId("a11yIcon"); - var text = '+'; // assume canDrop && copy - if (this.manager.canDropFlag && !this.manager.copy){ - text = '< '; // canDrop && move - }else if (!this.manager.canDropFlag && !this.manager.copy){ - text = "o"; //!canDrop && move - }else if(!this.manager.canDropFlag){ - text = 'x'; // !canDrop && copy - } - icon.innerHTML=text; - } - // replace text - query(("tr.dojoDndAvatarHeader td span" +(has("highcontrast") ? " span" : "")), this.node).forEach( - function(node){ - node.innerHTML = this.manager.source.generateText ? this._generateText() : ""; - }, this); - }, - _generateText: function(){ - // summary: - // generates a proper text to reflect copying or moving of items - return this.manager.nodes.length.toString(); - } -}); - -}); diff --git a/lib/dojo/dnd/Container.js.uncompressed.js b/lib/dojo/dnd/Container.js.uncompressed.js deleted file mode 100644 index 60671c93d..000000000 --- a/lib/dojo/dnd/Container.js.uncompressed.js +++ /dev/null @@ -1,456 +0,0 @@ -define("dojo/dnd/Container", [ - "../_base/array", - "../_base/declare", - "../_base/event", - "../_base/kernel", - "../_base/lang", - "../_base/window", - "../dom", - "../dom-class", - "../dom-construct", - "../Evented", - "../has", - "../on", - "../query", - "../ready", - "../touch", - "./common" -], function( - array, declare, event, kernel, lang, win, - dom, domClass, domConstruct, Evented, has, on, query, ready, touch, dnd){ - -// module: -// dojo/dnd/Container - -/* - Container states: - "" - normal state - "Over" - mouse over a container - Container item states: - "" - normal state - "Over" - mouse over a container item -*/ - - - -var Container = declare("dojo.dnd.Container", Evented, { - // summary: - // a Container object, which knows when mouse hovers over it, - // and over which element it hovers - - // object attributes (for markup) - skipForm: false, - // allowNested: Boolean - // Indicates whether to allow dnd item nodes to be nested within other elements. - // By default this is false, indicating that only direct children of the container can - // be draggable dnd item nodes - allowNested: false, - /*===== - // current: DomNode - // The DOM node the mouse is currently hovered over - current: null, - - // map: Hash<String, Container.Item> - // Map from an item's id (which is also the DOMNode's id) to - // the dojo/dnd/Container.Item itself. - map: {}, - =====*/ - - constructor: function(node, params){ - // summary: - // a constructor of the Container - // node: Node - // node or node's id to build the container on - // params: Container.__ContainerArgs - // a dictionary of parameters - this.node = dom.byId(node); - if(!params){ params = {}; } - this.creator = params.creator || null; - this.skipForm = params.skipForm; - this.parent = params.dropParent && dom.byId(params.dropParent); - - // class-specific variables - this.map = {}; - this.current = null; - - // states - this.containerState = ""; - domClass.add(this.node, "dojoDndContainer"); - - // mark up children - if(!(params && params._skipStartup)){ - this.startup(); - } - - // set up events - this.events = [ - on(this.node, touch.over, lang.hitch(this, "onMouseOver")), - on(this.node, touch.out, lang.hitch(this, "onMouseOut")), - // cancel text selection and text dragging - on(this.node, "dragstart", lang.hitch(this, "onSelectStart")), - on(this.node, "selectstart", lang.hitch(this, "onSelectStart")) - ]; - }, - - // object attributes (for markup) - creator: function(){ - // summary: - // creator function, dummy at the moment - }, - - // abstract access to the map - getItem: function(/*String*/ key){ - // summary: - // returns a data item by its key (id) - return this.map[key]; // Container.Item - }, - setItem: function(/*String*/ key, /*Container.Item*/ data){ - // summary: - // associates a data item with its key (id) - this.map[key] = data; - }, - delItem: function(/*String*/ key){ - // summary: - // removes a data item from the map by its key (id) - delete this.map[key]; - }, - forInItems: function(/*Function*/ f, /*Object?*/ o){ - // summary: - // iterates over a data map skipping members that - // are present in the empty object (IE and/or 3rd-party libraries). - o = o || kernel.global; - var m = this.map, e = dnd._empty; - for(var i in m){ - if(i in e){ continue; } - f.call(o, m[i], i, this); - } - return o; // Object - }, - clearItems: function(){ - // summary: - // removes all data items from the map - this.map = {}; - }, - - // methods - getAllNodes: function(){ - // summary: - // returns a list (an array) of all valid child nodes - return query((this.allowNested ? "" : "> ") + ".dojoDndItem", this.parent); // NodeList - }, - sync: function(){ - // summary: - // sync up the node list with the data map - var map = {}; - this.getAllNodes().forEach(function(node){ - if(node.id){ - var item = this.getItem(node.id); - if(item){ - map[node.id] = item; - return; - } - }else{ - node.id = dnd.getUniqueId(); - } - var type = node.getAttribute("dndType"), - data = node.getAttribute("dndData"); - map[node.id] = { - data: data || node.innerHTML, - type: type ? type.split(/\s*,\s*/) : ["text"] - }; - }, this); - this.map = map; - return this; // self - }, - insertNodes: function(data, before, anchor){ - // summary: - // inserts an array of new nodes before/after an anchor node - // data: Array - // a list of data items, which should be processed by the creator function - // before: Boolean - // insert before the anchor, if true, and after the anchor otherwise - // anchor: Node - // the anchor node to be used as a point of insertion - if(!this.parent.firstChild){ - anchor = null; - }else if(before){ - if(!anchor){ - anchor = this.parent.firstChild; - } - }else{ - if(anchor){ - anchor = anchor.nextSibling; - } - } - var i, t; - if(anchor){ - for(i = 0; i < data.length; ++i){ - t = this._normalizedCreator(data[i]); - this.setItem(t.node.id, {data: t.data, type: t.type}); - anchor.parentNode.insertBefore(t.node, anchor); - } - }else{ - for(i = 0; i < data.length; ++i){ - t = this._normalizedCreator(data[i]); - this.setItem(t.node.id, {data: t.data, type: t.type}); - this.parent.appendChild(t.node); - } - } - return this; // self - }, - destroy: function(){ - // summary: - // prepares this object to be garbage-collected - array.forEach(this.events, function(handle){ handle.remove(); }); - this.clearItems(); - this.node = this.parent = this.current = null; - }, - - // markup methods - markupFactory: function(params, node, Ctor){ - params._skipStartup = true; - return new Ctor(node, params); - }, - startup: function(){ - // summary: - // collects valid child items and populate the map - - // set up the real parent node - if(!this.parent){ - // use the standard algorithm, if not assigned - this.parent = this.node; - if(this.parent.tagName.toLowerCase() == "table"){ - var c = this.parent.getElementsByTagName("tbody"); - if(c && c.length){ this.parent = c[0]; } - } - } - this.defaultCreator = dnd._defaultCreator(this.parent); - - // process specially marked children - this.sync(); - }, - - // mouse events - onMouseOver: function(e){ - // summary: - // event processor for onmouseover or touch, to mark that element as the current element - // e: Event - // mouse event - var n = e.relatedTarget; - while(n){ - if(n == this.node){ break; } - try{ - n = n.parentNode; - }catch(x){ - n = null; - } - } - if(!n){ - this._changeState("Container", "Over"); - this.onOverEvent(); - } - n = this._getChildByEvent(e); - if(this.current == n){ return; } - if(this.current){ this._removeItemClass(this.current, "Over"); } - if(n){ this._addItemClass(n, "Over"); } - this.current = n; - }, - onMouseOut: function(e){ - // summary: - // event processor for onmouseout - // e: Event - // mouse event - for(var n = e.relatedTarget; n;){ - if(n == this.node){ return; } - try{ - n = n.parentNode; - }catch(x){ - n = null; - } - } - if(this.current){ - this._removeItemClass(this.current, "Over"); - this.current = null; - } - this._changeState("Container", ""); - this.onOutEvent(); - }, - onSelectStart: function(e){ - // summary: - // event processor for onselectevent and ondragevent - // e: Event - // mouse event - if(!this.skipForm || !dnd.isFormElement(e)){ - event.stop(e); - } - }, - - // utilities - onOverEvent: function(){ - // summary: - // this function is called once, when mouse is over our container - }, - onOutEvent: function(){ - // summary: - // this function is called once, when mouse is out of our container - }, - _changeState: function(type, newState){ - // summary: - // changes a named state to new state value - // type: String - // a name of the state to change - // newState: String - // new state - var prefix = "dojoDnd" + type; - var state = type.toLowerCase() + "State"; - //domClass.replace(this.node, prefix + newState, prefix + this[state]); - domClass.replace(this.node, prefix + newState, prefix + this[state]); - this[state] = newState; - }, - _addItemClass: function(node, type){ - // summary: - // adds a class with prefix "dojoDndItem" - // node: Node - // a node - // type: String - // a variable suffix for a class name - domClass.add(node, "dojoDndItem" + type); - }, - _removeItemClass: function(node, type){ - // summary: - // removes a class with prefix "dojoDndItem" - // node: Node - // a node - // type: String - // a variable suffix for a class name - domClass.remove(node, "dojoDndItem" + type); - }, - _getChildByEvent: function(e){ - // summary: - // gets a child, which is under the mouse at the moment, or null - // e: Event - // a mouse event - var node = e.target; - if(node){ - for(var parent = node.parentNode; parent; node = parent, parent = node.parentNode){ - if((parent == this.parent || this.allowNested) && domClass.contains(node, "dojoDndItem")){ return node; } - } - } - return null; - }, - _normalizedCreator: function(/*Container.Item*/ item, /*String*/ hint){ - // summary: - // adds all necessary data to the output of the user-supplied creator function - var t = (this.creator || this.defaultCreator).call(this, item, hint); - if(!lang.isArray(t.type)){ t.type = ["text"]; } - if(!t.node.id){ t.node.id = dnd.getUniqueId(); } - domClass.add(t.node, "dojoDndItem"); - return t; - } -}); - -dnd._createNode = function(tag){ - // summary: - // returns a function, which creates an element of given tag - // (SPAN by default) and sets its innerHTML to given text - // tag: String - // a tag name or empty for SPAN - if(!tag){ return dnd._createSpan; } - return function(text){ // Function - return domConstruct.create(tag, {innerHTML: text}); // Node - }; -}; - -dnd._createTrTd = function(text){ - // summary: - // creates a TR/TD structure with given text as an innerHTML of TD - // text: String - // a text for TD - var tr = domConstruct.create("tr"); - domConstruct.create("td", {innerHTML: text}, tr); - return tr; // Node -}; - -dnd._createSpan = function(text){ - // summary: - // creates a SPAN element with given text as its innerHTML - // text: String - // a text for SPAN - return domConstruct.create("span", {innerHTML: text}); // Node -}; - -// dnd._defaultCreatorNodes: Object -// a dictionary that maps container tag names to child tag names -dnd._defaultCreatorNodes = {ul: "li", ol: "li", div: "div", p: "div"}; - -dnd._defaultCreator = function(node){ - // summary: - // takes a parent node, and returns an appropriate creator function - // node: Node - // a container node - var tag = node.tagName.toLowerCase(); - var c = tag == "tbody" || tag == "thead" ? dnd._createTrTd : - dnd._createNode(dnd._defaultCreatorNodes[tag]); - return function(item, hint){ // Function - var isObj = item && lang.isObject(item), data, type, n; - if(isObj && item.tagName && item.nodeType && item.getAttribute){ - // process a DOM node - data = item.getAttribute("dndData") || item.innerHTML; - type = item.getAttribute("dndType"); - type = type ? type.split(/\s*,\s*/) : ["text"]; - n = item; // this node is going to be moved rather than copied - }else{ - // process a DnD item object or a string - data = (isObj && item.data) ? item.data : item; - type = (isObj && item.type) ? item.type : ["text"]; - n = (hint == "avatar" ? dnd._createSpan : c)(String(data)); - } - if(!n.id){ - n.id = dnd.getUniqueId(); - } - return {node: n, data: data, type: type}; - }; -}; - -/*===== -Container.__ContainerArgs = declare([], { - creator: function(){ - // summary: - // a creator function, which takes a data item, and returns an object like that: - // {node: newNode, data: usedData, type: arrayOfStrings} - }, - - // skipForm: Boolean - // don't start the drag operation, if clicked on form elements - skipForm: false, - - // dropParent: Node||String - // node or node's id to use as the parent node for dropped items - // (must be underneath the 'node' parameter in the DOM) - dropParent: null, - - // _skipStartup: Boolean - // skip startup(), which collects children, for deferred initialization - // (this is used in the markup mode) - _skipStartup: false -}); - -Container.Item = function(){ - // summary: - // Represents (one of) the source node(s) being dragged. - // Contains (at least) the "type" and "data" attributes. - // type: String[] - // Type(s) of this item, by default this is ["text"] - // data: Object - // Logical representation of the object being dragged. - // If the drag object's type is "text" then data is a String, - // if it's another type then data could be a different Object, - // perhaps a name/value hash. - - this.type = type; - this.data = data; -}; -=====*/ - -return Container; -}); diff --git a/lib/dojo/dnd/Manager.js.uncompressed.js b/lib/dojo/dnd/Manager.js.uncompressed.js deleted file mode 100644 index 4b6a12acd..000000000 --- a/lib/dojo/dnd/Manager.js.uncompressed.js +++ /dev/null @@ -1,223 +0,0 @@ -define("dojo/dnd/Manager", [ - "../_base/array", "../_base/declare", "../_base/event", "../_base/lang", "../_base/window", - "../dom-class", "../Evented", "../has", "../keys", "../on", "../topic", "../touch", - "./common", "./autoscroll", "./Avatar" -], function(array, declare, event, lang, win, domClass, Evented, has, keys, on, topic, touch, - dnd, autoscroll, Avatar){ - -// module: -// dojo/dnd/Manager - -var Manager = declare("dojo.dnd.Manager", [Evented], { - // summary: - // the manager of DnD operations (usually a singleton) - constructor: function(){ - this.avatar = null; - this.source = null; - this.nodes = []; - this.copy = true; - this.target = null; - this.canDropFlag = false; - this.events = []; - }, - - // avatar's offset from the mouse - OFFSET_X: has("touch") ? 0 : 16, - OFFSET_Y: has("touch") ? -64 : 16, - - // methods - overSource: function(source){ - // summary: - // called when a source detected a mouse-over condition - // source: Object - // the reporter - if(this.avatar){ - this.target = (source && source.targetState != "Disabled") ? source : null; - this.canDropFlag = Boolean(this.target); - this.avatar.update(); - } - topic.publish("/dnd/source/over", source); - }, - outSource: function(source){ - // summary: - // called when a source detected a mouse-out condition - // source: Object - // the reporter - if(this.avatar){ - if(this.target == source){ - this.target = null; - this.canDropFlag = false; - this.avatar.update(); - topic.publish("/dnd/source/over", null); - } - }else{ - topic.publish("/dnd/source/over", null); - } - }, - startDrag: function(source, nodes, copy){ - // summary: - // called to initiate the DnD operation - // source: Object - // the source which provides items - // nodes: Array - // the list of transferred items - // copy: Boolean - // copy items, if true, move items otherwise - - // Tell autoscroll that a drag is starting - autoscroll.autoScrollStart(win.doc); - - this.source = source; - this.nodes = nodes; - this.copy = Boolean(copy); // normalizing to true boolean - this.avatar = this.makeAvatar(); - win.body().appendChild(this.avatar.node); - topic.publish("/dnd/start", source, nodes, this.copy); - this.events = [ - on(win.doc, touch.move, lang.hitch(this, "onMouseMove")), - on(win.doc, touch.release, lang.hitch(this, "onMouseUp")), - on(win.doc, "keydown", lang.hitch(this, "onKeyDown")), - on(win.doc, "keyup", lang.hitch(this, "onKeyUp")), - // cancel text selection and text dragging - on(win.doc, "dragstart", event.stop), - on(win.body(), "selectstart", event.stop) - ]; - var c = "dojoDnd" + (copy ? "Copy" : "Move"); - domClass.add(win.body(), c); - }, - canDrop: function(flag){ - // summary: - // called to notify if the current target can accept items - var canDropFlag = Boolean(this.target && flag); - if(this.canDropFlag != canDropFlag){ - this.canDropFlag = canDropFlag; - this.avatar.update(); - } - }, - stopDrag: function(){ - // summary: - // stop the DnD in progress - domClass.remove(win.body(), ["dojoDndCopy", "dojoDndMove"]); - array.forEach(this.events, function(handle){ handle.remove(); }); - this.events = []; - this.avatar.destroy(); - this.avatar = null; - this.source = this.target = null; - this.nodes = []; - }, - makeAvatar: function(){ - // summary: - // makes the avatar; it is separate to be overwritten dynamically, if needed - return new Avatar(this); - }, - updateAvatar: function(){ - // summary: - // updates the avatar; it is separate to be overwritten dynamically, if needed - this.avatar.update(); - }, - - // mouse event processors - onMouseMove: function(e){ - // summary: - // event processor for onmousemove - // e: Event - // mouse event - var a = this.avatar; - if(a){ - autoscroll.autoScrollNodes(e); - //autoscroll.autoScroll(e); - var s = a.node.style; - s.left = (e.pageX + this.OFFSET_X) + "px"; - s.top = (e.pageY + this.OFFSET_Y) + "px"; - var copy = Boolean(this.source.copyState(dnd.getCopyKeyState(e))); - if(this.copy != copy){ - this._setCopyStatus(copy); - } - } - if(has("touch")){ - // Prevent page from scrolling so that user can drag instead. - e.preventDefault(); - } - }, - onMouseUp: function(e){ - // summary: - // event processor for onmouseup - // e: Event - // mouse event - if(this.avatar){ - if(this.target && this.canDropFlag){ - var copy = Boolean(this.source.copyState(dnd.getCopyKeyState(e))); - topic.publish("/dnd/drop/before", this.source, this.nodes, copy, this.target, e); - topic.publish("/dnd/drop", this.source, this.nodes, copy, this.target, e); - }else{ - topic.publish("/dnd/cancel"); - } - this.stopDrag(); - } - }, - - // keyboard event processors - onKeyDown: function(e){ - // summary: - // event processor for onkeydown: - // watching for CTRL for copy/move status, watching for ESCAPE to cancel the drag - // e: Event - // keyboard event - if(this.avatar){ - switch(e.keyCode){ - case keys.CTRL: - var copy = Boolean(this.source.copyState(true)); - if(this.copy != copy){ - this._setCopyStatus(copy); - } - break; - case keys.ESCAPE: - topic.publish("/dnd/cancel"); - this.stopDrag(); - break; - } - } - }, - onKeyUp: function(e){ - // summary: - // event processor for onkeyup, watching for CTRL for copy/move status - // e: Event - // keyboard event - if(this.avatar && e.keyCode == keys.CTRL){ - var copy = Boolean(this.source.copyState(false)); - if(this.copy != copy){ - this._setCopyStatus(copy); - } - } - }, - - // utilities - _setCopyStatus: function(copy){ - // summary: - // changes the copy status - // copy: Boolean - // the copy status - this.copy = copy; - this.source._markDndStatus(this.copy); - this.updateAvatar(); - domClass.replace(win.body(), - "dojoDnd" + (this.copy ? "Copy" : "Move"), - "dojoDnd" + (this.copy ? "Move" : "Copy")); - } -}); - -// dnd._manager: -// The manager singleton variable. Can be overwritten if needed. -dnd._manager = null; - -Manager.manager = dnd.manager = function(){ - // summary: - // Returns the current DnD manager. Creates one if it is not created yet. - if(!dnd._manager){ - dnd._manager = new Manager(); - } - return dnd._manager; // Object -}; - -return Manager; -}); diff --git a/lib/dojo/dnd/Moveable.js.uncompressed.js b/lib/dojo/dnd/Moveable.js.uncompressed.js deleted file mode 100644 index fc5feb7b3..000000000 --- a/lib/dojo/dnd/Moveable.js.uncompressed.js +++ /dev/null @@ -1,185 +0,0 @@ -define("dojo/dnd/Moveable", [ - "../_base/array", "../_base/declare", "../_base/event", "../_base/lang", - "../dom", "../dom-class", "../Evented", "../on", "../topic", "../touch", "./common", "./Mover", "../_base/window" -], function(array, declare, event, lang, dom, domClass, Evented, on, topic, touch, dnd, Mover, win){ - -// module: -// dojo/dnd/Moveable - - -var Moveable = declare("dojo.dnd.Moveable", [Evented], { - // summary: - // an object, which makes a node movable - - // object attributes (for markup) - handle: "", - delay: 0, - skip: false, - - constructor: function(node, params){ - // node: Node - // a node (or node's id) to be moved - // params: Moveable.__MoveableArgs? - // optional parameters - this.node = dom.byId(node); - if(!params){ params = {}; } - this.handle = params.handle ? dom.byId(params.handle) : null; - if(!this.handle){ this.handle = this.node; } - this.delay = params.delay > 0 ? params.delay : 0; - this.skip = params.skip; - this.mover = params.mover ? params.mover : Mover; - this.events = [ - on(this.handle, touch.press, lang.hitch(this, "onMouseDown")), - // cancel text selection and text dragging - on(this.handle, "dragstart", lang.hitch(this, "onSelectStart")), - on(this.handle, "selectstart", lang.hitch(this, "onSelectStart")) - ]; - }, - - // markup methods - markupFactory: function(params, node, Ctor){ - return new Ctor(node, params); - }, - - // methods - destroy: function(){ - // summary: - // stops watching for possible move, deletes all references, so the object can be garbage-collected - array.forEach(this.events, function(handle){ handle.remove(); }); - this.events = this.node = this.handle = null; - }, - - // mouse event processors - onMouseDown: function(e){ - // summary: - // event processor for onmousedown/ontouchstart, creates a Mover for the node - // e: Event - // mouse/touch event - if(this.skip && dnd.isFormElement(e)){ return; } - if(this.delay){ - this.events.push( - on(this.handle, touch.move, lang.hitch(this, "onMouseMove")), - on(this.handle, touch.release, lang.hitch(this, "onMouseUp")) - ); - this._lastX = e.pageX; - this._lastY = e.pageY; - }else{ - this.onDragDetected(e); - } - event.stop(e); - }, - onMouseMove: function(e){ - // summary: - // event processor for onmousemove/ontouchmove, used only for delayed drags - // e: Event - // mouse/touch event - if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){ - this.onMouseUp(e); - this.onDragDetected(e); - } - event.stop(e); - }, - onMouseUp: function(e){ - // summary: - // event processor for onmouseup, used only for delayed drags - // e: Event - // mouse event - for(var i = 0; i < 2; ++i){ - this.events.pop().remove(); - } - event.stop(e); - }, - onSelectStart: function(e){ - // summary: - // event processor for onselectevent and ondragevent - // e: Event - // mouse event - if(!this.skip || !dnd.isFormElement(e)){ - event.stop(e); - } - }, - - // local events - onDragDetected: function(/*Event*/ e){ - // summary: - // called when the drag is detected; - // responsible for creation of the mover - new this.mover(this.node, e, this); - }, - onMoveStart: function(/*Mover*/ mover){ - // summary: - // called before every move operation - topic.publish("/dnd/move/start", mover); - domClass.add(win.body(), "dojoMove"); - domClass.add(this.node, "dojoMoveItem"); - }, - onMoveStop: function(/*Mover*/ mover){ - // summary: - // called after every move operation - topic.publish("/dnd/move/stop", mover); - domClass.remove(win.body(), "dojoMove"); - domClass.remove(this.node, "dojoMoveItem"); - }, - onFirstMove: function(/*===== mover, e =====*/){ - // summary: - // called during the very first move notification; - // can be used to initialize coordinates, can be overwritten. - // mover: Mover - // e: Event - - // default implementation does nothing - }, - onMove: function(mover, leftTop /*=====, e =====*/){ - // summary: - // called during every move notification; - // should actually move the node; can be overwritten. - // mover: Mover - // leftTop: Object - // e: Event - this.onMoving(mover, leftTop); - var s = mover.node.style; - s.left = leftTop.l + "px"; - s.top = leftTop.t + "px"; - this.onMoved(mover, leftTop); - }, - onMoving: function(/*===== mover, leftTop =====*/){ - // summary: - // called before every incremental move; can be overwritten. - // mover: Mover - // leftTop: Object - - // default implementation does nothing - }, - onMoved: function(/*===== mover, leftTop =====*/){ - // summary: - // called after every incremental move; can be overwritten. - // mover: Mover - // leftTop: Object - - // default implementation does nothing - } -}); - -/*===== -Moveable.__MoveableArgs = declare([], { - // handle: Node||String - // A node (or node's id), which is used as a mouse handle. - // If omitted, the node itself is used as a handle. - handle: null, - - // delay: Number - // delay move by this number of pixels - delay: 0, - - // skip: Boolean - // skip move of form elements - skip: false, - - // mover: Object - // a constructor of custom Mover - mover: dnd.Mover -}); -=====*/ - -return Moveable; -}); diff --git a/lib/dojo/dnd/Mover.js.uncompressed.js b/lib/dojo/dnd/Mover.js.uncompressed.js deleted file mode 100644 index 6e9934a3a..000000000 --- a/lib/dojo/dnd/Mover.js.uncompressed.js +++ /dev/null @@ -1,124 +0,0 @@ -define("dojo/dnd/Mover", [ - "../_base/array", "../_base/declare", "../_base/event", "../_base/lang", "../sniff", "../_base/window", - "../dom", "../dom-geometry", "../dom-style", "../Evented", "../on", "../touch", "./common", "./autoscroll" -], function(array, declare, event, lang, has, win, dom, domGeom, domStyle, Evented, on, touch, dnd, autoscroll){ - -// module: -// dojo/dnd/Mover - -return declare("dojo.dnd.Mover", [Evented], { - // summary: - // an object which makes a node follow the mouse, or touch-drag on touch devices. - // Used as a default mover, and as a base class for custom movers. - - constructor: function(node, e, host){ - // node: Node - // a node (or node's id) to be moved - // e: Event - // a mouse event, which started the move; - // only pageX and pageY properties are used - // host: Object? - // object which implements the functionality of the move, - // and defines proper events (onMoveStart and onMoveStop) - this.node = dom.byId(node); - this.marginBox = {l: e.pageX, t: e.pageY}; - this.mouseButton = e.button; - var h = (this.host = host), d = node.ownerDocument; - this.events = [ - // At the start of a drag, onFirstMove is called, and then the following - // listener is disconnected. - on(d, touch.move, lang.hitch(this, "onFirstMove")), - - // These are called continually during the drag - on(d, touch.move, lang.hitch(this, "onMouseMove")), - - // And these are called at the end of the drag - on(d, touch.release, lang.hitch(this, "onMouseUp")), - - // cancel text selection and text dragging - on(d, "dragstart", event.stop), - on(d.body, "selectstart", event.stop) - ]; - - // Tell autoscroll that a drag is starting - autoscroll.autoScrollStart(d); - - // notify that the move has started - if(h && h.onMoveStart){ - h.onMoveStart(this); - } - }, - // mouse event processors - onMouseMove: function(e){ - // summary: - // event processor for onmousemove/ontouchmove - // e: Event - // mouse/touch event - autoscroll.autoScroll(e); - var m = this.marginBox; - this.host.onMove(this, {l: m.l + e.pageX, t: m.t + e.pageY}, e); - event.stop(e); - }, - onMouseUp: function(e){ - if(has("webkit") && has("mac") && this.mouseButton == 2 ? - e.button == 0 : this.mouseButton == e.button){ // TODO Should condition be met for touch devices, too? - this.destroy(); - } - event.stop(e); - }, - // utilities - onFirstMove: function(e){ - // summary: - // makes the node absolute; it is meant to be called only once. - // relative and absolutely positioned nodes are assumed to use pixel units - var s = this.node.style, l, t, h = this.host; - switch(s.position){ - case "relative": - case "absolute": - // assume that left and top values are in pixels already - l = Math.round(parseFloat(s.left)) || 0; - t = Math.round(parseFloat(s.top)) || 0; - break; - default: - s.position = "absolute"; // enforcing the absolute mode - var m = domGeom.getMarginBox(this.node); - // event.pageX/pageY (which we used to generate the initial - // margin box) includes padding and margin set on the body. - // However, setting the node's position to absolute and then - // doing domGeom.marginBox on it *doesn't* take that additional - // space into account - so we need to subtract the combined - // padding and margin. We use getComputedStyle and - // _getMarginBox/_getContentBox to avoid the extra lookup of - // the computed style. - var b = win.doc.body; - var bs = domStyle.getComputedStyle(b); - var bm = domGeom.getMarginBox(b, bs); - var bc = domGeom.getContentBox(b, bs); - l = m.l - (bc.l - bm.l); - t = m.t - (bc.t - bm.t); - break; - } - this.marginBox.l = l - this.marginBox.l; - this.marginBox.t = t - this.marginBox.t; - if(h && h.onFirstMove){ - h.onFirstMove(this, e); - } - - // Disconnect touch.move that call this function - this.events.shift().remove(); - }, - destroy: function(){ - // summary: - // stops the move, deletes all references, so the object can be garbage-collected - array.forEach(this.events, function(handle){ handle.remove(); }); - // undo global settings - var h = this.host; - if(h && h.onMoveStop){ - h.onMoveStop(this); - } - // destroy objects - this.events = this.node = this.host = null; - } -}); - -}); diff --git a/lib/dojo/dnd/Selector.js.uncompressed.js b/lib/dojo/dnd/Selector.js.uncompressed.js deleted file mode 100644 index ab0d61adb..000000000 --- a/lib/dojo/dnd/Selector.js.uncompressed.js +++ /dev/null @@ -1,331 +0,0 @@ -define("dojo/dnd/Selector", [ - "../_base/array", "../_base/declare", "../_base/event", "../_base/kernel", "../_base/lang", - "../dom", "../dom-construct", "../mouse", "../_base/NodeList", "../on", "../touch", "./common", "./Container" -], function(array, declare, event, kernel, lang, dom, domConstruct, mouse, NodeList, on, touch, dnd, Container){ - -// module: -// dojo/dnd/Selector - -/* - Container item states: - "" - an item is not selected - "Selected" - an item is selected - "Anchor" - an item is selected, and is an anchor for a "shift" selection -*/ - -/*===== -var __SelectorArgs = declare([Container.__ContainerArgs], { - // singular: Boolean - // allows selection of only one element, if true - singular: false, - - // autoSync: Boolean - // autosynchronizes the source with its list of DnD nodes, - autoSync: false -}); -=====*/ - -var Selector = declare("dojo.dnd.Selector", Container, { - // summary: - // a Selector object, which knows how to select its children - - /*===== - // selection: Set<String> - // The set of id's that are currently selected, such that this.selection[id] == 1 - // if the node w/that id is selected. Can iterate over selected node's id's like: - // | for(var id in this.selection) - selection: {}, - =====*/ - - constructor: function(node, params){ - // summary: - // constructor of the Selector - // node: Node||String - // node or node's id to build the selector on - // params: __SelectorArgs? - // a dictionary of parameters - if(!params){ params = {}; } - this.singular = params.singular; - this.autoSync = params.autoSync; - // class-specific variables - this.selection = {}; - this.anchor = null; - this.simpleSelection = false; - // set up events - this.events.push( - on(this.node, touch.press, lang.hitch(this, "onMouseDown")), - on(this.node, touch.release, lang.hitch(this, "onMouseUp")) - ); - }, - - // object attributes (for markup) - singular: false, // is singular property - - // methods - getSelectedNodes: function(){ - // summary: - // returns a list (an array) of selected nodes - var t = new NodeList(); - var e = dnd._empty; - for(var i in this.selection){ - if(i in e){ continue; } - t.push(dom.byId(i)); - } - return t; // NodeList - }, - selectNone: function(){ - // summary: - // unselects all items - return this._removeSelection()._removeAnchor(); // self - }, - selectAll: function(){ - // summary: - // selects all items - this.forInItems(function(data, id){ - this._addItemClass(dom.byId(id), "Selected"); - this.selection[id] = 1; - }, this); - return this._removeAnchor(); // self - }, - deleteSelectedNodes: function(){ - // summary: - // deletes all selected items - var e = dnd._empty; - for(var i in this.selection){ - if(i in e){ continue; } - var n = dom.byId(i); - this.delItem(i); - domConstruct.destroy(n); - } - this.anchor = null; - this.selection = {}; - return this; // self - }, - forInSelectedItems: function(/*Function*/ f, /*Object?*/ o){ - // summary: - // iterates over selected items; - // see `dojo/dnd/Container.forInItems()` for details - o = o || kernel.global; - var s = this.selection, e = dnd._empty; - for(var i in s){ - if(i in e){ continue; } - f.call(o, this.getItem(i), i, this); - } - }, - sync: function(){ - // summary: - // sync up the node list with the data map - - Selector.superclass.sync.call(this); - - // fix the anchor - if(this.anchor){ - if(!this.getItem(this.anchor.id)){ - this.anchor = null; - } - } - - // fix the selection - var t = [], e = dnd._empty; - for(var i in this.selection){ - if(i in e){ continue; } - if(!this.getItem(i)){ - t.push(i); - } - } - array.forEach(t, function(i){ - delete this.selection[i]; - }, this); - - return this; // self - }, - insertNodes: function(addSelected, data, before, anchor){ - // summary: - // inserts new data items (see `dojo/dnd/Container.insertNodes()` method for details) - // addSelected: Boolean - // all new nodes will be added to selected items, if true, no selection change otherwise - // data: Array - // a list of data items, which should be processed by the creator function - // before: Boolean - // insert before the anchor, if true, and after the anchor otherwise - // anchor: Node - // the anchor node to be used as a point of insertion - var oldCreator = this._normalizedCreator; - this._normalizedCreator = function(item, hint){ - var t = oldCreator.call(this, item, hint); - if(addSelected){ - if(!this.anchor){ - this.anchor = t.node; - this._removeItemClass(t.node, "Selected"); - this._addItemClass(this.anchor, "Anchor"); - }else if(this.anchor != t.node){ - this._removeItemClass(t.node, "Anchor"); - this._addItemClass(t.node, "Selected"); - } - this.selection[t.node.id] = 1; - }else{ - this._removeItemClass(t.node, "Selected"); - this._removeItemClass(t.node, "Anchor"); - } - return t; - }; - Selector.superclass.insertNodes.call(this, data, before, anchor); - this._normalizedCreator = oldCreator; - return this; // self - }, - destroy: function(){ - // summary: - // prepares the object to be garbage-collected - Selector.superclass.destroy.call(this); - this.selection = this.anchor = null; - }, - - // mouse events - onMouseDown: function(e){ - // summary: - // event processor for onmousedown - // e: Event - // mouse event - if(this.autoSync){ this.sync(); } - if(!this.current){ return; } - if(!this.singular && !dnd.getCopyKeyState(e) && !e.shiftKey && (this.current.id in this.selection)){ - this.simpleSelection = true; - if(mouse.isLeft(e)){ - // Accept the left button and stop the event. Stopping the event prevents text selection while - // dragging. However, don't stop the event on mobile because that prevents a click event, - // and also prevents scroll (see #15838). - // For IE we don't stop event when multiple buttons are pressed. - event.stop(e); - } - return; - } - if(!this.singular && e.shiftKey){ - if(!dnd.getCopyKeyState(e)){ - this._removeSelection(); - } - var c = this.getAllNodes(); - if(c.length){ - if(!this.anchor){ - this.anchor = c[0]; - this._addItemClass(this.anchor, "Anchor"); - } - this.selection[this.anchor.id] = 1; - if(this.anchor != this.current){ - var i = 0, node; - for(; i < c.length; ++i){ - node = c[i]; - if(node == this.anchor || node == this.current){ break; } - } - for(++i; i < c.length; ++i){ - node = c[i]; - if(node == this.anchor || node == this.current){ break; } - this._addItemClass(node, "Selected"); - this.selection[node.id] = 1; - } - this._addItemClass(this.current, "Selected"); - this.selection[this.current.id] = 1; - } - } - }else{ - if(this.singular){ - if(this.anchor == this.current){ - if(dnd.getCopyKeyState(e)){ - this.selectNone(); - } - }else{ - this.selectNone(); - this.anchor = this.current; - this._addItemClass(this.anchor, "Anchor"); - this.selection[this.current.id] = 1; - } - }else{ - if(dnd.getCopyKeyState(e)){ - if(this.anchor == this.current){ - delete this.selection[this.anchor.id]; - this._removeAnchor(); - }else{ - if(this.current.id in this.selection){ - this._removeItemClass(this.current, "Selected"); - delete this.selection[this.current.id]; - }else{ - if(this.anchor){ - this._removeItemClass(this.anchor, "Anchor"); - this._addItemClass(this.anchor, "Selected"); - } - this.anchor = this.current; - this._addItemClass(this.current, "Anchor"); - this.selection[this.current.id] = 1; - } - } - }else{ - if(!(this.current.id in this.selection)){ - this.selectNone(); - this.anchor = this.current; - this._addItemClass(this.current, "Anchor"); - this.selection[this.current.id] = 1; - } - } - } - } - event.stop(e); - }, - onMouseUp: function(/*===== e =====*/){ - // summary: - // event processor for onmouseup - // e: Event - // mouse event - if(!this.simpleSelection){ return; } - this.simpleSelection = false; - this.selectNone(); - if(this.current){ - this.anchor = this.current; - this._addItemClass(this.anchor, "Anchor"); - this.selection[this.current.id] = 1; - } - }, - onMouseMove: function(/*===== e =====*/){ - // summary: - // event processor for onmousemove - // e: Event - // mouse event - this.simpleSelection = false; - }, - - // utilities - onOverEvent: function(){ - // summary: - // this function is called once, when mouse is over our container - this.onmousemoveEvent = on(this.node, touch.move, lang.hitch(this, "onMouseMove")); - }, - onOutEvent: function(){ - // summary: - // this function is called once, when mouse is out of our container - if(this.onmousemoveEvent){ - this.onmousemoveEvent.remove(); - delete this.onmousemoveEvent; - } - }, - _removeSelection: function(){ - // summary: - // unselects all items - var e = dnd._empty; - for(var i in this.selection){ - if(i in e){ continue; } - var node = dom.byId(i); - if(node){ this._removeItemClass(node, "Selected"); } - } - this.selection = {}; - return this; // self - }, - _removeAnchor: function(){ - if(this.anchor){ - this._removeItemClass(this.anchor, "Anchor"); - this.anchor = null; - } - return this; // self - } -}); - -return Selector; - -}); diff --git a/lib/dojo/dnd/Source.js.uncompressed.js b/lib/dojo/dnd/Source.js.uncompressed.js deleted file mode 100644 index a99d505bb..000000000 --- a/lib/dojo/dnd/Source.js.uncompressed.js +++ /dev/null @@ -1,506 +0,0 @@ -define("dojo/dnd/Source", [ - "../_base/array", "../_base/connect", "../_base/declare", "../_base/kernel", "../_base/lang", - "../dom-class", "../dom-geometry", "../mouse", "../ready", "../topic", - "./common", "./Selector", "./Manager" -], function(array, connect, declare, kernel, lang, domClass, domGeom, mouse, ready, topic, - dnd, Selector, Manager){ - -// module: -// dojo/dnd/Source - -/* - Container property: - "Horizontal"- if this is the horizontal container - Source states: - "" - normal state - "Moved" - this source is being moved - "Copied" - this source is being copied - Target states: - "" - normal state - "Disabled" - the target cannot accept an avatar - Target anchor state: - "" - item is not selected - "Before" - insert point is before the anchor - "After" - insert point is after the anchor -*/ - -/*===== -var __SourceArgs = { - // summary: - // a dict of parameters for DnD Source configuration. Note that any - // property on Source elements may be configured, but this is the - // short-list - // isSource: Boolean? - // can be used as a DnD source. Defaults to true. - // accept: Array? - // list of accepted types (text strings) for a target; defaults to - // ["text"] - // autoSync: Boolean - // if true refreshes the node list on every operation; false by default - // copyOnly: Boolean? - // copy items, if true, use a state of Ctrl key otherwise, - // see selfCopy and selfAccept for more details - // delay: Number - // the move delay in pixels before detecting a drag; 0 by default - // horizontal: Boolean? - // a horizontal container, if true, vertical otherwise or when omitted - // selfCopy: Boolean? - // copy items by default when dropping on itself, - // false by default, works only if copyOnly is true - // selfAccept: Boolean? - // accept its own items when copyOnly is true, - // true by default, works only if copyOnly is true - // withHandles: Boolean? - // allows dragging only by handles, false by default - // generateText: Boolean? - // generate text node for drag and drop, true by default -}; -=====*/ - -// For back-compat, remove in 2.0. -if(!kernel.isAsync){ - ready(0, function(){ - var requires = ["dojo/dnd/AutoSource", "dojo/dnd/Target"]; - require(requires); // use indirection so modules not rolled into a build - }); -} - -var Source = declare("dojo.dnd.Source", Selector, { - // summary: - // a Source object, which can be used as a DnD source, or a DnD target - - // object attributes (for markup) - isSource: true, - horizontal: false, - copyOnly: false, - selfCopy: false, - selfAccept: true, - skipForm: false, - withHandles: false, - autoSync: false, - delay: 0, // pixels - accept: ["text"], - generateText: true, - - constructor: function(/*DOMNode|String*/ node, /*__SourceArgs?*/ params){ - // summary: - // a constructor of the Source - // node: - // node or node's id to build the source on - // params: - // any property of this class may be configured via the params - // object which is mixed-in to the `dojo/dnd/Source` instance - lang.mixin(this, lang.mixin({}, params)); - var type = this.accept; - if(type.length){ - this.accept = {}; - for(var i = 0; i < type.length; ++i){ - this.accept[type[i]] = 1; - } - } - // class-specific variables - this.isDragging = false; - this.mouseDown = false; - this.targetAnchor = null; - this.targetBox = null; - this.before = true; - this._lastX = 0; - this._lastY = 0; - // states - this.sourceState = ""; - if(this.isSource){ - domClass.add(this.node, "dojoDndSource"); - } - this.targetState = ""; - if(this.accept){ - domClass.add(this.node, "dojoDndTarget"); - } - if(this.horizontal){ - domClass.add(this.node, "dojoDndHorizontal"); - } - // set up events - this.topics = [ - topic.subscribe("/dnd/source/over", lang.hitch(this, "onDndSourceOver")), - topic.subscribe("/dnd/start", lang.hitch(this, "onDndStart")), - topic.subscribe("/dnd/drop", lang.hitch(this, "onDndDrop")), - topic.subscribe("/dnd/cancel", lang.hitch(this, "onDndCancel")) - ]; - }, - - // methods - checkAcceptance: function(source, nodes){ - // summary: - // checks if the target can accept nodes from this source - // source: Object - // the source which provides items - // nodes: Array - // the list of transferred items - if(this == source){ - return !this.copyOnly || this.selfAccept; - } - for(var i = 0; i < nodes.length; ++i){ - var type = source.getItem(nodes[i].id).type; - // type instanceof Array - var flag = false; - for(var j = 0; j < type.length; ++j){ - if(type[j] in this.accept){ - flag = true; - break; - } - } - if(!flag){ - return false; // Boolean - } - } - return true; // Boolean - }, - copyState: function(keyPressed, self){ - // summary: - // Returns true if we need to copy items, false to move. - // It is separated to be overwritten dynamically, if needed. - // keyPressed: Boolean - // the "copy" key was pressed - // self: Boolean? - // optional flag that means that we are about to drop on itself - - if(keyPressed){ return true; } - if(arguments.length < 2){ - self = this == Manager.manager().target; - } - if(self){ - if(this.copyOnly){ - return this.selfCopy; - } - }else{ - return this.copyOnly; - } - return false; // Boolean - }, - destroy: function(){ - // summary: - // prepares the object to be garbage-collected - Source.superclass.destroy.call(this); - array.forEach(this.topics, function(t){t.remove();}); - this.targetAnchor = null; - }, - - // mouse event processors - onMouseMove: function(e){ - // summary: - // event processor for onmousemove - // e: Event - // mouse event - if(this.isDragging && this.targetState == "Disabled"){ return; } - Source.superclass.onMouseMove.call(this, e); - var m = Manager.manager(); - if(!this.isDragging){ - if(this.mouseDown && this.isSource && - (Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay)){ - var nodes = this.getSelectedNodes(); - if(nodes.length){ - m.startDrag(this, nodes, this.copyState(dnd.getCopyKeyState(e), true)); - } - } - } - if(this.isDragging){ - // calculate before/after - var before = false; - if(this.current){ - if(!this.targetBox || this.targetAnchor != this.current){ - this.targetBox = domGeom.position(this.current, true); - } - if(this.horizontal){ - // In LTR mode, the left part of the object means "before", but in RTL mode it means "after". - before = (e.pageX - this.targetBox.x < this.targetBox.w / 2) == domGeom.isBodyLtr(this.current.ownerDocument); - }else{ - before = (e.pageY - this.targetBox.y) < (this.targetBox.h / 2); - } - } - if(this.current != this.targetAnchor || before != this.before){ - this._markTargetAnchor(before); - m.canDrop(!this.current || m.source != this || !(this.current.id in this.selection)); - } - } - }, - onMouseDown: function(e){ - // summary: - // event processor for onmousedown - // e: Event - // mouse event - if(!this.mouseDown && this._legalMouseDown(e) && (!this.skipForm || !dnd.isFormElement(e))){ - this.mouseDown = true; - this._lastX = e.pageX; - this._lastY = e.pageY; - Source.superclass.onMouseDown.call(this, e); - } - }, - onMouseUp: function(e){ - // summary: - // event processor for onmouseup - // e: Event - // mouse event - if(this.mouseDown){ - this.mouseDown = false; - Source.superclass.onMouseUp.call(this, e); - } - }, - - // topic event processors - onDndSourceOver: function(source){ - // summary: - // topic event processor for /dnd/source/over, called when detected a current source - // source: Object - // the source which has the mouse over it - if(this !== source){ - this.mouseDown = false; - if(this.targetAnchor){ - this._unmarkTargetAnchor(); - } - }else if(this.isDragging){ - var m = Manager.manager(); - m.canDrop(this.targetState != "Disabled" && (!this.current || m.source != this || !(this.current.id in this.selection))); - } - }, - onDndStart: function(source, nodes, copy){ - // summary: - // topic event processor for /dnd/start, called to initiate the DnD operation - // source: Object - // the source which provides items - // nodes: Array - // the list of transferred items - // copy: Boolean - // copy items, if true, move items otherwise - if(this.autoSync){ this.sync(); } - if(this.isSource){ - this._changeState("Source", this == source ? (copy ? "Copied" : "Moved") : ""); - } - var accepted = this.accept && this.checkAcceptance(source, nodes); - this._changeState("Target", accepted ? "" : "Disabled"); - if(this == source){ - Manager.manager().overSource(this); - } - this.isDragging = true; - }, - onDndDrop: function(source, nodes, copy, target){ - // summary: - // topic event processor for /dnd/drop, called to finish the DnD operation - // source: Object - // the source which provides items - // nodes: Array - // the list of transferred items - // copy: Boolean - // copy items, if true, move items otherwise - // target: Object - // the target which accepts items - if(this == target){ - // this one is for us => move nodes! - this.onDrop(source, nodes, copy); - } - this.onDndCancel(); - }, - onDndCancel: function(){ - // summary: - // topic event processor for /dnd/cancel, called to cancel the DnD operation - if(this.targetAnchor){ - this._unmarkTargetAnchor(); - this.targetAnchor = null; - } - this.before = true; - this.isDragging = false; - this.mouseDown = false; - this._changeState("Source", ""); - this._changeState("Target", ""); - }, - - // local events - onDrop: function(source, nodes, copy){ - // summary: - // called only on the current target, when drop is performed - // source: Object - // the source which provides items - // nodes: Array - // the list of transferred items - // copy: Boolean - // copy items, if true, move items otherwise - - if(this != source){ - this.onDropExternal(source, nodes, copy); - }else{ - this.onDropInternal(nodes, copy); - } - }, - onDropExternal: function(source, nodes, copy){ - // summary: - // called only on the current target, when drop is performed - // from an external source - // source: Object - // the source which provides items - // nodes: Array - // the list of transferred items - // copy: Boolean - // copy items, if true, move items otherwise - - var oldCreator = this._normalizedCreator; - // transferring nodes from the source to the target - if(this.creator){ - // use defined creator - this._normalizedCreator = function(node, hint){ - return oldCreator.call(this, source.getItem(node.id).data, hint); - }; - }else{ - // we have no creator defined => move/clone nodes - if(copy){ - // clone nodes - this._normalizedCreator = function(node /*=====, hint =====*/){ - var t = source.getItem(node.id); - var n = node.cloneNode(true); - n.id = dnd.getUniqueId(); - return {node: n, data: t.data, type: t.type}; - }; - }else{ - // move nodes - this._normalizedCreator = function(node /*=====, hint =====*/){ - var t = source.getItem(node.id); - source.delItem(node.id); - return {node: node, data: t.data, type: t.type}; - }; - } - } - this.selectNone(); - if(!copy && !this.creator){ - source.selectNone(); - } - this.insertNodes(true, nodes, this.before, this.current); - if(!copy && this.creator){ - source.deleteSelectedNodes(); - } - this._normalizedCreator = oldCreator; - }, - onDropInternal: function(nodes, copy){ - // summary: - // called only on the current target, when drop is performed - // from the same target/source - // nodes: Array - // the list of transferred items - // copy: Boolean - // copy items, if true, move items otherwise - - var oldCreator = this._normalizedCreator; - // transferring nodes within the single source - if(this.current && this.current.id in this.selection){ - // do nothing - return; - } - if(copy){ - if(this.creator){ - // create new copies of data items - this._normalizedCreator = function(node, hint){ - return oldCreator.call(this, this.getItem(node.id).data, hint); - }; - }else{ - // clone nodes - this._normalizedCreator = function(node/*=====, hint =====*/){ - var t = this.getItem(node.id); - var n = node.cloneNode(true); - n.id = dnd.getUniqueId(); - return {node: n, data: t.data, type: t.type}; - }; - } - }else{ - // move nodes - if(!this.current){ - // do nothing - return; - } - this._normalizedCreator = function(node /*=====, hint =====*/){ - var t = this.getItem(node.id); - return {node: node, data: t.data, type: t.type}; - }; - } - this._removeSelection(); - this.insertNodes(true, nodes, this.before, this.current); - this._normalizedCreator = oldCreator; - }, - onDraggingOver: function(){ - // summary: - // called during the active DnD operation, when items - // are dragged over this target, and it is not disabled - }, - onDraggingOut: function(){ - // summary: - // called during the active DnD operation, when items - // are dragged away from this target, and it is not disabled - }, - - // utilities - onOverEvent: function(){ - // summary: - // this function is called once, when mouse is over our container - Source.superclass.onOverEvent.call(this); - Manager.manager().overSource(this); - if(this.isDragging && this.targetState != "Disabled"){ - this.onDraggingOver(); - } - }, - onOutEvent: function(){ - // summary: - // this function is called once, when mouse is out of our container - Source.superclass.onOutEvent.call(this); - Manager.manager().outSource(this); - if(this.isDragging && this.targetState != "Disabled"){ - this.onDraggingOut(); - } - }, - _markTargetAnchor: function(before){ - // summary: - // assigns a class to the current target anchor based on "before" status - // before: Boolean - // insert before, if true, after otherwise - if(this.current == this.targetAnchor && this.before == before){ return; } - if(this.targetAnchor){ - this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After"); - } - this.targetAnchor = this.current; - this.targetBox = null; - this.before = before; - if(this.targetAnchor){ - this._addItemClass(this.targetAnchor, this.before ? "Before" : "After"); - } - }, - _unmarkTargetAnchor: function(){ - // summary: - // removes a class of the current target anchor based on "before" status - if(!this.targetAnchor){ return; } - this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After"); - this.targetAnchor = null; - this.targetBox = null; - this.before = true; - }, - _markDndStatus: function(copy){ - // summary: - // changes source's state based on "copy" status - this._changeState("Source", copy ? "Copied" : "Moved"); - }, - _legalMouseDown: function(e){ - // summary: - // checks if user clicked on "approved" items - // e: Event - // mouse event - - // accept only the left mouse button, or the left finger - if(e.type != "touchstart" && !mouse.isLeft(e)){ return false; } - - if(!this.withHandles){ return true; } - - // check for handles - for(var node = e.target; node && node !== this.node; node = node.parentNode){ - if(domClass.contains(node, "dojoDndHandle")){ return true; } - if(domClass.contains(node, "dojoDndItem") || domClass.contains(node, "dojoDndIgnore")){ break; } - } - return false; // Boolean - } -}); - -return Source; - -}); diff --git a/lib/dojo/dnd/Target.js.uncompressed.js b/lib/dojo/dnd/Target.js.uncompressed.js deleted file mode 100644 index 5a7256d6e..000000000 --- a/lib/dojo/dnd/Target.js.uncompressed.js +++ /dev/null @@ -1,13 +0,0 @@ -define("dojo/dnd/Target", [ "../_base/declare", "../dom-class", "./Source" ], function(declare, domClass, Source){ - return declare("dojo.dnd.Target", Source, { - // summary: - // a Target object, which can be used as a DnD target - - constructor: function(/*===== node, params =====*/){ - // summary: - // a constructor of the Target --- see the `dojo/dnd/Source` constructor for details - this.isSource = false; - domClass.remove(this.node, "dojoDndSource"); - } - }); -}); diff --git a/lib/dojo/dnd/TimedMoveable.js.uncompressed.js b/lib/dojo/dnd/TimedMoveable.js.uncompressed.js deleted file mode 100644 index c496296fc..000000000 --- a/lib/dojo/dnd/TimedMoveable.js.uncompressed.js +++ /dev/null @@ -1,64 +0,0 @@ -define("dojo/dnd/TimedMoveable", ["../_base/declare", "./Moveable" /*=====, "./Mover" =====*/], function(declare, Moveable /*=====, Mover =====*/){ - // module: - // dojo/dnd/TimedMoveable - - /*===== - var __TimedMoveableArgs = declare([Moveable.__MoveableArgs], { - // timeout: Number - // delay move by this number of ms, - // accumulating position changes during the timeout - timeout: 0 - }); - =====*/ - - // precalculate long expressions - var oldOnMove = Moveable.prototype.onMove; - - return declare("dojo.dnd.TimedMoveable", Moveable, { - // summary: - // A specialized version of Moveable to support an FPS throttling. - // This class puts an upper restriction on FPS, which may reduce - // the CPU load. The additional parameter "timeout" regulates - // the delay before actually moving the moveable object. - - // object attributes (for markup) - timeout: 40, // in ms, 40ms corresponds to 25 fps - - constructor: function(node, params){ - // summary: - // an object that makes a node moveable with a timer - // node: Node||String - // a node (or node's id) to be moved - // params: __TimedMoveableArgs - // object with additional parameters. - - // sanitize parameters - if(!params){ params = {}; } - if(params.timeout && typeof params.timeout == "number" && params.timeout >= 0){ - this.timeout = params.timeout; - } - }, - - onMoveStop: function(/*Mover*/ mover){ - if(mover._timer){ - // stop timer - clearTimeout(mover._timer); - // reflect the last received position - oldOnMove.call(this, mover, mover._leftTop); - } - Moveable.prototype.onMoveStop.apply(this, arguments); - }, - onMove: function(/*Mover*/ mover, /*Object*/ leftTop){ - mover._leftTop = leftTop; - if(!mover._timer){ - var _t = this; // to avoid using dojo.hitch() - mover._timer = setTimeout(function(){ - // we don't have any pending requests - mover._timer = null; - // reflect the last received position - oldOnMove.call(_t, mover, mover._leftTop); - }, this.timeout); - } - } - }); -}); diff --git a/lib/dojo/dnd/autoscroll.js.uncompressed.js b/lib/dojo/dnd/autoscroll.js.uncompressed.js deleted file mode 100644 index 29fd413f5..000000000 --- a/lib/dojo/dnd/autoscroll.js.uncompressed.js +++ /dev/null @@ -1,149 +0,0 @@ -define("dojo/dnd/autoscroll", ["../_base/lang", "../sniff", "../_base/window", "../dom-geometry", "../dom-style", "../window"], - function(lang, has, win, domGeom, domStyle, winUtils){ - -// module: -// dojo/dnd/autoscroll - -var exports = { - // summary: - // Used by dojo/dnd/Manager to scroll document or internal node when the user - // drags near the edge of the viewport or a scrollable node -}; -lang.setObject("dojo.dnd.autoscroll", exports); - -exports.getViewport = winUtils.getBox; - -exports.V_TRIGGER_AUTOSCROLL = 32; -exports.H_TRIGGER_AUTOSCROLL = 32; - -exports.V_AUTOSCROLL_VALUE = 16; -exports.H_AUTOSCROLL_VALUE = 16; - -// These are set by autoScrollStart(). -// Set to default values in case autoScrollStart() isn't called. (back-compat, remove for 2.0) -var viewport, - doc = win.doc, - maxScrollTop = Infinity, - maxScrollLeft = Infinity; - -exports.autoScrollStart = function(d){ - // summary: - // Called at the start of a drag. - // d: Document - // The document of the node being dragged. - - doc = d; - viewport = winUtils.getBox(doc); - - // Save height/width of document at start of drag, before it gets distorted by a user dragging an avatar past - // the document's edge - var html = win.body(doc).parentNode; - maxScrollTop = Math.max(html.scrollHeight - viewport.h, 0); - maxScrollLeft = Math.max(html.scrollWidth - viewport.w, 0); // usually 0 -}; - -exports.autoScroll = function(e){ - // summary: - // a handler for mousemove and touchmove events, which scrolls the window, if - // necessary - // e: Event - // mousemove/touchmove event - - // FIXME: needs more docs! - var v = viewport || winUtils.getBox(doc), // getBox() call for back-compat, in case autoScrollStart() wasn't called - html = win.body(doc).parentNode, - dx = 0, dy = 0; - if(e.clientX < exports.H_TRIGGER_AUTOSCROLL){ - dx = -exports.H_AUTOSCROLL_VALUE; - }else if(e.clientX > v.w - exports.H_TRIGGER_AUTOSCROLL){ - dx = Math.min(exports.H_AUTOSCROLL_VALUE, maxScrollLeft - html.scrollLeft); // don't scroll past edge of doc - } - if(e.clientY < exports.V_TRIGGER_AUTOSCROLL){ - dy = -exports.V_AUTOSCROLL_VALUE; - }else if(e.clientY > v.h - exports.V_TRIGGER_AUTOSCROLL){ - dy = Math.min(exports.V_AUTOSCROLL_VALUE, maxScrollTop - html.scrollTop); // don't scroll past edge of doc - } - window.scrollBy(dx, dy); -}; - -exports._validNodes = {"div": 1, "p": 1, "td": 1}; -exports._validOverflow = {"auto": 1, "scroll": 1}; - -exports.autoScrollNodes = function(e){ - // summary: - // a handler for mousemove and touchmove events, which scrolls the first available - // Dom element, it falls back to exports.autoScroll() - // e: Event - // mousemove/touchmove event - - // FIXME: needs more docs! - - var b, t, w, h, rx, ry, dx = 0, dy = 0, oldLeft, oldTop; - - for(var n = e.target; n;){ - if(n.nodeType == 1 && (n.tagName.toLowerCase() in exports._validNodes)){ - var s = domStyle.getComputedStyle(n), - overflow = (s.overflow.toLowerCase() in exports._validOverflow), - overflowX = (s.overflowX.toLowerCase() in exports._validOverflow), - overflowY = (s.overflowY.toLowerCase() in exports._validOverflow); - if(overflow || overflowX || overflowY){ - b = domGeom.getContentBox(n, s); - t = domGeom.position(n, true); - } - // overflow-x - if(overflow || overflowX){ - w = Math.min(exports.H_TRIGGER_AUTOSCROLL, b.w / 2); - rx = e.pageX - t.x; - if(has("webkit") || has("opera")){ - // FIXME: this code should not be here, it should be taken into account - // either by the event fixing code, or the domGeom.position() - // FIXME: this code doesn't work on Opera 9.5 Beta - rx += win.body().scrollLeft; - } - dx = 0; - if(rx > 0 && rx < b.w){ - if(rx < w){ - dx = -w; - }else if(rx > b.w - w){ - dx = w; - } - oldLeft = n.scrollLeft; - n.scrollLeft = n.scrollLeft + dx; - } - } - // overflow-y - if(overflow || overflowY){ - //console.log(b.l, b.t, t.x, t.y, n.scrollLeft, n.scrollTop); - h = Math.min(exports.V_TRIGGER_AUTOSCROLL, b.h / 2); - ry = e.pageY - t.y; - if(has("webkit") || has("opera")){ - // FIXME: this code should not be here, it should be taken into account - // either by the event fixing code, or the domGeom.position() - // FIXME: this code doesn't work on Opera 9.5 Beta - ry += win.body().scrollTop; - } - dy = 0; - if(ry > 0 && ry < b.h){ - if(ry < h){ - dy = -h; - }else if(ry > b.h - h){ - dy = h; - } - oldTop = n.scrollTop; - n.scrollTop = n.scrollTop + dy; - } - } - if(dx || dy){ return; } - } - try{ - n = n.parentNode; - }catch(x){ - n = null; - } - } - exports.autoScroll(e); -}; - -return exports; - -}); diff --git a/lib/dojo/dnd/common.js.uncompressed.js b/lib/dojo/dnd/common.js.uncompressed.js deleted file mode 100644 index d59e2ea57..000000000 --- a/lib/dojo/dnd/common.js.uncompressed.js +++ /dev/null @@ -1,42 +0,0 @@ -define("dojo/dnd/common", ["../_base/connect", "../_base/kernel", "../_base/lang", "../dom"], - function(connect, kernel, lang, dom){ - -// module: -// dojo/dnd/common - -var exports = lang.getObject("dojo.dnd", true); -/*===== -// TODO: for 2.0, replace line above with this code. -var exports = { - // summary: - // TODOC -}; -=====*/ - -exports.getCopyKeyState = connect.isCopyKey; - -exports._uniqueId = 0; -exports.getUniqueId = function(){ - // summary: - // returns a unique string for use with any DOM element - var id; - do{ - id = kernel._scopeName + "Unique" + (++exports._uniqueId); - }while(dom.byId(id)); - return id; -}; - -exports._empty = {}; - -exports.isFormElement = function(/*Event*/ e){ - // summary: - // returns true if user clicked on a form element - var t = e.target; - if(t.nodeType == 3 /*TEXT_NODE*/){ - t = t.parentNode; - } - return " button textarea input select option ".indexOf(" " + t.tagName.toLowerCase() + " ") >= 0; // Boolean -}; - -return exports; -}); diff --git a/lib/dojo/dnd/move.js.uncompressed.js b/lib/dojo/dnd/move.js.uncompressed.js deleted file mode 100644 index ec958f26b..000000000 --- a/lib/dojo/dnd/move.js.uncompressed.js +++ /dev/null @@ -1,147 +0,0 @@ -define("dojo/dnd/move", [ - "../_base/declare", - "../dom-geometry", "../dom-style", - "./common", "./Mover", "./Moveable" -], function(declare, domGeom, domStyle, dnd, Mover, Moveable){ - -// module: -// dojo/dnd/move - -/*===== -var __constrainedMoveableArgs = declare([Moveable.__MoveableArgs], { - // constraints: Function - // Calculates a constraint box. - // It is called in a context of the moveable object. - constraints: function(){}, - - // within: Boolean - // restrict move within boundaries. - within: false -}); -=====*/ - -var constrainedMoveable = declare("dojo.dnd.move.constrainedMoveable", Moveable, { - // object attributes (for markup) - constraints: function(){}, - within: false, - - constructor: function(node, params){ - // summary: - // an object that makes a node moveable - // node: Node - // a node (or node's id) to be moved - // params: __constrainedMoveableArgs? - // an optional object with additional parameters; - // the rest is passed to the base class - if(!params){ params = {}; } - this.constraints = params.constraints; - this.within = params.within; - }, - onFirstMove: function(/*Mover*/ mover){ - // summary: - // called during the very first move notification; - // can be used to initialize coordinates, can be overwritten. - var c = this.constraintBox = this.constraints.call(this, mover); - c.r = c.l + c.w; - c.b = c.t + c.h; - if(this.within){ - var mb = domGeom.getMarginSize(mover.node); - c.r -= mb.w; - c.b -= mb.h; - } - }, - onMove: function(/*Mover*/ mover, /*Object*/ leftTop){ - // summary: - // called during every move notification; - // should actually move the node; can be overwritten. - var c = this.constraintBox, s = mover.node.style; - this.onMoving(mover, leftTop); - leftTop.l = leftTop.l < c.l ? c.l : c.r < leftTop.l ? c.r : leftTop.l; - leftTop.t = leftTop.t < c.t ? c.t : c.b < leftTop.t ? c.b : leftTop.t; - s.left = leftTop.l + "px"; - s.top = leftTop.t + "px"; - this.onMoved(mover, leftTop); - } -}); - -/*===== -var __boxConstrainedMoveableArgs = declare([__constrainedMoveableArgs], { - // box: Object - // a constraint box - box: {} -}); -=====*/ - -var boxConstrainedMoveable = declare("dojo.dnd.move.boxConstrainedMoveable", constrainedMoveable, { - // box: - // object attributes (for markup) - box: {}, - - constructor: function(node, params){ - // summary: - // an object, which makes a node moveable - // node: Node - // a node (or node's id) to be moved - // params: __boxConstrainedMoveableArgs? - // an optional object with parameters - var box = params && params.box; - this.constraints = function(){ return box; }; - } -}); - -/*===== -var __parentConstrainedMoveableArgs = declare( [__constrainedMoveableArgs], { - // area: String - // A parent's area to restrict the move. - // Can be "margin", "border", "padding", or "content". - area: "" -}); -=====*/ - -var parentConstrainedMoveable = declare("dojo.dnd.move.parentConstrainedMoveable", constrainedMoveable, { - // area: - // object attributes (for markup) - area: "content", - - constructor: function(node, params){ - // summary: - // an object, which makes a node moveable - // node: Node - // a node (or node's id) to be moved - // params: __parentConstrainedMoveableArgs? - // an optional object with parameters - var area = params && params.area; - this.constraints = function(){ - var n = this.node.parentNode, - s = domStyle.getComputedStyle(n), - mb = domGeom.getMarginBox(n, s); - if(area == "margin"){ - return mb; // Object - } - var t = domGeom.getMarginExtents(n, s); - mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h; - if(area == "border"){ - return mb; // Object - } - t = domGeom.getBorderExtents(n, s); - mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h; - if(area == "padding"){ - return mb; // Object - } - t = domGeom.getPadExtents(n, s); - mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h; - return mb; // Object - }; - } -}); - - -return { - // summary: - // TODOC - constrainedMoveable: constrainedMoveable, - boxConstrainedMoveable: boxConstrainedMoveable, - parentConstrainedMoveable: parentConstrainedMoveable -}; - -}); |