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author | Barak Korren <[email protected]> | 2013-04-02 20:38:07 +0300 |
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committer | Barak Korren <[email protected]> | 2013-04-02 20:38:07 +0300 |
commit | 58a2577d48790c79adfd44bcfd662c980ce6cfe4 (patch) | |
tree | 523d814ea0b7b6f617fe515b186099c6e83fed72 /lib/dojo/fx/easing.js.uncompressed.js | |
parent | e470a273cf09562fb2f9c0c899002303f19c8d16 (diff) | |
parent | cc332603431102a682feda22b9cf0093a29f0176 (diff) |
Merge branch 'master' of https://github.com/gothfox/Tiny-Tiny-RSS.git
Diffstat (limited to 'lib/dojo/fx/easing.js.uncompressed.js')
-rw-r--r-- | lib/dojo/fx/easing.js.uncompressed.js | 276 |
1 files changed, 0 insertions, 276 deletions
diff --git a/lib/dojo/fx/easing.js.uncompressed.js b/lib/dojo/fx/easing.js.uncompressed.js deleted file mode 100644 index d899bce4e..000000000 --- a/lib/dojo/fx/easing.js.uncompressed.js +++ /dev/null @@ -1,276 +0,0 @@ -define("dojo/fx/easing", ["../_base/lang"], function(lang){ - -// module: -// dojo/fx/easing - -var easingFuncs = { - // summary: - // Collection of easing functions to use beyond the default - // `dojo._defaultEasing` function. - // description: - // Easing functions are used to manipulate the iteration through - // an `dojo.Animation`s _Line. _Line being the properties of an Animation, - // and the easing function progresses through that Line determining - // how quickly (or slowly) it should go. Or more accurately: modify - // the value of the _Line based on the percentage of animation completed. - // - // All functions follow a simple naming convention of "ease type" + "when". - // If the name of the function ends in Out, the easing described appears - // towards the end of the animation. "In" means during the beginning, - // and InOut means both ranges of the Animation will applied, both - // beginning and end. - // - // One does not call the easing function directly, it must be passed to - // the `easing` property of an animation. - // example: - // | dojo.require("dojo.fx.easing"); - // | var anim = dojo.fadeOut({ - // | node: 'node', - // | duration: 2000, - // | // note there is no () - // | easing: dojo.fx.easing.quadIn - // | }).play(); - // - - linear: function(/* Decimal? */n){ - // summary: - // A linear easing function - return n; - }, - - quadIn: function(/* Decimal? */n){ - return Math.pow(n, 2); - }, - - quadOut: function(/* Decimal? */n){ - return n * (n - 2) * -1; - }, - - quadInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 2) / 2; } - return -1 * ((--n) * (n - 2) - 1) / 2; - }, - - cubicIn: function(/* Decimal? */n){ - return Math.pow(n, 3); - }, - - cubicOut: function(/* Decimal? */n){ - return Math.pow(n - 1, 3) + 1; - }, - - cubicInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 3) / 2; } - n -= 2; - return (Math.pow(n, 3) + 2) / 2; - }, - - quartIn: function(/* Decimal? */n){ - return Math.pow(n, 4); - }, - - quartOut: function(/* Decimal? */n){ - return -1 * (Math.pow(n - 1, 4) - 1); - }, - - quartInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 4) / 2; } - n -= 2; - return -1 / 2 * (Math.pow(n, 4) - 2); - }, - - quintIn: function(/* Decimal? */n){ - return Math.pow(n, 5); - }, - - quintOut: function(/* Decimal? */n){ - return Math.pow(n - 1, 5) + 1; - }, - - quintInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 5) / 2; } - n -= 2; - return (Math.pow(n, 5) + 2) / 2; - }, - - sineIn: function(/* Decimal? */n){ - return -1 * Math.cos(n * (Math.PI / 2)) + 1; - }, - - sineOut: function(/* Decimal? */n){ - return Math.sin(n * (Math.PI / 2)); - }, - - sineInOut: function(/* Decimal? */n){ - return -1 * (Math.cos(Math.PI * n) - 1) / 2; - }, - - expoIn: function(/* Decimal? */n){ - return (n == 0) ? 0 : Math.pow(2, 10 * (n - 1)); - }, - - expoOut: function(/* Decimal? */n){ - return (n == 1) ? 1 : (-1 * Math.pow(2, -10 * n) + 1); - }, - - expoInOut: function(/* Decimal? */n){ - if(n == 0){ return 0; } - if(n == 1){ return 1; } - n = n * 2; - if(n < 1){ return Math.pow(2, 10 * (n - 1)) / 2; } - --n; - return (-1 * Math.pow(2, -10 * n) + 2) / 2; - }, - - circIn: function(/* Decimal? */n){ - return -1 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); - }, - - circOut: function(/* Decimal? */n){ - n = n - 1; - return Math.sqrt(1 - Math.pow(n, 2)); - }, - - circInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return -1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); } - n -= 2; - return 1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) + 1); - }, - - backIn: function(/* Decimal? */n){ - // summary: - // An easing function that starts away from the target, - // and quickly accelerates towards the end value. - // - // Use caution when the easing will cause values to become - // negative as some properties cannot be set to negative values. - var s = 1.70158; - return Math.pow(n, 2) * ((s + 1) * n - s); - }, - - backOut: function(/* Decimal? */n){ - // summary: - // An easing function that pops past the range briefly, and slowly comes back. - // description: - // An easing function that pops past the range briefly, and slowly comes back. - // - // Use caution when the easing will cause values to become negative as some - // properties cannot be set to negative values. - - n = n - 1; - var s = 1.70158; - return Math.pow(n, 2) * ((s + 1) * n + s) + 1; - }, - - backInOut: function(/* Decimal? */n){ - // summary: - // An easing function combining the effects of `backIn` and `backOut` - // description: - // An easing function combining the effects of `backIn` and `backOut`. - // Use caution when the easing will cause values to become negative - // as some properties cannot be set to negative values. - var s = 1.70158 * 1.525; - n = n * 2; - if(n < 1){ return (Math.pow(n, 2) * ((s + 1) * n - s)) / 2; } - n-=2; - return (Math.pow(n, 2) * ((s + 1) * n + s) + 2) / 2; - }, - - elasticIn: function(/* Decimal? */n){ - // summary: - // An easing function the elastically snaps from the start value - // description: - // An easing function the elastically snaps from the start value - // - // Use caution when the elasticity will cause values to become negative - // as some properties cannot be set to negative values. - if(n == 0 || n == 1){ return n; } - var p = .3; - var s = p / 4; - n = n - 1; - return -1 * Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p); - }, - - elasticOut: function(/* Decimal? */n){ - // summary: - // An easing function that elasticly snaps around the target value, - // near the end of the Animation - // description: - // An easing function that elasticly snaps around the target value, - // near the end of the Animation - // - // Use caution when the elasticity will cause values to become - // negative as some properties cannot be set to negative values. - if(n==0 || n == 1){ return n; } - var p = .3; - var s = p / 4; - return Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p) + 1; - }, - - elasticInOut: function(/* Decimal? */n){ - // summary: - // An easing function that elasticly snaps around the value, near - // the beginning and end of the Animation. - // description: - // An easing function that elasticly snaps around the value, near - // the beginning and end of the Animation. - // - // Use caution when the elasticity will cause values to become - // negative as some properties cannot be set to negative values. - if(n == 0) return 0; - n = n * 2; - if(n == 2) return 1; - var p = .3 * 1.5; - var s = p / 4; - if(n < 1){ - n -= 1; - return -.5 * (Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)); - } - n -= 1; - return .5 * (Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)) + 1; - }, - - bounceIn: function(/* Decimal? */n){ - // summary: - // An easing function that 'bounces' near the beginning of an Animation - return (1 - easingFuncs.bounceOut(1 - n)); // Decimal - }, - - bounceOut: function(/* Decimal? */n){ - // summary: - // An easing function that 'bounces' near the end of an Animation - var s = 7.5625; - var p = 2.75; - var l; - if(n < (1 / p)){ - l = s * Math.pow(n, 2); - }else if(n < (2 / p)){ - n -= (1.5 / p); - l = s * Math.pow(n, 2) + .75; - }else if(n < (2.5 / p)){ - n -= (2.25 / p); - l = s * Math.pow(n, 2) + .9375; - }else{ - n -= (2.625 / p); - l = s * Math.pow(n, 2) + .984375; - } - return l; - }, - - bounceInOut: function(/* Decimal? */n){ - // summary: - // An easing function that 'bounces' at the beginning and end of the Animation - if(n < 0.5){ return easingFuncs.bounceIn(n * 2) / 2; } - return (easingFuncs.bounceOut(n * 2 - 1) / 2) + 0.5; // Decimal - } -}; - -lang.setObject("dojo.fx.easing", easingFuncs); - -return easingFuncs; -}); |