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diff --git a/lib/dijit/a11yclick.js.uncompressed.js b/lib/dijit/a11yclick.js.uncompressed.js
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-define("dijit/a11yclick", [
- "dojo/on",
- "dojo/_base/array", // array.forEach
- "dojo/keys", // keys.ENTER keys.SPACE
- "dojo/_base/declare", // declare
- "dojo/has", // has("dom-addeventlistener")
- "dojo/_base/unload", // unload.addOnWindowUnload
- "dojo/_base/window" // win.doc.addEventListener win.doc.attachEvent win.doc.detachEvent
-], function(on, array, keys, declare, has, unload, win){
-
- // module:
- // dijit/a11yclick
-
- // Keep track of where the last keydown event was, to help avoid generating
- // spurious ondijitclick events when:
- // 1. focus is on a <button> or <a>
- // 2. user presses then releases the ENTER key
- // 3. onclick handler fires and shifts focus to another node, with an ondijitclick handler
- // 4. onkeyup event fires, causing the ondijitclick handler to fire
- var lastKeyDownNode = null;
- if(has("dom-addeventlistener")){
- win.doc.addEventListener('keydown', function(evt){
- lastKeyDownNode = evt.target;
- }, true);
- }else{
- // Fallback path for IE6-8
- (function(){
- var keydownCallback = function(evt){
- lastKeyDownNode = evt.srcElement;
- };
- win.doc.attachEvent('onkeydown', keydownCallback);
- unload.addOnWindowUnload(function(){
- win.doc.detachEvent('onkeydown', keydownCallback);
- });
- })();
- }
-
- function clickKey(/*Event*/ e){
- return (e.keyCode === keys.ENTER || e.keyCode === keys.SPACE) &&
- !e.ctrlKey && !e.shiftKey && !e.altKey && !e.metaKey;
- }
-
- return function(node, listener){
- // summary:
- // Custom a11yclick (a.k.a. ondijitclick) event
- // which triggers on a mouse click, touch, or space/enter keyup.
-
- if(/input|button/i.test(node.nodeName)){
- // pass through, the browser already generates click event on SPACE/ENTER key
- return on(node, "click", listener);
- }else{
- // Don't fire the click event unless both the keydown and keyup occur on this node.
- // Avoids problems where focus shifted to this node or away from the node on keydown,
- // either causing this node to process a stray keyup event, or causing another node
- // to get a stray keyup event.
-
- var handles = [
- on(node, "keydown", function(e){
- //console.log(this.id + ": onkeydown, e.target = ", e.target, ", lastKeyDownNode was ", lastKeyDownNode, ", equality is ", (e.target === lastKeyDownNode));
- if(clickKey(e)){
- // needed on IE for when focus changes between keydown and keyup - otherwise dropdown menus do not work
- lastKeyDownNode = e.target;
-
- // Prevent viewport scrolling on space key in IE<9.
- // (Reproducible on test_Button.html on any of the first dijit/form/Button examples)
- e.preventDefault();
- }
- }),
-
- on(node, "keyup", function(e){
- //console.log(this.id + ": onkeyup, e.target = ", e.target, ", lastKeyDownNode was ", lastKeyDownNode, ", equality is ", (e.target === lastKeyDownNode));
- if(clickKey(e) && e.target == lastKeyDownNode){ // === breaks greasemonkey
- //need reset here or have problems in FF when focus returns to trigger element after closing popup/alert
- lastKeyDownNode = null;
- on.emit(e.target, "click", {
- cancelable: true,
- bubbles: true
- });
- }
- }),
-
- on(node, "click", function(e){
- // catch mouse clicks, plus the on.emit() calls from above and below
- listener.call(this, e);
- })
- ];
-
- if(has("touch")){
- // touchstart-->touchend will automatically generate a click event, but there are problems
- // on iOS after focus has been programatically shifted (#14604, #14918), so setup a failsafe
- // if click doesn't fire naturally.
-
- var clickTimer;
- handles.push(
- on(node, "touchend", function(e){
- var target = e.target;
- clickTimer = setTimeout(function(){
- clickTimer = null;
- on.emit(target, "click", {
- cancelable: true,
- bubbles: true
- });
- }, 600);
- }),
- on(node, "click", function(e){
- // If browser generates a click naturally, clear the timer to fire a synthetic click event
- if(clickTimer){
- clearTimeout(clickTimer);
- }
- })
- // TODO: if the touchstart and touchend were <100ms apart, and then there's another touchstart
- // event <300ms after the touchend event, then clear the synthetic click timer, because user
- // is doing a zoom. Alternately monitor screen.deviceXDPI (or something similar) to see if
- // zoom level has changed.
- );
- }
-
- return {
- remove: function(){
- array.forEach(handles, function(h){ h.remove(); });
- if(clickTimer){
- clearTimeout(clickTimer);
- clickTimer = null;
- }
- }
- };
- }
- };
-
- return ret;
-});