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diff --git a/lib/dojo/dnd/Moveable.js.uncompressed.js b/lib/dojo/dnd/Moveable.js.uncompressed.js
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-define("dojo/dnd/Moveable", [
- "../_base/array", "../_base/declare", "../_base/event", "../_base/lang",
- "../dom", "../dom-class", "../Evented", "../on", "../topic", "../touch", "./common", "./Mover", "../_base/window"
-], function(array, declare, event, lang, dom, domClass, Evented, on, topic, touch, dnd, Mover, win){
-
-// module:
-// dojo/dnd/Moveable
-
-
-var Moveable = declare("dojo.dnd.Moveable", [Evented], {
- // summary:
- // an object, which makes a node movable
-
- // object attributes (for markup)
- handle: "",
- delay: 0,
- skip: false,
-
- constructor: function(node, params){
- // node: Node
- // a node (or node's id) to be moved
- // params: Moveable.__MoveableArgs?
- // optional parameters
- this.node = dom.byId(node);
- if(!params){ params = {}; }
- this.handle = params.handle ? dom.byId(params.handle) : null;
- if(!this.handle){ this.handle = this.node; }
- this.delay = params.delay > 0 ? params.delay : 0;
- this.skip = params.skip;
- this.mover = params.mover ? params.mover : Mover;
- this.events = [
- on(this.handle, touch.press, lang.hitch(this, "onMouseDown")),
- // cancel text selection and text dragging
- on(this.handle, "dragstart", lang.hitch(this, "onSelectStart")),
- on(this.handle, "selectstart", lang.hitch(this, "onSelectStart"))
- ];
- },
-
- // markup methods
- markupFactory: function(params, node, Ctor){
- return new Ctor(node, params);
- },
-
- // methods
- destroy: function(){
- // summary:
- // stops watching for possible move, deletes all references, so the object can be garbage-collected
- array.forEach(this.events, function(handle){ handle.remove(); });
- this.events = this.node = this.handle = null;
- },
-
- // mouse event processors
- onMouseDown: function(e){
- // summary:
- // event processor for onmousedown/ontouchstart, creates a Mover for the node
- // e: Event
- // mouse/touch event
- if(this.skip && dnd.isFormElement(e)){ return; }
- if(this.delay){
- this.events.push(
- on(this.handle, touch.move, lang.hitch(this, "onMouseMove")),
- on(this.handle, touch.release, lang.hitch(this, "onMouseUp"))
- );
- this._lastX = e.pageX;
- this._lastY = e.pageY;
- }else{
- this.onDragDetected(e);
- }
- event.stop(e);
- },
- onMouseMove: function(e){
- // summary:
- // event processor for onmousemove/ontouchmove, used only for delayed drags
- // e: Event
- // mouse/touch event
- if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){
- this.onMouseUp(e);
- this.onDragDetected(e);
- }
- event.stop(e);
- },
- onMouseUp: function(e){
- // summary:
- // event processor for onmouseup, used only for delayed drags
- // e: Event
- // mouse event
- for(var i = 0; i < 2; ++i){
- this.events.pop().remove();
- }
- event.stop(e);
- },
- onSelectStart: function(e){
- // summary:
- // event processor for onselectevent and ondragevent
- // e: Event
- // mouse event
- if(!this.skip || !dnd.isFormElement(e)){
- event.stop(e);
- }
- },
-
- // local events
- onDragDetected: function(/*Event*/ e){
- // summary:
- // called when the drag is detected;
- // responsible for creation of the mover
- new this.mover(this.node, e, this);
- },
- onMoveStart: function(/*Mover*/ mover){
- // summary:
- // called before every move operation
- topic.publish("/dnd/move/start", mover);
- domClass.add(win.body(), "dojoMove");
- domClass.add(this.node, "dojoMoveItem");
- },
- onMoveStop: function(/*Mover*/ mover){
- // summary:
- // called after every move operation
- topic.publish("/dnd/move/stop", mover);
- domClass.remove(win.body(), "dojoMove");
- domClass.remove(this.node, "dojoMoveItem");
- },
- onFirstMove: function(/*===== mover, e =====*/){
- // summary:
- // called during the very first move notification;
- // can be used to initialize coordinates, can be overwritten.
- // mover: Mover
- // e: Event
-
- // default implementation does nothing
- },
- onMove: function(mover, leftTop /*=====, e =====*/){
- // summary:
- // called during every move notification;
- // should actually move the node; can be overwritten.
- // mover: Mover
- // leftTop: Object
- // e: Event
- this.onMoving(mover, leftTop);
- var s = mover.node.style;
- s.left = leftTop.l + "px";
- s.top = leftTop.t + "px";
- this.onMoved(mover, leftTop);
- },
- onMoving: function(/*===== mover, leftTop =====*/){
- // summary:
- // called before every incremental move; can be overwritten.
- // mover: Mover
- // leftTop: Object
-
- // default implementation does nothing
- },
- onMoved: function(/*===== mover, leftTop =====*/){
- // summary:
- // called after every incremental move; can be overwritten.
- // mover: Mover
- // leftTop: Object
-
- // default implementation does nothing
- }
-});
-
-/*=====
-Moveable.__MoveableArgs = declare([], {
- // handle: Node||String
- // A node (or node's id), which is used as a mouse handle.
- // If omitted, the node itself is used as a handle.
- handle: null,
-
- // delay: Number
- // delay move by this number of pixels
- delay: 0,
-
- // skip: Boolean
- // skip move of form elements
- skip: false,
-
- // mover: Object
- // a constructor of custom Mover
- mover: dnd.Mover
-});
-=====*/
-
-return Moveable;
-});