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Diffstat (limited to 'lib/dojo/dnd/TimedMoveable.js.uncompressed.js')
-rw-r--r-- | lib/dojo/dnd/TimedMoveable.js.uncompressed.js | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/lib/dojo/dnd/TimedMoveable.js.uncompressed.js b/lib/dojo/dnd/TimedMoveable.js.uncompressed.js deleted file mode 100644 index 66bcdd2e3..000000000 --- a/lib/dojo/dnd/TimedMoveable.js.uncompressed.js +++ /dev/null @@ -1,69 +0,0 @@ -define("dojo/dnd/TimedMoveable", ["../main", "./Moveable"], function(dojo) { - // module: - // dojo/dnd/TimedMoveable - // summary: - // TODOC - - /*===== - dojo.declare("dojo.dnd.__TimedMoveableArgs", [dojo.dnd.__MoveableArgs], { - // timeout: Number - // delay move by this number of ms, - // accumulating position changes during the timeout - timeout: 0 - }); - =====*/ - - // precalculate long expressions - var oldOnMove = dojo.dnd.Moveable.prototype.onMove; - - dojo.declare("dojo.dnd.TimedMoveable", dojo.dnd.Moveable, { - // summary: - // A specialized version of Moveable to support an FPS throttling. - // This class puts an upper restriction on FPS, which may reduce - // the CPU load. The additional parameter "timeout" regulates - // the delay before actually moving the moveable object. - - // object attributes (for markup) - timeout: 40, // in ms, 40ms corresponds to 25 fps - - constructor: function(node, params){ - // summary: - // an object that makes a node moveable with a timer - // node: Node||String - // a node (or node's id) to be moved - // params: dojo.dnd.__TimedMoveableArgs - // object with additional parameters. - - // sanitize parameters - if(!params){ params = {}; } - if(params.timeout && typeof params.timeout == "number" && params.timeout >= 0){ - this.timeout = params.timeout; - } - }, - - onMoveStop: function(/* dojo.dnd.Mover */ mover){ - if(mover._timer){ - // stop timer - clearTimeout(mover._timer); - // reflect the last received position - oldOnMove.call(this, mover, mover._leftTop) - } - dojo.dnd.Moveable.prototype.onMoveStop.apply(this, arguments); - }, - onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ - mover._leftTop = leftTop; - if(!mover._timer){ - var _t = this; // to avoid using dojo.hitch() - mover._timer = setTimeout(function(){ - // we don't have any pending requests - mover._timer = null; - // reflect the last received position - oldOnMove.call(_t, mover, mover._leftTop); - }, this.timeout); - } - } - }); - - return dojo.dnd.TimedMoveable; - -}); |