From 1354d17270961fff662d40f90521223f8fd0d73b Mon Sep 17 00:00:00 2001 From: Andrew Dolgov Date: Tue, 14 Aug 2012 18:59:10 +0400 Subject: update dojo to 1.7.3 --- lib/dojo/_base/fx.js | 666 +-------------------------------------------------- 1 file changed, 2 insertions(+), 664 deletions(-) (limited to 'lib/dojo/_base/fx.js') diff --git a/lib/dojo/_base/fx.js b/lib/dojo/_base/fx.js index 860e0e18b..0ac96bc69 100644 --- a/lib/dojo/_base/fx.js +++ b/lib/dojo/_base/fx.js @@ -4,667 +4,5 @@ see: http://dojotoolkit.org/license for details */ - -if(!dojo._hasResource["dojo._base.fx"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo._base.fx"] = true; -dojo.provide("dojo._base.fx"); -dojo.require("dojo._base.Color"); -dojo.require("dojo._base.connect"); -dojo.require("dojo._base.lang"); -dojo.require("dojo._base.html"); - - -/* - Animation loosely package based on Dan Pupius' work, contributed under CLA: - http://pupius.co.uk/js/Toolkit.Drawing.js -*/ -(function(){ - var d = dojo; - var _mixin = d._mixin; - - dojo._Line = function(/*int*/ start, /*int*/ end){ - // summary: - // dojo._Line is the object used to generate values from a start value - // to an end value - // start: int - // Beginning value for range - // end: int - // Ending value for range - this.start = start; - this.end = end; - }; - - dojo._Line.prototype.getValue = function(/*float*/ n){ - // summary: Returns the point on the line - // n: a floating point number greater than 0 and less than 1 - return ((this.end - this.start) * n) + this.start; // Decimal - }; - - dojo.Animation = function(args){ - // summary: - // A generic animation class that fires callbacks into its handlers - // object at various states. - // description: - // A generic animation class that fires callbacks into its handlers - // object at various states. Nearly all dojo animation functions - // return an instance of this method, usually without calling the - // .play() method beforehand. Therefore, you will likely need to - // call .play() on instances of `dojo.Animation` when one is - // returned. - // args: Object - // The 'magic argument', mixing all the properties into this - // animation instance. - - _mixin(this, args); - if(d.isArray(this.curve)){ - this.curve = new d._Line(this.curve[0], this.curve[1]); - } - - }; - - // Alias to drop come 2.0: - d._Animation = d.Animation; - - d.extend(dojo.Animation, { - // duration: Integer - // The time in milliseonds the animation will take to run - duration: 350, - - /*===== - // curve: dojo._Line|Array - // A two element array of start and end values, or a `dojo._Line` instance to be - // used in the Animation. - curve: null, - - // easing: Function? - // A Function to adjust the acceleration (or deceleration) of the progress - // across a dojo._Line - easing: null, - =====*/ - - // repeat: Integer? - // The number of times to loop the animation - repeat: 0, - - // rate: Integer? - // the time in milliseconds to wait before advancing to next frame - // (used as a fps timer: 1000/rate = fps) - rate: 20 /* 50 fps */, - - /*===== - // delay: Integer? - // The time in milliseconds to wait before starting animation after it - // has been .play()'ed - delay: null, - - // beforeBegin: Event? - // Synthetic event fired before a dojo.Animation begins playing (synchronous) - beforeBegin: null, - - // onBegin: Event? - // Synthetic event fired as a dojo.Animation begins playing (useful?) - onBegin: null, - - // onAnimate: Event? - // Synthetic event fired at each interval of a `dojo.Animation` - onAnimate: null, - - // onEnd: Event? - // Synthetic event fired after the final frame of a `dojo.Animation` - onEnd: null, - - // onPlay: Event? - // Synthetic event fired any time a `dojo.Animation` is play()'ed - onPlay: null, - - // onPause: Event? - // Synthetic event fired when a `dojo.Animation` is paused - onPause: null, - - // onStop: Event - // Synthetic event fires when a `dojo.Animation` is stopped - onStop: null, - - =====*/ - - _percent: 0, - _startRepeatCount: 0, - - _getStep: function(){ - var _p = this._percent, - _e = this.easing - ; - return _e ? _e(_p) : _p; - }, - _fire: function(/*Event*/ evt, /*Array?*/ args){ - // summary: - // Convenience function. Fire event "evt" and pass it the - // arguments specified in "args". - // description: - // Convenience function. Fire event "evt" and pass it the - // arguments specified in "args". - // Fires the callback in the scope of the `dojo.Animation` - // instance. - // evt: - // The event to fire. - // args: - // The arguments to pass to the event. - var a = args||[]; - if(this[evt]){ - if(d.config.debugAtAllCosts){ - this[evt].apply(this, a); - }else{ - try{ - this[evt].apply(this, a); - }catch(e){ - // squelch and log because we shouldn't allow exceptions in - // synthetic event handlers to cause the internal timer to run - // amuck, potentially pegging the CPU. I'm not a fan of this - // squelch, but hopefully logging will make it clear what's - // going on - console.error("exception in animation handler for:", evt); - console.error(e); - } - } - } - return this; // dojo.Animation - }, - - play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){ - // summary: - // Start the animation. - // delay: - // How many milliseconds to delay before starting. - // gotoStart: - // If true, starts the animation from the beginning; otherwise, - // starts it from its current position. - // returns: dojo.Animation - // The instance to allow chaining. - - var _t = this; - if(_t._delayTimer){ _t._clearTimer(); } - if(gotoStart){ - _t._stopTimer(); - _t._active = _t._paused = false; - _t._percent = 0; - }else if(_t._active && !_t._paused){ - return _t; - } - - _t._fire("beforeBegin", [_t.node]); - - var de = delay || _t.delay, - _p = dojo.hitch(_t, "_play", gotoStart); - - if(de > 0){ - _t._delayTimer = setTimeout(_p, de); - return _t; - } - _p(); - return _t; - }, - - _play: function(gotoStart){ - var _t = this; - if(_t._delayTimer){ _t._clearTimer(); } - _t._startTime = new Date().valueOf(); - if(_t._paused){ - _t._startTime -= _t.duration * _t._percent; - } - - _t._active = true; - _t._paused = false; - var value = _t.curve.getValue(_t._getStep()); - if(!_t._percent){ - if(!_t._startRepeatCount){ - _t._startRepeatCount = _t.repeat; - } - _t._fire("onBegin", [value]); - } - - _t._fire("onPlay", [value]); - - _t._cycle(); - return _t; // dojo.Animation - }, - - pause: function(){ - // summary: Pauses a running animation. - var _t = this; - if(_t._delayTimer){ _t._clearTimer(); } - _t._stopTimer(); - if(!_t._active){ return _t; /*dojo.Animation*/ } - _t._paused = true; - _t._fire("onPause", [_t.curve.getValue(_t._getStep())]); - return _t; // dojo.Animation - }, - - gotoPercent: function(/*Decimal*/ percent, /*Boolean?*/ andPlay){ - // summary: - // Sets the progress of the animation. - // percent: - // A percentage in decimal notation (between and including 0.0 and 1.0). - // andPlay: - // If true, play the animation after setting the progress. - var _t = this; - _t._stopTimer(); - _t._active = _t._paused = true; - _t._percent = percent; - if(andPlay){ _t.play(); } - return _t; // dojo.Animation - }, - - stop: function(/*boolean?*/ gotoEnd){ - // summary: Stops a running animation. - // gotoEnd: If true, the animation will end. - var _t = this; - if(_t._delayTimer){ _t._clearTimer(); } - if(!_t._timer){ return _t; /* dojo.Animation */ } - _t._stopTimer(); - if(gotoEnd){ - _t._percent = 1; - } - _t._fire("onStop", [_t.curve.getValue(_t._getStep())]); - _t._active = _t._paused = false; - return _t; // dojo.Animation - }, - - status: function(){ - // summary: - // Returns a string token representation of the status of - // the animation, one of: "paused", "playing", "stopped" - if(this._active){ - return this._paused ? "paused" : "playing"; // String - } - return "stopped"; // String - }, - - _cycle: function(){ - var _t = this; - if(_t._active){ - var curr = new Date().valueOf(); - var step = (curr - _t._startTime) / (_t.duration); - - if(step >= 1){ - step = 1; - } - _t._percent = step; - - // Perform easing - if(_t.easing){ - step = _t.easing(step); - } - - _t._fire("onAnimate", [_t.curve.getValue(step)]); - - if(_t._percent < 1){ - _t._startTimer(); - }else{ - _t._active = false; - - if(_t.repeat > 0){ - _t.repeat--; - _t.play(null, true); - }else if(_t.repeat == -1){ - _t.play(null, true); - }else{ - if(_t._startRepeatCount){ - _t.repeat = _t._startRepeatCount; - _t._startRepeatCount = 0; - } - } - _t._percent = 0; - _t._fire("onEnd", [_t.node]); - !_t.repeat && _t._stopTimer(); - } - } - return _t; // dojo.Animation - }, - - _clearTimer: function(){ - // summary: Clear the play delay timer - clearTimeout(this._delayTimer); - delete this._delayTimer; - } - - }); - - // the local timer, stubbed into all Animation instances - var ctr = 0, - timer = null, - runner = { - run: function(){} - }; - - d.extend(d.Animation, { - - _startTimer: function(){ - if(!this._timer){ - this._timer = d.connect(runner, "run", this, "_cycle"); - ctr++; - } - if(!timer){ - timer = setInterval(d.hitch(runner, "run"), this.rate); - } - }, - - _stopTimer: function(){ - if(this._timer){ - d.disconnect(this._timer); - this._timer = null; - ctr--; - } - if(ctr <= 0){ - clearInterval(timer); - timer = null; - ctr = 0; - } - } - - }); - - var _makeFadeable = - d.isIE ? function(node){ - // only set the zoom if the "tickle" value would be the same as the - // default - var ns = node.style; - // don't set the width to auto if it didn't already cascade that way. - // We don't want to f anyones designs - if(!ns.width.length && d.style(node, "width") == "auto"){ - ns.width = "auto"; - } - } : - function(){}; - - dojo._fade = function(/*Object*/ args){ - // summary: - // Returns an animation that will fade the node defined by - // args.node from the start to end values passed (args.start - // args.end) (end is mandatory, start is optional) - - args.node = d.byId(args.node); - var fArgs = _mixin({ properties: {} }, args), - props = (fArgs.properties.opacity = {}); - - props.start = !("start" in fArgs) ? - function(){ - return +d.style(fArgs.node, "opacity")||0; - } : fArgs.start; - props.end = fArgs.end; - - var anim = d.animateProperty(fArgs); - d.connect(anim, "beforeBegin", d.partial(_makeFadeable, fArgs.node)); - - return anim; // dojo.Animation - }; - - /*===== - dojo.__FadeArgs = function(node, duration, easing){ - // node: DOMNode|String - // The node referenced in the animation - // duration: Integer? - // Duration of the animation in milliseconds. - // easing: Function? - // An easing function. - this.node = node; - this.duration = duration; - this.easing = easing; - } - =====*/ - - dojo.fadeIn = function(/*dojo.__FadeArgs*/ args){ - // summary: - // Returns an animation that will fade node defined in 'args' from - // its current opacity to fully opaque. - return d._fade(_mixin({ end: 1 }, args)); // dojo.Animation - }; - - dojo.fadeOut = function(/*dojo.__FadeArgs*/ args){ - // summary: - // Returns an animation that will fade node defined in 'args' - // from its current opacity to fully transparent. - return d._fade(_mixin({ end: 0 }, args)); // dojo.Animation - }; - - dojo._defaultEasing = function(/*Decimal?*/ n){ - // summary: The default easing function for dojo.Animation(s) - return 0.5 + ((Math.sin((n + 1.5) * Math.PI)) / 2); - }; - - var PropLine = function(properties){ - // PropLine is an internal class which is used to model the values of - // an a group of CSS properties across an animation lifecycle. In - // particular, the "getValue" function handles getting interpolated - // values between start and end for a particular CSS value. - this._properties = properties; - for(var p in properties){ - var prop = properties[p]; - if(prop.start instanceof d.Color){ - // create a reusable temp color object to keep intermediate results - prop.tempColor = new d.Color(); - } - } - }; - - PropLine.prototype.getValue = function(r){ - var ret = {}; - for(var p in this._properties){ - var prop = this._properties[p], - start = prop.start; - if(start instanceof d.Color){ - ret[p] = d.blendColors(start, prop.end, r, prop.tempColor).toCss(); - }else if(!d.isArray(start)){ - ret[p] = ((prop.end - start) * r) + start + (p != "opacity" ? prop.units || "px" : 0); - } - } - return ret; - }; - - /*===== - dojo.declare("dojo.__AnimArgs", [dojo.__FadeArgs], { - // Properties: Object? - // A hash map of style properties to Objects describing the transition, - // such as the properties of dojo._Line with an additional 'units' property - properties: {} - - //TODOC: add event callbacks - }); - =====*/ - - dojo.animateProperty = function(/*dojo.__AnimArgs*/ args){ - // summary: - // Returns an animation that will transition the properties of - // node defined in `args` depending how they are defined in - // `args.properties` - // - // description: - // `dojo.animateProperty` is the foundation of most `dojo.fx` - // animations. It takes an object of "properties" corresponding to - // style properties, and animates them in parallel over a set - // duration. - // - // example: - // A simple animation that changes the width of the specified node. - // | dojo.animateProperty({ - // | node: "nodeId", - // | properties: { width: 400 }, - // | }).play(); - // Dojo figures out the start value for the width and converts the - // integer specified for the width to the more expressive but - // verbose form `{ width: { end: '400', units: 'px' } }` which you - // can also specify directly. Defaults to 'px' if ommitted. - // - // example: - // Animate width, height, and padding over 2 seconds... the - // pedantic way: - // | dojo.animateProperty({ node: node, duration:2000, - // | properties: { - // | width: { start: '200', end: '400', units:"px" }, - // | height: { start:'200', end: '400', units:"px" }, - // | paddingTop: { start:'5', end:'50', units:"px" } - // | } - // | }).play(); - // Note 'paddingTop' is used over 'padding-top'. Multi-name CSS properties - // are written using "mixed case", as the hyphen is illegal as an object key. - // - // example: - // Plug in a different easing function and register a callback for - // when the animation ends. Easing functions accept values between - // zero and one and return a value on that basis. In this case, an - // exponential-in curve. - // | dojo.animateProperty({ - // | node: "nodeId", - // | // dojo figures out the start value - // | properties: { width: { end: 400 } }, - // | easing: function(n){ - // | return (n==0) ? 0 : Math.pow(2, 10 * (n - 1)); - // | }, - // | onEnd: function(node){ - // | // called when the animation finishes. The animation - // | // target is passed to this function - // | } - // | }).play(500); // delay playing half a second - // - // example: - // Like all `dojo.Animation`s, animateProperty returns a handle to the - // Animation instance, which fires the events common to Dojo FX. Use `dojo.connect` - // to access these events outside of the Animation definiton: - // | var anim = dojo.animateProperty({ - // | node:"someId", - // | properties:{ - // | width:400, height:500 - // | } - // | }); - // | dojo.connect(anim,"onEnd", function(){ - // | console.log("animation ended"); - // | }); - // | // play the animation now: - // | anim.play(); - // - // example: - // Each property can be a function whose return value is substituted along. - // Additionally, each measurement (eg: start, end) can be a function. The node - // reference is passed direcly to callbacks. - // | dojo.animateProperty({ - // | node:"mine", - // | properties:{ - // | height:function(node){ - // | // shrink this node by 50% - // | return dojo.position(node).h / 2 - // | }, - // | width:{ - // | start:function(node){ return 100; }, - // | end:function(node){ return 200; } - // | } - // | } - // | }).play(); - // - - var n = args.node = d.byId(args.node); - if(!args.easing){ args.easing = d._defaultEasing; } - - var anim = new d.Animation(args); - d.connect(anim, "beforeBegin", anim, function(){ - var pm = {}; - for(var p in this.properties){ - // Make shallow copy of properties into pm because we overwrite - // some values below. In particular if start/end are functions - // we don't want to overwrite them or the functions won't be - // called if the animation is reused. - if(p == "width" || p == "height"){ - this.node.display = "block"; - } - var prop = this.properties[p]; - if(d.isFunction(prop)){ - prop = prop(n); - } - prop = pm[p] = _mixin({}, (d.isObject(prop) ? prop: { end: prop })); - - if(d.isFunction(prop.start)){ - prop.start = prop.start(n); - } - if(d.isFunction(prop.end)){ - prop.end = prop.end(n); - } - var isColor = (p.toLowerCase().indexOf("color") >= 0); - function getStyle(node, p){ - // dojo.style(node, "height") can return "auto" or "" on IE; this is more reliable: - var v = { height: node.offsetHeight, width: node.offsetWidth }[p]; - if(v !== undefined){ return v; } - v = d.style(node, p); - return (p == "opacity") ? +v : (isColor ? v : parseFloat(v)); - } - if(!("end" in prop)){ - prop.end = getStyle(n, p); - }else if(!("start" in prop)){ - prop.start = getStyle(n, p); - } - - if(isColor){ - prop.start = new d.Color(prop.start); - prop.end = new d.Color(prop.end); - }else{ - prop.start = (p == "opacity") ? +prop.start : parseFloat(prop.start); - } - } - this.curve = new PropLine(pm); - }); - d.connect(anim, "onAnimate", d.hitch(d, "style", anim.node)); - return anim; // dojo.Animation - }; - - dojo.anim = function( /*DOMNode|String*/ node, - /*Object*/ properties, - /*Integer?*/ duration, - /*Function?*/ easing, - /*Function?*/ onEnd, - /*Integer?*/ delay){ - // summary: - // A simpler interface to `dojo.animateProperty()`, also returns - // an instance of `dojo.Animation` but begins the animation - // immediately, unlike nearly every other Dojo animation API. - // description: - // `dojo.anim` is a simpler (but somewhat less powerful) version - // of `dojo.animateProperty`. It uses defaults for many basic properties - // and allows for positional parameters to be used in place of the - // packed "property bag" which is used for other Dojo animation - // methods. - // - // The `dojo.Animation` object returned from `dojo.anim` will be - // already playing when it is returned from this function, so - // calling play() on it again is (usually) a no-op. - // node: - // a DOM node or the id of a node to animate CSS properties on - // duration: - // The number of milliseconds over which the animation - // should run. Defaults to the global animation default duration - // (350ms). - // easing: - // An easing function over which to calculate acceleration - // and deceleration of the animation through its duration. - // A default easing algorithm is provided, but you may - // plug in any you wish. A large selection of easing algorithms - // are available in `dojo.fx.easing`. - // onEnd: - // A function to be called when the animation finishes - // running. - // delay: - // The number of milliseconds to delay beginning the - // animation by. The default is 0. - // example: - // Fade out a node - // | dojo.anim("id", { opacity: 0 }); - // example: - // Fade out a node over a full second - // | dojo.anim("id", { opacity: 0 }, 1000); - return d.animateProperty({ // dojo.Animation - node: node, - duration: duration || d.Animation.prototype.duration, - properties: properties, - easing: easing, - onEnd: onEnd - }).play(delay || 0); - }; -})(); - -} +//>>built +define("dojo/_base/fx",["./kernel","./lang","../Evented","./Color","./connect","./sniff","../dom","../dom-style"],function(_1,_2,_3,_4,_5,_6,_7,_8){var _9=_2.mixin;_1._Line=function(_a,_b){this.start=_a;this.end=_b;};_1._Line.prototype.getValue=function(n){return ((this.end-this.start)*n)+this.start;};_1.Animation=function(_c){_9(this,_c);if(_2.isArray(this.curve)){this.curve=new _1._Line(this.curve[0],this.curve[1]);}};_1.Animation.prototype=new _3();_1._Animation=_1.Animation;_2.extend(_1.Animation,{duration:350,repeat:0,rate:20,_percent:0,_startRepeatCount:0,_getStep:function(){var _d=this._percent,_e=this.easing;return _e?_e(_d):_d;},_fire:function(_f,_10){var a=_10||[];if(this[_f]){if(_1.config.debugAtAllCosts){this[_f].apply(this,a);}else{try{this[_f].apply(this,a);}catch(e){console.error("exception in animation handler for:",_f);console.error(e);}}}return this;},play:function(_11,_12){var _13=this;if(_13._delayTimer){_13._clearTimer();}if(_12){_13._stopTimer();_13._active=_13._paused=false;_13._percent=0;}else{if(_13._active&&!_13._paused){return _13;}}_13._fire("beforeBegin",[_13.node]);var de=_11||_13.delay,_14=_2.hitch(_13,"_play",_12);if(de>0){_13._delayTimer=setTimeout(_14,de);return _13;}_14();return _13;},_play:function(_15){var _16=this;if(_16._delayTimer){_16._clearTimer();}_16._startTime=new Date().valueOf();if(_16._paused){_16._startTime-=_16.duration*_16._percent;}_16._active=true;_16._paused=false;var _17=_16.curve.getValue(_16._getStep());if(!_16._percent){if(!_16._startRepeatCount){_16._startRepeatCount=_16.repeat;}_16._fire("onBegin",[_17]);}_16._fire("onPlay",[_17]);_16._cycle();return _16;},pause:function(){var _18=this;if(_18._delayTimer){_18._clearTimer();}_18._stopTimer();if(!_18._active){return _18;}_18._paused=true;_18._fire("onPause",[_18.curve.getValue(_18._getStep())]);return _18;},gotoPercent:function(_19,_1a){var _1b=this;_1b._stopTimer();_1b._active=_1b._paused=true;_1b._percent=_19;if(_1a){_1b.play();}return _1b;},stop:function(_1c){var _1d=this;if(_1d._delayTimer){_1d._clearTimer();}if(!_1d._timer){return _1d;}_1d._stopTimer();if(_1c){_1d._percent=1;}_1d._fire("onStop",[_1d.curve.getValue(_1d._getStep())]);_1d._active=_1d._paused=false;return _1d;},status:function(){if(this._active){return this._paused?"paused":"playing";}return "stopped";},_cycle:function(){var _1e=this;if(_1e._active){var _1f=new Date().valueOf();var _20=(_1f-_1e._startTime)/(_1e.duration);if(_20>=1){_20=1;}_1e._percent=_20;if(_1e.easing){_20=_1e.easing(_20);}_1e._fire("onAnimate",[_1e.curve.getValue(_20)]);if(_1e._percent<1){_1e._startTimer();}else{_1e._active=false;if(_1e.repeat>0){_1e.repeat--;_1e.play(null,true);}else{if(_1e.repeat==-1){_1e.play(null,true);}else{if(_1e._startRepeatCount){_1e.repeat=_1e._startRepeatCount;_1e._startRepeatCount=0;}}}_1e._percent=0;_1e._fire("onEnd",[_1e.node]);!_1e.repeat&&_1e._stopTimer();}}return _1e;},_clearTimer:function(){clearTimeout(this._delayTimer);delete this._delayTimer;}});var ctr=0,_21=null,_22={run:function(){}};_2.extend(_1.Animation,{_startTimer:function(){if(!this._timer){this._timer=_5.connect(_22,"run",this,"_cycle");ctr++;}if(!_21){_21=setInterval(_2.hitch(_22,"run"),this.rate);}},_stopTimer:function(){if(this._timer){_5.disconnect(this._timer);this._timer=null;ctr--;}if(ctr<=0){clearInterval(_21);_21=null;ctr=0;}}});var _23=_6("ie")?function(_24){var ns=_24.style;if(!ns.width.length&&_8.get(_24,"width")=="auto"){ns.width="auto";}}:function(){};_1._fade=function(_25){_25.node=_7.byId(_25.node);var _26=_9({properties:{}},_25),_27=(_26.properties.opacity={});_27.start=!("start" in _26)?function(){return +_8.get(_26.node,"opacity")||0;}:_26.start;_27.end=_26.end;var _28=_1.animateProperty(_26);_5.connect(_28,"beforeBegin",_2.partial(_23,_26.node));return _28;};_1.fadeIn=function(_29){return _1._fade(_9({end:1},_29));};_1.fadeOut=function(_2a){return _1._fade(_9({end:0},_2a));};_1._defaultEasing=function(n){return 0.5+((Math.sin((n+1.5)*Math.PI))/2);};var _2b=function(_2c){this._properties=_2c;for(var p in _2c){var _2d=_2c[p];if(_2d.start instanceof _4){_2d.tempColor=new _4();}}};_2b.prototype.getValue=function(r){var ret={};for(var p in this._properties){var _2e=this._properties[p],_2f=_2e.start;if(_2f instanceof _4){ret[p]=_4.blendColors(_2f,_2e.end,r,_2e.tempColor).toCss();}else{if(!_2.isArray(_2f)){ret[p]=((_2e.end-_2f)*r)+_2f+(p!="opacity"?_2e.units||"px":0);}}}return ret;};_1.animateProperty=function(_30){var n=_30.node=_7.byId(_30.node);if(!_30.easing){_30.easing=_1._defaultEasing;}var _31=new _1.Animation(_30);_5.connect(_31,"beforeBegin",_31,function(){var pm={};for(var p in this.properties){if(p=="width"||p=="height"){this.node.display="block";}var _32=this.properties[p];if(_2.isFunction(_32)){_32=_32(n);}_32=pm[p]=_9({},(_2.isObject(_32)?_32:{end:_32}));if(_2.isFunction(_32.start)){_32.start=_32.start(n);}if(_2.isFunction(_32.end)){_32.end=_32.end(n);}var _33=(p.toLowerCase().indexOf("color")>=0);function _34(_35,p){var v={height:_35.offsetHeight,width:_35.offsetWidth}[p];if(v!==undefined){return v;}v=_8.get(_35,p);return (p=="opacity")?+v:(_33?v:parseFloat(v));};if(!("end" in _32)){_32.end=_34(n,p);}else{if(!("start" in _32)){_32.start=_34(n,p);}}if(_33){_32.start=new _4(_32.start);_32.end=new _4(_32.end);}else{_32.start=(p=="opacity")?+_32.start:parseFloat(_32.start);}}this.curve=new _2b(pm);});_5.connect(_31,"onAnimate",_2.hitch(_8,"set",_31.node));return _31;};_1.anim=function(_36,_37,_38,_39,_3a,_3b){return _1.animateProperty({node:_36,duration:_38||_1.Animation.prototype.duration,properties:_37,easing:_39,onEnd:_3a}).play(_3b||0);};return {_Line:_1._Line,Animation:_1.Animation,_fade:_1._fade,fadeIn:_1.fadeIn,fadeOut:_1.fadeOut,_defaultEasing:_1._defaultEasing,animateProperty:_1.animateProperty,anim:_1.anim};}); \ No newline at end of file -- cgit v1.2.3