From 1354d17270961fff662d40f90521223f8fd0d73b Mon Sep 17 00:00:00 2001 From: Andrew Dolgov Date: Tue, 14 Aug 2012 18:59:10 +0400 Subject: update dojo to 1.7.3 --- lib/dojo/dnd/Selector.js.uncompressed.js | 324 +++++++++++++++++++++++++++++++ 1 file changed, 324 insertions(+) create mode 100644 lib/dojo/dnd/Selector.js.uncompressed.js (limited to 'lib/dojo/dnd/Selector.js.uncompressed.js') diff --git a/lib/dojo/dnd/Selector.js.uncompressed.js b/lib/dojo/dnd/Selector.js.uncompressed.js new file mode 100644 index 000000000..4f4c02158 --- /dev/null +++ b/lib/dojo/dnd/Selector.js.uncompressed.js @@ -0,0 +1,324 @@ +define("dojo/dnd/Selector", ["../main", "./common", "./Container"], function(dojo) { + // module: + // dojo/dnd/Selector + // summary: + // TODOC + + +/* + Container item states: + "" - an item is not selected + "Selected" - an item is selected + "Anchor" - an item is selected, and is an anchor for a "shift" selection +*/ + +/*===== +dojo.declare("dojo.dnd.__SelectorArgs", [dojo.dnd.__ContainerArgs], { + // singular: Boolean + // allows selection of only one element, if true + singular: false, + + // autoSync: Boolean + // autosynchronizes the source with its list of DnD nodes, + autoSync: false +}); +=====*/ + +dojo.declare("dojo.dnd.Selector", dojo.dnd.Container, { + // summary: + // a Selector object, which knows how to select its children + + /*===== + // selection: Set + // The set of id's that are currently selected, such that this.selection[id] == 1 + // if the node w/that id is selected. Can iterate over selected node's id's like: + // | for(var id in this.selection) + selection: {}, + =====*/ + + constructor: function(node, params){ + // summary: + // constructor of the Selector + // node: Node||String + // node or node's id to build the selector on + // params: dojo.dnd.__SelectorArgs? + // a dictionary of parameters + if(!params){ params = {}; } + this.singular = params.singular; + this.autoSync = params.autoSync; + // class-specific variables + this.selection = {}; + this.anchor = null; + this.simpleSelection = false; + // set up events + this.events.push( + dojo.connect(this.node, "onmousedown", this, "onMouseDown"), + dojo.connect(this.node, "onmouseup", this, "onMouseUp")); + }, + + // object attributes (for markup) + singular: false, // is singular property + + // methods + getSelectedNodes: function(){ + // summary: + // returns a list (an array) of selected nodes + var t = new dojo.NodeList(); + var e = dojo.dnd._empty; + for(var i in this.selection){ + if(i in e){ continue; } + t.push(dojo.byId(i)); + } + return t; // NodeList + }, + selectNone: function(){ + // summary: + // unselects all items + return this._removeSelection()._removeAnchor(); // self + }, + selectAll: function(){ + // summary: + // selects all items + this.forInItems(function(data, id){ + this._addItemClass(dojo.byId(id), "Selected"); + this.selection[id] = 1; + }, this); + return this._removeAnchor(); // self + }, + deleteSelectedNodes: function(){ + // summary: + // deletes all selected items + var e = dojo.dnd._empty; + for(var i in this.selection){ + if(i in e){ continue; } + var n = dojo.byId(i); + this.delItem(i); + dojo.destroy(n); + } + this.anchor = null; + this.selection = {}; + return this; // self + }, + forInSelectedItems: function(/*Function*/ f, /*Object?*/ o){ + // summary: + // iterates over selected items; + // see `dojo.dnd.Container.forInItems()` for details + o = o || dojo.global; + var s = this.selection, e = dojo.dnd._empty; + for(var i in s){ + if(i in e){ continue; } + f.call(o, this.getItem(i), i, this); + } + }, + sync: function(){ + // summary: + // sync up the node list with the data map + + dojo.dnd.Selector.superclass.sync.call(this); + + // fix the anchor + if(this.anchor){ + if(!this.getItem(this.anchor.id)){ + this.anchor = null; + } + } + + // fix the selection + var t = [], e = dojo.dnd._empty; + for(var i in this.selection){ + if(i in e){ continue; } + if(!this.getItem(i)){ + t.push(i); + } + } + dojo.forEach(t, function(i){ + delete this.selection[i]; + }, this); + + return this; // self + }, + insertNodes: function(addSelected, data, before, anchor){ + // summary: + // inserts new data items (see `dojo.dnd.Container.insertNodes()` method for details) + // addSelected: Boolean + // all new nodes will be added to selected items, if true, no selection change otherwise + // data: Array + // a list of data items, which should be processed by the creator function + // before: Boolean + // insert before the anchor, if true, and after the anchor otherwise + // anchor: Node + // the anchor node to be used as a point of insertion + var oldCreator = this._normalizedCreator; + this._normalizedCreator = function(item, hint){ + var t = oldCreator.call(this, item, hint); + if(addSelected){ + if(!this.anchor){ + this.anchor = t.node; + this._removeItemClass(t.node, "Selected"); + this._addItemClass(this.anchor, "Anchor"); + }else if(this.anchor != t.node){ + this._removeItemClass(t.node, "Anchor"); + this._addItemClass(t.node, "Selected"); + } + this.selection[t.node.id] = 1; + }else{ + this._removeItemClass(t.node, "Selected"); + this._removeItemClass(t.node, "Anchor"); + } + return t; + }; + dojo.dnd.Selector.superclass.insertNodes.call(this, data, before, anchor); + this._normalizedCreator = oldCreator; + return this; // self + }, + destroy: function(){ + // summary: + // prepares the object to be garbage-collected + dojo.dnd.Selector.superclass.destroy.call(this); + this.selection = this.anchor = null; + }, + + // mouse events + onMouseDown: function(e){ + // summary: + // event processor for onmousedown + // e: Event + // mouse event + if(this.autoSync){ this.sync(); } + if(!this.current){ return; } + if(!this.singular && !dojo.isCopyKey(e) && !e.shiftKey && (this.current.id in this.selection)){ + this.simpleSelection = true; + if(e.button === dojo.mouseButtons.LEFT){ + // accept the left button and stop the event + // for IE we don't stop event when multiple buttons are pressed + dojo.stopEvent(e); + } + return; + } + if(!this.singular && e.shiftKey){ + if(!dojo.isCopyKey(e)){ + this._removeSelection(); + } + var c = this.getAllNodes(); + if(c.length){ + if(!this.anchor){ + this.anchor = c[0]; + this._addItemClass(this.anchor, "Anchor"); + } + this.selection[this.anchor.id] = 1; + if(this.anchor != this.current){ + var i = 0; + for(; i < c.length; ++i){ + var node = c[i]; + if(node == this.anchor || node == this.current){ break; } + } + for(++i; i < c.length; ++i){ + var node = c[i]; + if(node == this.anchor || node == this.current){ break; } + this._addItemClass(node, "Selected"); + this.selection[node.id] = 1; + } + this._addItemClass(this.current, "Selected"); + this.selection[this.current.id] = 1; + } + } + }else{ + if(this.singular){ + if(this.anchor == this.current){ + if(dojo.isCopyKey(e)){ + this.selectNone(); + } + }else{ + this.selectNone(); + this.anchor = this.current; + this._addItemClass(this.anchor, "Anchor"); + this.selection[this.current.id] = 1; + } + }else{ + if(dojo.isCopyKey(e)){ + if(this.anchor == this.current){ + delete this.selection[this.anchor.id]; + this._removeAnchor(); + }else{ + if(this.current.id in this.selection){ + this._removeItemClass(this.current, "Selected"); + delete this.selection[this.current.id]; + }else{ + if(this.anchor){ + this._removeItemClass(this.anchor, "Anchor"); + this._addItemClass(this.anchor, "Selected"); + } + this.anchor = this.current; + this._addItemClass(this.current, "Anchor"); + this.selection[this.current.id] = 1; + } + } + }else{ + if(!(this.current.id in this.selection)){ + this.selectNone(); + this.anchor = this.current; + this._addItemClass(this.current, "Anchor"); + this.selection[this.current.id] = 1; + } + } + } + } + dojo.stopEvent(e); + }, + onMouseUp: function(e){ + // summary: + // event processor for onmouseup + // e: Event + // mouse event + if(!this.simpleSelection){ return; } + this.simpleSelection = false; + this.selectNone(); + if(this.current){ + this.anchor = this.current; + this._addItemClass(this.anchor, "Anchor"); + this.selection[this.current.id] = 1; + } + }, + onMouseMove: function(e){ + // summary: + // event processor for onmousemove + // e: Event + // mouse event + this.simpleSelection = false; + }, + + // utilities + onOverEvent: function(){ + // summary: + // this function is called once, when mouse is over our container + this.onmousemoveEvent = dojo.connect(this.node, "onmousemove", this, "onMouseMove"); + }, + onOutEvent: function(){ + // summary: + // this function is called once, when mouse is out of our container + dojo.disconnect(this.onmousemoveEvent); + delete this.onmousemoveEvent; + }, + _removeSelection: function(){ + // summary: + // unselects all items + var e = dojo.dnd._empty; + for(var i in this.selection){ + if(i in e){ continue; } + var node = dojo.byId(i); + if(node){ this._removeItemClass(node, "Selected"); } + } + this.selection = {}; + return this; // self + }, + _removeAnchor: function(){ + if(this.anchor){ + this._removeItemClass(this.anchor, "Anchor"); + this.anchor = null; + } + return this; // self + } +}); + +return dojo.dnd.Selector; +}); -- cgit v1.2.3