From 1354d17270961fff662d40f90521223f8fd0d73b Mon Sep 17 00:00:00 2001 From: Andrew Dolgov Date: Tue, 14 Aug 2012 18:59:10 +0400 Subject: update dojo to 1.7.3 --- lib/dojo/dnd/Source.js.uncompressed.js | 513 +++++++++++++++++++++++++++++++++ 1 file changed, 513 insertions(+) create mode 100644 lib/dojo/dnd/Source.js.uncompressed.js (limited to 'lib/dojo/dnd/Source.js.uncompressed.js') diff --git a/lib/dojo/dnd/Source.js.uncompressed.js b/lib/dojo/dnd/Source.js.uncompressed.js new file mode 100644 index 000000000..55eabf04e --- /dev/null +++ b/lib/dojo/dnd/Source.js.uncompressed.js @@ -0,0 +1,513 @@ +define("dojo/dnd/Source", ["../main", "./Selector", "./Manager"], function(dojo, Selector, Manager) { + // module: + // dojo/dnd/Source + // summary: + // TODOC + +/*===== +Selector = dojo.dnd.Selector; +=====*/ + +/* + Container property: + "Horizontal"- if this is the horizontal container + Source states: + "" - normal state + "Moved" - this source is being moved + "Copied" - this source is being copied + Target states: + "" - normal state + "Disabled" - the target cannot accept an avatar + Target anchor state: + "" - item is not selected + "Before" - insert point is before the anchor + "After" - insert point is after the anchor +*/ + +/*===== +dojo.dnd.__SourceArgs = function(){ + // summary: + // a dict of parameters for DnD Source configuration. Note that any + // property on Source elements may be configured, but this is the + // short-list + // isSource: Boolean? + // can be used as a DnD source. Defaults to true. + // accept: Array? + // list of accepted types (text strings) for a target; defaults to + // ["text"] + // autoSync: Boolean + // if true refreshes the node list on every operation; false by default + // copyOnly: Boolean? + // copy items, if true, use a state of Ctrl key otherwise, + // see selfCopy and selfAccept for more details + // delay: Number + // the move delay in pixels before detecting a drag; 0 by default + // horizontal: Boolean? + // a horizontal container, if true, vertical otherwise or when omitted + // selfCopy: Boolean? + // copy items by default when dropping on itself, + // false by default, works only if copyOnly is true + // selfAccept: Boolean? + // accept its own items when copyOnly is true, + // true by default, works only if copyOnly is true + // withHandles: Boolean? + // allows dragging only by handles, false by default + // generateText: Boolean? + // generate text node for drag and drop, true by default + this.isSource = isSource; + this.accept = accept; + this.autoSync = autoSync; + this.copyOnly = copyOnly; + this.delay = delay; + this.horizontal = horizontal; + this.selfCopy = selfCopy; + this.selfAccept = selfAccept; + this.withHandles = withHandles; + this.generateText = true; +} +=====*/ + +// For back-compat, remove in 2.0. +if(!dojo.isAsync){ + dojo.ready(0, function(){ + var requires = ["dojo/dnd/AutoSource", "dojo/dnd/Target"]; + require(requires); // use indirection so modules not rolled into a build + }) +} + +return dojo.declare("dojo.dnd.Source", Selector, { + // summary: + // a Source object, which can be used as a DnD source, or a DnD target + + // object attributes (for markup) + isSource: true, + horizontal: false, + copyOnly: false, + selfCopy: false, + selfAccept: true, + skipForm: false, + withHandles: false, + autoSync: false, + delay: 0, // pixels + accept: ["text"], + generateText: true, + + constructor: function(/*DOMNode|String*/node, /*dojo.dnd.__SourceArgs?*/params){ + // summary: + // a constructor of the Source + // node: + // node or node's id to build the source on + // params: + // any property of this class may be configured via the params + // object which is mixed-in to the `dojo.dnd.Source` instance + dojo.mixin(this, dojo.mixin({}, params)); + var type = this.accept; + if(type.length){ + this.accept = {}; + for(var i = 0; i < type.length; ++i){ + this.accept[type[i]] = 1; + } + } + // class-specific variables + this.isDragging = false; + this.mouseDown = false; + this.targetAnchor = null; + this.targetBox = null; + this.before = true; + this._lastX = 0; + this._lastY = 0; + // states + this.sourceState = ""; + if(this.isSource){ + dojo.addClass(this.node, "dojoDndSource"); + } + this.targetState = ""; + if(this.accept){ + dojo.addClass(this.node, "dojoDndTarget"); + } + if(this.horizontal){ + dojo.addClass(this.node, "dojoDndHorizontal"); + } + // set up events + this.topics = [ + dojo.subscribe("/dnd/source/over", this, "onDndSourceOver"), + dojo.subscribe("/dnd/start", this, "onDndStart"), + dojo.subscribe("/dnd/drop", this, "onDndDrop"), + dojo.subscribe("/dnd/cancel", this, "onDndCancel") + ]; + }, + + // methods + checkAcceptance: function(source, nodes){ + // summary: + // checks if the target can accept nodes from this source + // source: Object + // the source which provides items + // nodes: Array + // the list of transferred items + if(this == source){ + return !this.copyOnly || this.selfAccept; + } + for(var i = 0; i < nodes.length; ++i){ + var type = source.getItem(nodes[i].id).type; + // type instanceof Array + var flag = false; + for(var j = 0; j < type.length; ++j){ + if(type[j] in this.accept){ + flag = true; + break; + } + } + if(!flag){ + return false; // Boolean + } + } + return true; // Boolean + }, + copyState: function(keyPressed, self){ + // summary: + // Returns true if we need to copy items, false to move. + // It is separated to be overwritten dynamically, if needed. + // keyPressed: Boolean + // the "copy" key was pressed + // self: Boolean? + // optional flag that means that we are about to drop on itself + + if(keyPressed){ return true; } + if(arguments.length < 2){ + self = this == Manager.manager().target; + } + if(self){ + if(this.copyOnly){ + return this.selfCopy; + } + }else{ + return this.copyOnly; + } + return false; // Boolean + }, + destroy: function(){ + // summary: + // prepares the object to be garbage-collected + dojo.dnd.Source.superclass.destroy.call(this); + dojo.forEach(this.topics, dojo.unsubscribe); + this.targetAnchor = null; + }, + + // mouse event processors + onMouseMove: function(e){ + // summary: + // event processor for onmousemove + // e: Event + // mouse event + if(this.isDragging && this.targetState == "Disabled"){ return; } + dojo.dnd.Source.superclass.onMouseMove.call(this, e); + var m = Manager.manager(); + if(!this.isDragging){ + if(this.mouseDown && this.isSource && + (Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay)){ + var nodes = this.getSelectedNodes(); + if(nodes.length){ + m.startDrag(this, nodes, this.copyState(dojo.isCopyKey(e), true)); + } + } + } + if(this.isDragging){ + // calculate before/after + var before = false; + if(this.current){ + if(!this.targetBox || this.targetAnchor != this.current){ + this.targetBox = dojo.position(this.current, true); + } + if(this.horizontal){ + before = (e.pageX - this.targetBox.x) < (this.targetBox.w / 2); + }else{ + before = (e.pageY - this.targetBox.y) < (this.targetBox.h / 2); + } + } + if(this.current != this.targetAnchor || before != this.before){ + this._markTargetAnchor(before); + m.canDrop(!this.current || m.source != this || !(this.current.id in this.selection)); + } + } + }, + onMouseDown: function(e){ + // summary: + // event processor for onmousedown + // e: Event + // mouse event + if(!this.mouseDown && this._legalMouseDown(e) && (!this.skipForm || !dojo.dnd.isFormElement(e))){ + this.mouseDown = true; + this._lastX = e.pageX; + this._lastY = e.pageY; + dojo.dnd.Source.superclass.onMouseDown.call(this, e); + } + }, + onMouseUp: function(e){ + // summary: + // event processor for onmouseup + // e: Event + // mouse event + if(this.mouseDown){ + this.mouseDown = false; + dojo.dnd.Source.superclass.onMouseUp.call(this, e); + } + }, + + // topic event processors + onDndSourceOver: function(source){ + // summary: + // topic event processor for /dnd/source/over, called when detected a current source + // source: Object + // the source which has the mouse over it + if(this != source){ + this.mouseDown = false; + if(this.targetAnchor){ + this._unmarkTargetAnchor(); + } + }else if(this.isDragging){ + var m = Manager.manager(); + m.canDrop(this.targetState != "Disabled" && (!this.current || m.source != this || !(this.current.id in this.selection))); + } + }, + onDndStart: function(source, nodes, copy){ + // summary: + // topic event processor for /dnd/start, called to initiate the DnD operation + // source: Object + // the source which provides items + // nodes: Array + // the list of transferred items + // copy: Boolean + // copy items, if true, move items otherwise + if(this.autoSync){ this.sync(); } + if(this.isSource){ + this._changeState("Source", this == source ? (copy ? "Copied" : "Moved") : ""); + } + var accepted = this.accept && this.checkAcceptance(source, nodes); + this._changeState("Target", accepted ? "" : "Disabled"); + if(this == source){ + Manager.manager().overSource(this); + } + this.isDragging = true; + }, + onDndDrop: function(source, nodes, copy, target){ + // summary: + // topic event processor for /dnd/drop, called to finish the DnD operation + // source: Object + // the source which provides items + // nodes: Array + // the list of transferred items + // copy: Boolean + // copy items, if true, move items otherwise + // target: Object + // the target which accepts items + if(this == target){ + // this one is for us => move nodes! + this.onDrop(source, nodes, copy); + } + this.onDndCancel(); + }, + onDndCancel: function(){ + // summary: + // topic event processor for /dnd/cancel, called to cancel the DnD operation + if(this.targetAnchor){ + this._unmarkTargetAnchor(); + this.targetAnchor = null; + } + this.before = true; + this.isDragging = false; + this.mouseDown = false; + this._changeState("Source", ""); + this._changeState("Target", ""); + }, + + // local events + onDrop: function(source, nodes, copy){ + // summary: + // called only on the current target, when drop is performed + // source: Object + // the source which provides items + // nodes: Array + // the list of transferred items + // copy: Boolean + // copy items, if true, move items otherwise + + if(this != source){ + this.onDropExternal(source, nodes, copy); + }else{ + this.onDropInternal(nodes, copy); + } + }, + onDropExternal: function(source, nodes, copy){ + // summary: + // called only on the current target, when drop is performed + // from an external source + // source: Object + // the source which provides items + // nodes: Array + // the list of transferred items + // copy: Boolean + // copy items, if true, move items otherwise + + var oldCreator = this._normalizedCreator; + // transferring nodes from the source to the target + if(this.creator){ + // use defined creator + this._normalizedCreator = function(node, hint){ + return oldCreator.call(this, source.getItem(node.id).data, hint); + }; + }else{ + // we have no creator defined => move/clone nodes + if(copy){ + // clone nodes + this._normalizedCreator = function(node, hint){ + var t = source.getItem(node.id); + var n = node.cloneNode(true); + n.id = dojo.dnd.getUniqueId(); + return {node: n, data: t.data, type: t.type}; + }; + }else{ + // move nodes + this._normalizedCreator = function(node, hint){ + var t = source.getItem(node.id); + source.delItem(node.id); + return {node: node, data: t.data, type: t.type}; + }; + } + } + this.selectNone(); + if(!copy && !this.creator){ + source.selectNone(); + } + this.insertNodes(true, nodes, this.before, this.current); + if(!copy && this.creator){ + source.deleteSelectedNodes(); + } + this._normalizedCreator = oldCreator; + }, + onDropInternal: function(nodes, copy){ + // summary: + // called only on the current target, when drop is performed + // from the same target/source + // nodes: Array + // the list of transferred items + // copy: Boolean + // copy items, if true, move items otherwise + + var oldCreator = this._normalizedCreator; + // transferring nodes within the single source + if(this.current && this.current.id in this.selection){ + // do nothing + return; + } + if(copy){ + if(this.creator){ + // create new copies of data items + this._normalizedCreator = function(node, hint){ + return oldCreator.call(this, this.getItem(node.id).data, hint); + }; + }else{ + // clone nodes + this._normalizedCreator = function(node, hint){ + var t = this.getItem(node.id); + var n = node.cloneNode(true); + n.id = dojo.dnd.getUniqueId(); + return {node: n, data: t.data, type: t.type}; + }; + } + }else{ + // move nodes + if(!this.current){ + // do nothing + return; + } + this._normalizedCreator = function(node, hint){ + var t = this.getItem(node.id); + return {node: node, data: t.data, type: t.type}; + }; + } + this._removeSelection(); + this.insertNodes(true, nodes, this.before, this.current); + this._normalizedCreator = oldCreator; + }, + onDraggingOver: function(){ + // summary: + // called during the active DnD operation, when items + // are dragged over this target, and it is not disabled + }, + onDraggingOut: function(){ + // summary: + // called during the active DnD operation, when items + // are dragged away from this target, and it is not disabled + }, + + // utilities + onOverEvent: function(){ + // summary: + // this function is called once, when mouse is over our container + dojo.dnd.Source.superclass.onOverEvent.call(this); + Manager.manager().overSource(this); + if(this.isDragging && this.targetState != "Disabled"){ + this.onDraggingOver(); + } + }, + onOutEvent: function(){ + // summary: + // this function is called once, when mouse is out of our container + dojo.dnd.Source.superclass.onOutEvent.call(this); + Manager.manager().outSource(this); + if(this.isDragging && this.targetState != "Disabled"){ + this.onDraggingOut(); + } + }, + _markTargetAnchor: function(before){ + // summary: + // assigns a class to the current target anchor based on "before" status + // before: Boolean + // insert before, if true, after otherwise + if(this.current == this.targetAnchor && this.before == before){ return; } + if(this.targetAnchor){ + this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After"); + } + this.targetAnchor = this.current; + this.targetBox = null; + this.before = before; + if(this.targetAnchor){ + this._addItemClass(this.targetAnchor, this.before ? "Before" : "After"); + } + }, + _unmarkTargetAnchor: function(){ + // summary: + // removes a class of the current target anchor based on "before" status + if(!this.targetAnchor){ return; } + this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After"); + this.targetAnchor = null; + this.targetBox = null; + this.before = true; + }, + _markDndStatus: function(copy){ + // summary: + // changes source's state based on "copy" status + this._changeState("Source", copy ? "Copied" : "Moved"); + }, + _legalMouseDown: function(e){ + // summary: + // checks if user clicked on "approved" items + // e: Event + // mouse event + + // accept only the left mouse button + if(!dojo.mouseButtons.isLeft(e)){ return false; } + + if(!this.withHandles){ return true; } + + // check for handles + for(var node = e.target; node && node !== this.node; node = node.parentNode){ + if(dojo.hasClass(node, "dojoDndHandle")){ return true; } + if(dojo.hasClass(node, "dojoDndItem") || dojo.hasClass(node, "dojoDndIgnore")){ break; } + } + return false; // Boolean + } +}); + +}); -- cgit v1.2.3