From 81bea17aefb26859f825b9293c7c99192874806e Mon Sep 17 00:00:00 2001 From: Andrew Dolgov Date: Tue, 8 Nov 2011 20:40:44 +0400 Subject: upgrade Dojo to 1.6.1 --- lib/dojo/dnd/TimedMoveable.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'lib/dojo/dnd/TimedMoveable.js') diff --git a/lib/dojo/dnd/TimedMoveable.js b/lib/dojo/dnd/TimedMoveable.js index 25a101e20..bd8e7d253 100644 --- a/lib/dojo/dnd/TimedMoveable.js +++ b/lib/dojo/dnd/TimedMoveable.js @@ -1,5 +1,5 @@ /* - Copyright (c) 2004-2010, The Dojo Foundation All Rights Reserved. + Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved. Available via Academic Free License >= 2.1 OR the modified BSD license. see: http://dojotoolkit.org/license for details */ @@ -8,9 +8,9 @@ if(!dojo._hasResource["dojo.dnd.TimedMoveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. dojo._hasResource["dojo.dnd.TimedMoveable"] = true; dojo.provide("dojo.dnd.TimedMoveable"); - dojo.require("dojo.dnd.Moveable"); + /*===== dojo.declare("dojo.dnd.__TimedMoveableArgs", [dojo.dnd.__MoveableArgs], { // timeout: Number @@ -27,7 +27,7 @@ dojo.declare("dojo.dnd.__TimedMoveableArgs", [dojo.dnd.__MoveableArgs], { dojo.declare("dojo.dnd.TimedMoveable", dojo.dnd.Moveable, { // summary: // A specialized version of Moveable to support an FPS throttling. - // This class puts an upper restriction on FPS, which may reduce + // This class puts an upper restriction on FPS, which may reduce // the CPU load. The additional parameter "timeout" regulates // the delay before actually moving the moveable object. -- cgit v1.2.3