From 1354d17270961fff662d40f90521223f8fd0d73b Mon Sep 17 00:00:00 2001 From: Andrew Dolgov Date: Tue, 14 Aug 2012 18:59:10 +0400 Subject: update dojo to 1.7.3 --- lib/dojo/fx.js.uncompressed.js | 426 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 426 insertions(+) create mode 100644 lib/dojo/fx.js.uncompressed.js (limited to 'lib/dojo/fx.js.uncompressed.js') diff --git a/lib/dojo/fx.js.uncompressed.js b/lib/dojo/fx.js.uncompressed.js new file mode 100644 index 000000000..7853e3ec4 --- /dev/null +++ b/lib/dojo/fx.js.uncompressed.js @@ -0,0 +1,426 @@ +define("dojo/fx", [ + "./_base/lang", + "./Evented", + "./_base/kernel", + "./_base/array", + "./_base/connect", + "./_base/fx", + "./dom", + "./dom-style", + "./dom-geometry", + "./ready", + "require" // for context sensitive loading of Toggler +], function(lang, Evented, dojo, arrayUtil, connect, baseFx, dom, domStyle, geom, ready, require) { + + // module: + // dojo/fx + // summary: + // TODOC + + + /*===== + dojo.fx = { + // summary: Effects library on top of Base animations + }; + var coreFx = dojo.fx; + =====*/ + +// For back-compat, remove in 2.0. +if(!dojo.isAsync){ + ready(0, function(){ + var requires = ["./fx/Toggler"]; + require(requires); // use indirection so modules not rolled into a build + }); +} + + var coreFx = dojo.fx = {}; + + var _baseObj = { + _fire: function(evt, args){ + if(this[evt]){ + this[evt].apply(this, args||[]); + } + return this; + } + }; + + var _chain = function(animations){ + this._index = -1; + this._animations = animations||[]; + this._current = this._onAnimateCtx = this._onEndCtx = null; + + this.duration = 0; + arrayUtil.forEach(this._animations, function(a){ + this.duration += a.duration; + if(a.delay){ this.duration += a.delay; } + }, this); + }; + _chain.prototype = new Evented(); + lang.extend(_chain, { + _onAnimate: function(){ + this._fire("onAnimate", arguments); + }, + _onEnd: function(){ + connect.disconnect(this._onAnimateCtx); + connect.disconnect(this._onEndCtx); + this._onAnimateCtx = this._onEndCtx = null; + if(this._index + 1 == this._animations.length){ + this._fire("onEnd"); + }else{ + // switch animations + this._current = this._animations[++this._index]; + this._onAnimateCtx = connect.connect(this._current, "onAnimate", this, "_onAnimate"); + this._onEndCtx = connect.connect(this._current, "onEnd", this, "_onEnd"); + this._current.play(0, true); + } + }, + play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){ + if(!this._current){ this._current = this._animations[this._index = 0]; } + if(!gotoStart && this._current.status() == "playing"){ return this; } + var beforeBegin = connect.connect(this._current, "beforeBegin", this, function(){ + this._fire("beforeBegin"); + }), + onBegin = connect.connect(this._current, "onBegin", this, function(arg){ + this._fire("onBegin", arguments); + }), + onPlay = connect.connect(this._current, "onPlay", this, function(arg){ + this._fire("onPlay", arguments); + connect.disconnect(beforeBegin); + connect.disconnect(onBegin); + connect.disconnect(onPlay); + }); + if(this._onAnimateCtx){ + connect.disconnect(this._onAnimateCtx); + } + this._onAnimateCtx = connect.connect(this._current, "onAnimate", this, "_onAnimate"); + if(this._onEndCtx){ + connect.disconnect(this._onEndCtx); + } + this._onEndCtx = connect.connect(this._current, "onEnd", this, "_onEnd"); + this._current.play.apply(this._current, arguments); + return this; + }, + pause: function(){ + if(this._current){ + var e = connect.connect(this._current, "onPause", this, function(arg){ + this._fire("onPause", arguments); + connect.disconnect(e); + }); + this._current.pause(); + } + return this; + }, + gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){ + this.pause(); + var offset = this.duration * percent; + this._current = null; + arrayUtil.some(this._animations, function(a){ + if(a.duration <= offset){ + this._current = a; + return true; + } + offset -= a.duration; + return false; + }); + if(this._current){ + this._current.gotoPercent(offset / this._current.duration, andPlay); + } + return this; + }, + stop: function(/*boolean?*/ gotoEnd){ + if(this._current){ + if(gotoEnd){ + for(; this._index + 1 < this._animations.length; ++this._index){ + this._animations[this._index].stop(true); + } + this._current = this._animations[this._index]; + } + var e = connect.connect(this._current, "onStop", this, function(arg){ + this._fire("onStop", arguments); + connect.disconnect(e); + }); + this._current.stop(); + } + return this; + }, + status: function(){ + return this._current ? this._current.status() : "stopped"; + }, + destroy: function(){ + if(this._onAnimateCtx){ connect.disconnect(this._onAnimateCtx); } + if(this._onEndCtx){ connect.disconnect(this._onEndCtx); } + } + }); + lang.extend(_chain, _baseObj); + + coreFx.chain = /*===== dojo.fx.chain = =====*/ function(/*dojo.Animation[]*/ animations){ + // summary: + // Chain a list of `dojo.Animation`s to run in sequence + // + // description: + // Return a `dojo.Animation` which will play all passed + // `dojo.Animation` instances in sequence, firing its own + // synthesized events simulating a single animation. (eg: + // onEnd of this animation means the end of the chain, + // not the individual animations within) + // + // example: + // Once `node` is faded out, fade in `otherNode` + // | dojo.fx.chain([ + // | dojo.fadeIn({ node:node }), + // | dojo.fadeOut({ node:otherNode }) + // | ]).play(); + // + return new _chain(animations); // dojo.Animation + }; + + var _combine = function(animations){ + this._animations = animations||[]; + this._connects = []; + this._finished = 0; + + this.duration = 0; + arrayUtil.forEach(animations, function(a){ + var duration = a.duration; + if(a.delay){ duration += a.delay; } + if(this.duration < duration){ this.duration = duration; } + this._connects.push(connect.connect(a, "onEnd", this, "_onEnd")); + }, this); + + this._pseudoAnimation = new baseFx.Animation({curve: [0, 1], duration: this.duration}); + var self = this; + arrayUtil.forEach(["beforeBegin", "onBegin", "onPlay", "onAnimate", "onPause", "onStop", "onEnd"], + function(evt){ + self._connects.push(connect.connect(self._pseudoAnimation, evt, + function(){ self._fire(evt, arguments); } + )); + } + ); + }; + lang.extend(_combine, { + _doAction: function(action, args){ + arrayUtil.forEach(this._animations, function(a){ + a[action].apply(a, args); + }); + return this; + }, + _onEnd: function(){ + if(++this._finished > this._animations.length){ + this._fire("onEnd"); + } + }, + _call: function(action, args){ + var t = this._pseudoAnimation; + t[action].apply(t, args); + }, + play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){ + this._finished = 0; + this._doAction("play", arguments); + this._call("play", arguments); + return this; + }, + pause: function(){ + this._doAction("pause", arguments); + this._call("pause", arguments); + return this; + }, + gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){ + var ms = this.duration * percent; + arrayUtil.forEach(this._animations, function(a){ + a.gotoPercent(a.duration < ms ? 1 : (ms / a.duration), andPlay); + }); + this._call("gotoPercent", arguments); + return this; + }, + stop: function(/*boolean?*/ gotoEnd){ + this._doAction("stop", arguments); + this._call("stop", arguments); + return this; + }, + status: function(){ + return this._pseudoAnimation.status(); + }, + destroy: function(){ + arrayUtil.forEach(this._connects, connect.disconnect); + } + }); + lang.extend(_combine, _baseObj); + + coreFx.combine = /*===== dojo.fx.combine = =====*/ function(/*dojo.Animation[]*/ animations){ + // summary: + // Combine a list of `dojo.Animation`s to run in parallel + // + // description: + // Combine an array of `dojo.Animation`s to run in parallel, + // providing a new `dojo.Animation` instance encompasing each + // animation, firing standard animation events. + // + // example: + // Fade out `node` while fading in `otherNode` simultaneously + // | dojo.fx.combine([ + // | dojo.fadeIn({ node:node }), + // | dojo.fadeOut({ node:otherNode }) + // | ]).play(); + // + // example: + // When the longest animation ends, execute a function: + // | var anim = dojo.fx.combine([ + // | dojo.fadeIn({ node: n, duration:700 }), + // | dojo.fadeOut({ node: otherNode, duration: 300 }) + // | ]); + // | dojo.connect(anim, "onEnd", function(){ + // | // overall animation is done. + // | }); + // | anim.play(); // play the animation + // + return new _combine(animations); // dojo.Animation + }; + + coreFx.wipeIn = /*===== dojo.fx.wipeIn = =====*/ function(/*Object*/ args){ + // summary: + // Expand a node to it's natural height. + // + // description: + // Returns an animation that will expand the + // node defined in 'args' object from it's current height to + // it's natural height (with no scrollbar). + // Node must have no margin/border/padding. + // + // args: Object + // A hash-map of standard `dojo.Animation` constructor properties + // (such as easing: node: duration: and so on) + // + // example: + // | dojo.fx.wipeIn({ + // | node:"someId" + // | }).play() + var node = args.node = dom.byId(args.node), s = node.style, o; + + var anim = baseFx.animateProperty(lang.mixin({ + properties: { + height: { + // wrapped in functions so we wait till the last second to query (in case value has changed) + start: function(){ + // start at current [computed] height, but use 1px rather than 0 + // because 0 causes IE to display the whole panel + o = s.overflow; + s.overflow = "hidden"; + if(s.visibility == "hidden" || s.display == "none"){ + s.height = "1px"; + s.display = ""; + s.visibility = ""; + return 1; + }else{ + var height = domStyle.get(node, "height"); + return Math.max(height, 1); + } + }, + end: function(){ + return node.scrollHeight; + } + } + } + }, args)); + + var fini = function(){ + s.height = "auto"; + s.overflow = o; + }; + connect.connect(anim, "onStop", fini); + connect.connect(anim, "onEnd", fini); + + return anim; // dojo.Animation + }; + + coreFx.wipeOut = /*===== dojo.fx.wipeOut = =====*/ function(/*Object*/ args){ + // summary: + // Shrink a node to nothing and hide it. + // + // description: + // Returns an animation that will shrink node defined in "args" + // from it's current height to 1px, and then hide it. + // + // args: Object + // A hash-map of standard `dojo.Animation` constructor properties + // (such as easing: node: duration: and so on) + // + // example: + // | dojo.fx.wipeOut({ node:"someId" }).play() + + var node = args.node = dom.byId(args.node), s = node.style, o; + + var anim = baseFx.animateProperty(lang.mixin({ + properties: { + height: { + end: 1 // 0 causes IE to display the whole panel + } + } + }, args)); + + connect.connect(anim, "beforeBegin", function(){ + o = s.overflow; + s.overflow = "hidden"; + s.display = ""; + }); + var fini = function(){ + s.overflow = o; + s.height = "auto"; + s.display = "none"; + }; + connect.connect(anim, "onStop", fini); + connect.connect(anim, "onEnd", fini); + + return anim; // dojo.Animation + }; + + coreFx.slideTo = /*===== dojo.fx.slideTo = =====*/ function(/*Object*/ args){ + // summary: + // Slide a node to a new top/left position + // + // description: + // Returns an animation that will slide "node" + // defined in args Object from its current position to + // the position defined by (args.left, args.top). + // + // args: Object + // A hash-map of standard `dojo.Animation` constructor properties + // (such as easing: node: duration: and so on). Special args members + // are `top` and `left`, which indicate the new position to slide to. + // + // example: + // | .slideTo({ node: node, left:"40", top:"50", units:"px" }).play() + + var node = args.node = dom.byId(args.node), + top = null, left = null; + + var init = (function(n){ + return function(){ + var cs = domStyle.getComputedStyle(n); + var pos = cs.position; + top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0); + left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0); + if(pos != 'absolute' && pos != 'relative'){ + var ret = geom.position(n, true); + top = ret.y; + left = ret.x; + n.style.position="absolute"; + n.style.top=top+"px"; + n.style.left=left+"px"; + } + }; + })(node); + init(); + + var anim = baseFx.animateProperty(lang.mixin({ + properties: { + top: args.top || 0, + left: args.left || 0 + } + }, args)); + connect.connect(anim, "beforeBegin", anim, init); + + return anim; // dojo.Animation + }; + + return coreFx; +}); -- cgit v1.2.3