From 1354d17270961fff662d40f90521223f8fd0d73b Mon Sep 17 00:00:00 2001 From: Andrew Dolgov Date: Tue, 14 Aug 2012 18:59:10 +0400 Subject: update dojo to 1.7.3 --- lib/dojo/fx/easing.js | 284 +------------------------------------------------- 1 file changed, 2 insertions(+), 282 deletions(-) (limited to 'lib/dojo/fx/easing.js') diff --git a/lib/dojo/fx/easing.js b/lib/dojo/fx/easing.js index c26af8971..e9a2fb75b 100644 --- a/lib/dojo/fx/easing.js +++ b/lib/dojo/fx/easing.js @@ -4,285 +4,5 @@ see: http://dojotoolkit.org/license for details */ - -if(!dojo._hasResource["dojo.fx.easing"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.fx.easing"] = true; -dojo.provide("dojo.fx.easing"); - -dojo.getObject("fx.easing", true, dojo); - -dojo.fx.easing = { - // summary: - // Collection of easing functions to use beyond the default - // `dojo._defaultEasing` function. - // - // description: - // - // Easing functions are used to manipulate the iteration through - // an `dojo.Animation`s _Line. _Line being the properties of an Animation, - // and the easing function progresses through that Line determing - // how quickly (or slowly) it should go. Or more accurately: modify - // the value of the _Line based on the percentage of animation completed. - // - // All functions follow a simple naming convention of "ease type" + "when". - // If the name of the function ends in Out, the easing described appears - // towards the end of the animation. "In" means during the beginning, - // and InOut means both ranges of the Animation will applied, both - // beginning and end. - // - // One does not call the easing function directly, it must be passed to - // the `easing` property of an animation. - // - // example: - // | dojo.require("dojo.fx.easing"); - // | var anim = dojo.fadeOut({ - // | node: 'node', - // | duration: 2000, - // | // note there is no () - // | easing: dojo.fx.easing.quadIn - // | }).play(); - // - - linear: function(/* Decimal? */n){ - // summary: A linear easing function - return n; - }, - - quadIn: function(/* Decimal? */n){ - return Math.pow(n, 2); - }, - - quadOut: function(/* Decimal? */n){ - return n * (n - 2) * -1; - }, - - quadInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 2) / 2; } - return -1 * ((--n) * (n - 2) - 1) / 2; - }, - - cubicIn: function(/* Decimal? */n){ - return Math.pow(n, 3); - }, - - cubicOut: function(/* Decimal? */n){ - return Math.pow(n - 1, 3) + 1; - }, - - cubicInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 3) / 2; } - n -= 2; - return (Math.pow(n, 3) + 2) / 2; - }, - - quartIn: function(/* Decimal? */n){ - return Math.pow(n, 4); - }, - - quartOut: function(/* Decimal? */n){ - return -1 * (Math.pow(n - 1, 4) - 1); - }, - - quartInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 4) / 2; } - n -= 2; - return -1 / 2 * (Math.pow(n, 4) - 2); - }, - - quintIn: function(/* Decimal? */n){ - return Math.pow(n, 5); - }, - - quintOut: function(/* Decimal? */n){ - return Math.pow(n - 1, 5) + 1; - }, - - quintInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 5) / 2; }; - n -= 2; - return (Math.pow(n, 5) + 2) / 2; - }, - - sineIn: function(/* Decimal? */n){ - return -1 * Math.cos(n * (Math.PI / 2)) + 1; - }, - - sineOut: function(/* Decimal? */n){ - return Math.sin(n * (Math.PI / 2)); - }, - - sineInOut: function(/* Decimal? */n){ - return -1 * (Math.cos(Math.PI * n) - 1) / 2; - }, - - expoIn: function(/* Decimal? */n){ - return (n == 0) ? 0 : Math.pow(2, 10 * (n - 1)); - }, - - expoOut: function(/* Decimal? */n){ - return (n == 1) ? 1 : (-1 * Math.pow(2, -10 * n) + 1); - }, - - expoInOut: function(/* Decimal? */n){ - if(n == 0){ return 0; } - if(n == 1){ return 1; } - n = n * 2; - if(n < 1){ return Math.pow(2, 10 * (n - 1)) / 2; } - --n; - return (-1 * Math.pow(2, -10 * n) + 2) / 2; - }, - - circIn: function(/* Decimal? */n){ - return -1 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); - }, - - circOut: function(/* Decimal? */n){ - n = n - 1; - return Math.sqrt(1 - Math.pow(n, 2)); - }, - - circInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return -1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); } - n -= 2; - return 1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) + 1); - }, - - backIn: function(/* Decimal? */n){ - // summary: - // An easing function that starts away from the target, - // and quickly accelerates towards the end value. - // - // Use caution when the easing will cause values to become - // negative as some properties cannot be set to negative values. - var s = 1.70158; - return Math.pow(n, 2) * ((s + 1) * n - s); - }, - - backOut: function(/* Decimal? */n){ - // summary: - // An easing function that pops past the range briefly, and slowly comes back. - // - // description: - // An easing function that pops past the range briefly, and slowly comes back. - // - // Use caution when the easing will cause values to become negative as some - // properties cannot be set to negative values. - - n = n - 1; - var s = 1.70158; - return Math.pow(n, 2) * ((s + 1) * n + s) + 1; - }, - - backInOut: function(/* Decimal? */n){ - // summary: - // An easing function combining the effects of `backIn` and `backOut` - // - // description: - // An easing function combining the effects of `backIn` and `backOut`. - // Use caution when the easing will cause values to become negative - // as some properties cannot be set to negative values. - var s = 1.70158 * 1.525; - n = n * 2; - if(n < 1){ return (Math.pow(n, 2) * ((s + 1) * n - s)) / 2; } - n-=2; - return (Math.pow(n, 2) * ((s + 1) * n + s) + 2) / 2; - }, - - elasticIn: function(/* Decimal? */n){ - // summary: - // An easing function the elastically snaps from the start value - // - // description: - // An easing function the elastically snaps from the start value - // - // Use caution when the elasticity will cause values to become negative - // as some properties cannot be set to negative values. - if(n == 0 || n == 1){ return n; } - var p = .3; - var s = p / 4; - n = n - 1; - return -1 * Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p); - }, - - elasticOut: function(/* Decimal? */n){ - // summary: - // An easing function that elasticly snaps around the target value, - // near the end of the Animation - // - // description: - // An easing function that elasticly snaps around the target value, - // near the end of the Animation - // - // Use caution when the elasticity will cause values to become - // negative as some properties cannot be set to negative values. - if(n==0 || n == 1){ return n; } - var p = .3; - var s = p / 4; - return Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p) + 1; - }, - - elasticInOut: function(/* Decimal? */n){ - // summary: - // An easing function that elasticly snaps around the value, near - // the beginning and end of the Animation. - // - // description: - // An easing function that elasticly snaps around the value, near - // the beginning and end of the Animation. - // - // Use caution when the elasticity will cause values to become - // negative as some properties cannot be set to negative values. - if(n == 0) return 0; - n = n * 2; - if(n == 2) return 1; - var p = .3 * 1.5; - var s = p / 4; - if(n < 1){ - n -= 1; - return -.5 * (Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)); - } - n -= 1; - return .5 * (Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)) + 1; - }, - - bounceIn: function(/* Decimal? */n){ - // summary: - // An easing function that 'bounces' near the beginning of an Animation - return (1 - dojo.fx.easing.bounceOut(1 - n)); // Decimal - }, - - bounceOut: function(/* Decimal? */n){ - // summary: - // An easing function that 'bounces' near the end of an Animation - var s = 7.5625; - var p = 2.75; - var l; - if(n < (1 / p)){ - l = s * Math.pow(n, 2); - }else if(n < (2 / p)){ - n -= (1.5 / p); - l = s * Math.pow(n, 2) + .75; - }else if(n < (2.5 / p)){ - n -= (2.25 / p); - l = s * Math.pow(n, 2) + .9375; - }else{ - n -= (2.625 / p); - l = s * Math.pow(n, 2) + .984375; - } - return l; - }, - - bounceInOut: function(/* Decimal? */n){ - // summary: - // An easing function that 'bounces' at the beginning and end of the Animation - if(n < 0.5){ return dojo.fx.easing.bounceIn(n * 2) / 2; } - return (dojo.fx.easing.bounceOut(n * 2 - 1) / 2) + 0.5; // Decimal - } -}; - -} +//>>built +define("dojo/fx/easing",["../_base/lang"],function(_1){var _2={linear:function(n){return n;},quadIn:function(n){return Math.pow(n,2);},quadOut:function(n){return n*(n-2)*-1;},quadInOut:function(n){n=n*2;if(n<1){return Math.pow(n,2)/2;}return -1*((--n)*(n-2)-1)/2;},cubicIn:function(n){return Math.pow(n,3);},cubicOut:function(n){return Math.pow(n-1,3)+1;},cubicInOut:function(n){n=n*2;if(n<1){return Math.pow(n,3)/2;}n-=2;return (Math.pow(n,3)+2)/2;},quartIn:function(n){return Math.pow(n,4);},quartOut:function(n){return -1*(Math.pow(n-1,4)-1);},quartInOut:function(n){n=n*2;if(n<1){return Math.pow(n,4)/2;}n-=2;return -1/2*(Math.pow(n,4)-2);},quintIn:function(n){return Math.pow(n,5);},quintOut:function(n){return Math.pow(n-1,5)+1;},quintInOut:function(n){n=n*2;if(n<1){return Math.pow(n,5)/2;}n-=2;return (Math.pow(n,5)+2)/2;},sineIn:function(n){return -1*Math.cos(n*(Math.PI/2))+1;},sineOut:function(n){return Math.sin(n*(Math.PI/2));},sineInOut:function(n){return -1*(Math.cos(Math.PI*n)-1)/2;},expoIn:function(n){return (n==0)?0:Math.pow(2,10*(n-1));},expoOut:function(n){return (n==1)?1:(-1*Math.pow(2,-10*n)+1);},expoInOut:function(n){if(n==0){return 0;}if(n==1){return 1;}n=n*2;if(n<1){return Math.pow(2,10*(n-1))/2;}--n;return (-1*Math.pow(2,-10*n)+2)/2;},circIn:function(n){return -1*(Math.sqrt(1-Math.pow(n,2))-1);},circOut:function(n){n=n-1;return Math.sqrt(1-Math.pow(n,2));},circInOut:function(n){n=n*2;if(n<1){return -1/2*(Math.sqrt(1-Math.pow(n,2))-1);}n-=2;return 1/2*(Math.sqrt(1-Math.pow(n,2))+1);},backIn:function(n){var s=1.70158;return Math.pow(n,2)*((s+1)*n-s);},backOut:function(n){n=n-1;var s=1.70158;return Math.pow(n,2)*((s+1)*n+s)+1;},backInOut:function(n){var s=1.70158*1.525;n=n*2;if(n<1){return (Math.pow(n,2)*((s+1)*n-s))/2;}n-=2;return (Math.pow(n,2)*((s+1)*n+s)+2)/2;},elasticIn:function(n){if(n==0||n==1){return n;}var p=0.3;var s=p/4;n=n-1;return -1*Math.pow(2,10*n)*Math.sin((n-s)*(2*Math.PI)/p);},elasticOut:function(n){if(n==0||n==1){return n;}var p=0.3;var s=p/4;return Math.pow(2,-10*n)*Math.sin((n-s)*(2*Math.PI)/p)+1;},elasticInOut:function(n){if(n==0){return 0;}n=n*2;if(n==2){return 1;}var p=0.3*1.5;var s=p/4;if(n<1){n-=1;return -0.5*(Math.pow(2,10*n)*Math.sin((n-s)*(2*Math.PI)/p));}n-=1;return 0.5*(Math.pow(2,-10*n)*Math.sin((n-s)*(2*Math.PI)/p))+1;},bounceIn:function(n){return (1-_2.bounceOut(1-n));},bounceOut:function(n){var s=7.5625;var p=2.75;var l;if(n<(1/p)){l=s*Math.pow(n,2);}else{if(n<(2/p)){n-=(1.5/p);l=s*Math.pow(n,2)+0.75;}else{if(n<(2.5/p)){n-=(2.25/p);l=s*Math.pow(n,2)+0.9375;}else{n-=(2.625/p);l=s*Math.pow(n,2)+0.984375;}}}return l;},bounceInOut:function(n){if(n<0.5){return _2.bounceIn(n*2)/2;}return (_2.bounceOut(n*2-1)/2)+0.5;}};_1.setObject("dojo.fx.easing",_2);return _2;}); \ No newline at end of file -- cgit v1.2.3