From 0181c0110985cfd2659e81c8cc1ef5a2f73bc697 Mon Sep 17 00:00:00 2001 From: Andrew Dolgov Date: Tue, 14 Aug 2012 19:04:32 +0400 Subject: dojo: remove uncompressed files --- lib/dojo/fx/Toggler.js.uncompressed.js | 103 ------------ lib/dojo/fx/easing.js.uncompressed.js | 284 --------------------------------- 2 files changed, 387 deletions(-) delete mode 100644 lib/dojo/fx/Toggler.js.uncompressed.js delete mode 100644 lib/dojo/fx/easing.js.uncompressed.js (limited to 'lib/dojo/fx') diff --git a/lib/dojo/fx/Toggler.js.uncompressed.js b/lib/dojo/fx/Toggler.js.uncompressed.js deleted file mode 100644 index 3e4891af2..000000000 --- a/lib/dojo/fx/Toggler.js.uncompressed.js +++ /dev/null @@ -1,103 +0,0 @@ -define("dojo/fx/Toggler", ["../_base/lang","../_base/declare","../_base/fx", "../_base/connect"], - function(lang, declare, baseFx, connectUtil) { - // module: - // dojo/fx/Toggler - // summary: - // TODOC - -return declare("dojo.fx.Toggler", null, { - // summary: - // A simple `dojo.Animation` toggler API. - // - // description: - // class constructor for an animation toggler. It accepts a packed - // set of arguments about what type of animation to use in each - // direction, duration, etc. All available members are mixed into - // these animations from the constructor (for example, `node`, - // `showDuration`, `hideDuration`). - // - // example: - // | var t = new dojo.fx.Toggler({ - // | node: "nodeId", - // | showDuration: 500, - // | // hideDuration will default to "200" - // | showFunc: dojo.fx.wipeIn, - // | // hideFunc will default to "fadeOut" - // | }); - // | t.show(100); // delay showing for 100ms - // | // ...time passes... - // | t.hide(); - - // node: DomNode - // the node to target for the showing and hiding animations - node: null, - - // showFunc: Function - // The function that returns the `dojo.Animation` to show the node - showFunc: baseFx.fadeIn, - - // hideFunc: Function - // The function that returns the `dojo.Animation` to hide the node - hideFunc: baseFx.fadeOut, - - // showDuration: - // Time in milliseconds to run the show Animation - showDuration: 200, - - // hideDuration: - // Time in milliseconds to run the hide Animation - hideDuration: 200, - - // FIXME: need a policy for where the toggler should "be" the next - // time show/hide are called if we're stopped somewhere in the - // middle. - // FIXME: also would be nice to specify individual showArgs/hideArgs mixed into - // each animation individually. - // FIXME: also would be nice to have events from the animations exposed/bridged - - /*===== - _showArgs: null, - _showAnim: null, - - _hideArgs: null, - _hideAnim: null, - - _isShowing: false, - _isHiding: false, - =====*/ - - constructor: function(args){ - var _t = this; - - lang.mixin(_t, args); - _t.node = args.node; - _t._showArgs = lang.mixin({}, args); - _t._showArgs.node = _t.node; - _t._showArgs.duration = _t.showDuration; - _t.showAnim = _t.showFunc(_t._showArgs); - - _t._hideArgs = lang.mixin({}, args); - _t._hideArgs.node = _t.node; - _t._hideArgs.duration = _t.hideDuration; - _t.hideAnim = _t.hideFunc(_t._hideArgs); - - connectUtil.connect(_t.showAnim, "beforeBegin", lang.hitch(_t.hideAnim, "stop", true)); - connectUtil.connect(_t.hideAnim, "beforeBegin", lang.hitch(_t.showAnim, "stop", true)); - }, - - show: function(delay){ - // summary: Toggle the node to showing - // delay: Integer? - // Ammount of time to stall playing the show animation - return this.showAnim.play(delay || 0); - }, - - hide: function(delay){ - // summary: Toggle the node to hidden - // delay: Integer? - // Ammount of time to stall playing the hide animation - return this.hideAnim.play(delay || 0); - } -}); - -}); diff --git a/lib/dojo/fx/easing.js.uncompressed.js b/lib/dojo/fx/easing.js.uncompressed.js deleted file mode 100644 index 6663deb2b..000000000 --- a/lib/dojo/fx/easing.js.uncompressed.js +++ /dev/null @@ -1,284 +0,0 @@ -define("dojo/fx/easing", ["../_base/lang"], function(lang) { -// module: -// dojo/fx/easing -// summary: -// This module defines standard easing functions that are useful for animations. - -var easingFuncs = /*===== dojo.fx.easing= =====*/ { - // summary: - // Collection of easing functions to use beyond the default - // `dojo._defaultEasing` function. - // - // description: - // - // Easing functions are used to manipulate the iteration through - // an `dojo.Animation`s _Line. _Line being the properties of an Animation, - // and the easing function progresses through that Line determing - // how quickly (or slowly) it should go. Or more accurately: modify - // the value of the _Line based on the percentage of animation completed. - // - // All functions follow a simple naming convention of "ease type" + "when". - // If the name of the function ends in Out, the easing described appears - // towards the end of the animation. "In" means during the beginning, - // and InOut means both ranges of the Animation will applied, both - // beginning and end. - // - // One does not call the easing function directly, it must be passed to - // the `easing` property of an animation. - // - // example: - // | dojo.require("dojo.fx.easing"); - // | var anim = dojo.fadeOut({ - // | node: 'node', - // | duration: 2000, - // | // note there is no () - // | easing: dojo.fx.easing.quadIn - // | }).play(); - // - - linear: function(/* Decimal? */n){ - // summary: A linear easing function - return n; - }, - - quadIn: function(/* Decimal? */n){ - return Math.pow(n, 2); - }, - - quadOut: function(/* Decimal? */n){ - return n * (n - 2) * -1; - }, - - quadInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 2) / 2; } - return -1 * ((--n) * (n - 2) - 1) / 2; - }, - - cubicIn: function(/* Decimal? */n){ - return Math.pow(n, 3); - }, - - cubicOut: function(/* Decimal? */n){ - return Math.pow(n - 1, 3) + 1; - }, - - cubicInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 3) / 2; } - n -= 2; - return (Math.pow(n, 3) + 2) / 2; - }, - - quartIn: function(/* Decimal? */n){ - return Math.pow(n, 4); - }, - - quartOut: function(/* Decimal? */n){ - return -1 * (Math.pow(n - 1, 4) - 1); - }, - - quartInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 4) / 2; } - n -= 2; - return -1 / 2 * (Math.pow(n, 4) - 2); - }, - - quintIn: function(/* Decimal? */n){ - return Math.pow(n, 5); - }, - - quintOut: function(/* Decimal? */n){ - return Math.pow(n - 1, 5) + 1; - }, - - quintInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return Math.pow(n, 5) / 2; } - n -= 2; - return (Math.pow(n, 5) + 2) / 2; - }, - - sineIn: function(/* Decimal? */n){ - return -1 * Math.cos(n * (Math.PI / 2)) + 1; - }, - - sineOut: function(/* Decimal? */n){ - return Math.sin(n * (Math.PI / 2)); - }, - - sineInOut: function(/* Decimal? */n){ - return -1 * (Math.cos(Math.PI * n) - 1) / 2; - }, - - expoIn: function(/* Decimal? */n){ - return (n == 0) ? 0 : Math.pow(2, 10 * (n - 1)); - }, - - expoOut: function(/* Decimal? */n){ - return (n == 1) ? 1 : (-1 * Math.pow(2, -10 * n) + 1); - }, - - expoInOut: function(/* Decimal? */n){ - if(n == 0){ return 0; } - if(n == 1){ return 1; } - n = n * 2; - if(n < 1){ return Math.pow(2, 10 * (n - 1)) / 2; } - --n; - return (-1 * Math.pow(2, -10 * n) + 2) / 2; - }, - - circIn: function(/* Decimal? */n){ - return -1 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); - }, - - circOut: function(/* Decimal? */n){ - n = n - 1; - return Math.sqrt(1 - Math.pow(n, 2)); - }, - - circInOut: function(/* Decimal? */n){ - n = n * 2; - if(n < 1){ return -1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); } - n -= 2; - return 1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) + 1); - }, - - backIn: function(/* Decimal? */n){ - // summary: - // An easing function that starts away from the target, - // and quickly accelerates towards the end value. - // - // Use caution when the easing will cause values to become - // negative as some properties cannot be set to negative values. - var s = 1.70158; - return Math.pow(n, 2) * ((s + 1) * n - s); - }, - - backOut: function(/* Decimal? */n){ - // summary: - // An easing function that pops past the range briefly, and slowly comes back. - // - // description: - // An easing function that pops past the range briefly, and slowly comes back. - // - // Use caution when the easing will cause values to become negative as some - // properties cannot be set to negative values. - - n = n - 1; - var s = 1.70158; - return Math.pow(n, 2) * ((s + 1) * n + s) + 1; - }, - - backInOut: function(/* Decimal? */n){ - // summary: - // An easing function combining the effects of `backIn` and `backOut` - // - // description: - // An easing function combining the effects of `backIn` and `backOut`. - // Use caution when the easing will cause values to become negative - // as some properties cannot be set to negative values. - var s = 1.70158 * 1.525; - n = n * 2; - if(n < 1){ return (Math.pow(n, 2) * ((s + 1) * n - s)) / 2; } - n-=2; - return (Math.pow(n, 2) * ((s + 1) * n + s) + 2) / 2; - }, - - elasticIn: function(/* Decimal? */n){ - // summary: - // An easing function the elastically snaps from the start value - // - // description: - // An easing function the elastically snaps from the start value - // - // Use caution when the elasticity will cause values to become negative - // as some properties cannot be set to negative values. - if(n == 0 || n == 1){ return n; } - var p = .3; - var s = p / 4; - n = n - 1; - return -1 * Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p); - }, - - elasticOut: function(/* Decimal? */n){ - // summary: - // An easing function that elasticly snaps around the target value, - // near the end of the Animation - // - // description: - // An easing function that elasticly snaps around the target value, - // near the end of the Animation - // - // Use caution when the elasticity will cause values to become - // negative as some properties cannot be set to negative values. - if(n==0 || n == 1){ return n; } - var p = .3; - var s = p / 4; - return Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p) + 1; - }, - - elasticInOut: function(/* Decimal? */n){ - // summary: - // An easing function that elasticly snaps around the value, near - // the beginning and end of the Animation. - // - // description: - // An easing function that elasticly snaps around the value, near - // the beginning and end of the Animation. - // - // Use caution when the elasticity will cause values to become - // negative as some properties cannot be set to negative values. - if(n == 0) return 0; - n = n * 2; - if(n == 2) return 1; - var p = .3 * 1.5; - var s = p / 4; - if(n < 1){ - n -= 1; - return -.5 * (Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)); - } - n -= 1; - return .5 * (Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)) + 1; - }, - - bounceIn: function(/* Decimal? */n){ - // summary: - // An easing function that 'bounces' near the beginning of an Animation - return (1 - easingFuncs.bounceOut(1 - n)); // Decimal - }, - - bounceOut: function(/* Decimal? */n){ - // summary: - // An easing function that 'bounces' near the end of an Animation - var s = 7.5625; - var p = 2.75; - var l; - if(n < (1 / p)){ - l = s * Math.pow(n, 2); - }else if(n < (2 / p)){ - n -= (1.5 / p); - l = s * Math.pow(n, 2) + .75; - }else if(n < (2.5 / p)){ - n -= (2.25 / p); - l = s * Math.pow(n, 2) + .9375; - }else{ - n -= (2.625 / p); - l = s * Math.pow(n, 2) + .984375; - } - return l; - }, - - bounceInOut: function(/* Decimal? */n){ - // summary: - // An easing function that 'bounces' at the beginning and end of the Animation - if(n < 0.5){ return easingFuncs.bounceIn(n * 2) / 2; } - return (easingFuncs.bounceOut(n * 2 - 1) / 2) + 0.5; // Decimal - } -}; - -lang.setObject("dojo.fx.easing", easingFuncs); - -return easingFuncs; -}); -- cgit v1.2.3