From b8c1d622a77226b14fb307cfe3e0f4cea9e4268a Mon Sep 17 00:00:00 2001 From: Andrew Dolgov Date: Sat, 16 Jul 2022 16:30:46 +0300 Subject: add missing files for forked idiorm --- .../readability.php/test/test-pages/msn/expected.html | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'plugins/af_readability/vendor/fivefilters/readability.php/test/test-pages/msn') diff --git a/plugins/af_readability/vendor/fivefilters/readability.php/test/test-pages/msn/expected.html b/plugins/af_readability/vendor/fivefilters/readability.php/test/test-pages/msn/expected.html index 3ed4d696c..77570113d 100644 --- a/plugins/af_readability/vendor/fivefilters/readability.php/test/test-pages/msn/expected.html +++ b/plugins/af_readability/vendor/fivefilters/readability.php/test/test-pages/msn/expected.html @@ -1,7 +1,10 @@ -

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The name and basic idea might sound like one of those endless score attack games like "Temple Run," but that's not the case. "Super Mario Run" is divided into hand-crafted levels with a clear end-point like any other Mario game, meaning you're essentially getting the Mario experience for $10 without needing to control his movement.

$10 might seem like a bit much compared to the $0 people pay for most mobile games, but it's possible the game has $10 worth of levels to play in it. It's also not iPhone exclusive, but the Android version will launch at a later, currently unknown date.

To see "Super Mario Run" in action, check out the footage below:

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