summaryrefslogtreecommitdiff
path: root/lib/dijit/tree/dndSource.js.uncompressed.js
diff options
context:
space:
mode:
Diffstat (limited to 'lib/dijit/tree/dndSource.js.uncompressed.js')
-rw-r--r--lib/dijit/tree/dndSource.js.uncompressed.js564
1 files changed, 564 insertions, 0 deletions
diff --git a/lib/dijit/tree/dndSource.js.uncompressed.js b/lib/dijit/tree/dndSource.js.uncompressed.js
new file mode 100644
index 000000000..2cd1b07ca
--- /dev/null
+++ b/lib/dijit/tree/dndSource.js.uncompressed.js
@@ -0,0 +1,564 @@
+define("dijit/tree/dndSource", [
+ "dojo/_base/array", // array.forEach array.indexOf array.map
+ "dojo/_base/connect", // isCopyKey
+ "dojo/_base/declare", // declare
+ "dojo/dom-class", // domClass.add
+ "dojo/dom-geometry", // domGeometry.position
+ "dojo/_base/lang", // lang.mixin lang.hitch
+ "dojo/on", // subscribe
+ "dojo/touch",
+ "dojo/topic",
+ "dojo/dnd/Manager", // DNDManager.manager
+ "./_dndSelector"
+], function(array, connect, declare, domClass, domGeometry, lang, on, touch, topic, DNDManager, _dndSelector){
+
+// module:
+// dijit/tree/dndSource
+// summary:
+// Handles drag and drop operations (as a source or a target) for `dijit.Tree`
+
+/*=====
+var __Item = {
+ // summary:
+ // New item to be added to the Tree, like:
+ // id: Anything
+ id: "",
+ // name: String
+ name: ""
+};
+=====*/
+
+var dndSource = declare("dijit.tree.dndSource", _dndSelector, {
+ // summary:
+ // Handles drag and drop operations (as a source or a target) for `dijit.Tree`
+
+ // isSource: Boolean
+ // Can be used as a DnD source.
+ isSource: true,
+
+ // accept: String[]
+ // List of accepted types (text strings) for the Tree; defaults to
+ // ["text"]
+ accept: ["text", "treeNode"],
+
+ // copyOnly: [private] Boolean
+ // Copy items, if true, use a state of Ctrl key otherwise
+ copyOnly: false,
+
+ // dragThreshold: Number
+ // The move delay in pixels before detecting a drag; 5 by default
+ dragThreshold: 5,
+
+ // betweenThreshold: Integer
+ // Distance from upper/lower edge of node to allow drop to reorder nodes
+ betweenThreshold: 0,
+
+ // Flag used by Avatar.js to signal to generate text node when dragging
+ generateText: true,
+
+ constructor: function(/*dijit/Tree*/ tree, /*dijit/tree/dndSource*/ params){
+ // summary:
+ // a constructor of the Tree DnD Source
+ // tags:
+ // private
+ if(!params){ params = {}; }
+ lang.mixin(this, params);
+ var type = params.accept instanceof Array ? params.accept : ["text", "treeNode"];
+ this.accept = null;
+ if(type.length){
+ this.accept = {};
+ for(var i = 0; i < type.length; ++i){
+ this.accept[type[i]] = 1;
+ }
+ }
+
+ // class-specific variables
+ this.isDragging = false;
+ this.mouseDown = false;
+ this.targetAnchor = null; // DOMNode corresponding to the currently moused over TreeNode
+ this.targetBox = null; // coordinates of this.targetAnchor
+ this.dropPosition = ""; // whether mouse is over/after/before this.targetAnchor
+ this._lastX = 0;
+ this._lastY = 0;
+
+ // states
+ this.sourceState = "";
+ if(this.isSource){
+ domClass.add(this.node, "dojoDndSource");
+ }
+ this.targetState = "";
+ if(this.accept){
+ domClass.add(this.node, "dojoDndTarget");
+ }
+
+ // set up events
+ this.topics = [
+ topic.subscribe("/dnd/source/over", lang.hitch(this, "onDndSourceOver")),
+ topic.subscribe("/dnd/start", lang.hitch(this, "onDndStart")),
+ topic.subscribe("/dnd/drop", lang.hitch(this, "onDndDrop")),
+ topic.subscribe("/dnd/cancel", lang.hitch(this, "onDndCancel"))
+ ];
+ },
+
+ // methods
+ checkAcceptance: function(/*===== source, nodes =====*/){
+ // summary:
+ // Checks if the target can accept nodes from this source
+ // source: dijit/tree/dndSource
+ // The source which provides items
+ // nodes: DOMNode[]
+ // Array of DOM nodes corresponding to nodes being dropped, dijitTreeRow nodes if
+ // source is a dijit/Tree.
+ // tags:
+ // extension
+ return true; // Boolean
+ },
+
+ copyState: function(keyPressed){
+ // summary:
+ // Returns true, if we need to copy items, false to move.
+ // It is separated to be overwritten dynamically, if needed.
+ // keyPressed: Boolean
+ // The "copy" control key was pressed
+ // tags:
+ // protected
+ return this.copyOnly || keyPressed; // Boolean
+ },
+ destroy: function(){
+ // summary:
+ // Prepares the object to be garbage-collected.
+ this.inherited(arguments);
+ var h;
+ while(h = this.topics.pop()){ h.remove(); }
+ this.targetAnchor = null;
+ },
+
+ _onDragMouse: function(e, firstTime){
+ // summary:
+ // Helper method for processing onmousemove/onmouseover events while drag is in progress.
+ // Keeps track of current drop target.
+ // e: Event
+ // The mousemove event.
+ // firstTime: Boolean?
+ // If this flag is set, this is the first mouse move event of the drag, so call m.canDrop() etc.
+ // even if newTarget == null because the user quickly dragged a node in the Tree to a position
+ // over Tree.containerNode but not over any TreeNode (#7971)
+
+ var m = DNDManager.manager(),
+ oldTarget = this.targetAnchor, // the TreeNode corresponding to TreeNode mouse was previously over
+ newTarget = this.current, // TreeNode corresponding to TreeNode mouse is currently over
+ oldDropPosition = this.dropPosition; // the previous drop position (over/before/after)
+
+ // calculate if user is indicating to drop the dragged node before, after, or over
+ // (i.e., to become a child of) the target node
+ var newDropPosition = "Over";
+ if(newTarget && this.betweenThreshold > 0){
+ // If mouse is over a new TreeNode, then get new TreeNode's position and size
+ if(!this.targetBox || oldTarget != newTarget){
+ this.targetBox = domGeometry.position(newTarget.rowNode, true);
+ }
+ if((e.pageY - this.targetBox.y) <= this.betweenThreshold){
+ newDropPosition = "Before";
+ }else if((e.pageY - this.targetBox.y) >= (this.targetBox.h - this.betweenThreshold)){
+ newDropPosition = "After";
+ }
+ }
+
+ if(firstTime || newTarget != oldTarget || newDropPosition != oldDropPosition){
+ if(oldTarget){
+ this._removeItemClass(oldTarget.rowNode, oldDropPosition);
+ }
+ if(newTarget){
+ this._addItemClass(newTarget.rowNode, newDropPosition);
+ }
+
+ // Check if it's ok to drop the dragged node on/before/after the target node.
+ if(!newTarget){
+ m.canDrop(false);
+ }else if(newTarget == this.tree.rootNode && newDropPosition != "Over"){
+ // Can't drop before or after tree's root node; the dropped node would just disappear (at least visually)
+ m.canDrop(false);
+ }else{
+ // Guard against dropping onto yourself (TODO: guard against dropping onto your descendant, #7140)
+ var sameId = false;
+ if(m.source == this){
+ for(var dragId in this.selection){
+ var dragNode = this.selection[dragId];
+ if(dragNode.item === newTarget.item){
+ sameId = true;
+ break;
+ }
+ }
+ }
+ if(sameId){
+ m.canDrop(false);
+ }else if(this.checkItemAcceptance(newTarget.rowNode, m.source, newDropPosition.toLowerCase())
+ && !this._isParentChildDrop(m.source, newTarget.rowNode)){
+ m.canDrop(true);
+ }else{
+ m.canDrop(false);
+ }
+ }
+
+ this.targetAnchor = newTarget;
+ this.dropPosition = newDropPosition;
+ }
+ },
+
+ onMouseMove: function(e){
+ // summary:
+ // Called for any onmousemove/ontouchmove events over the Tree
+ // e: Event
+ // onmousemouse/ontouchmove event
+ // tags:
+ // private
+ if(this.isDragging && this.targetState == "Disabled"){ return; }
+ this.inherited(arguments);
+ var m = DNDManager.manager();
+ if(this.isDragging){
+ this._onDragMouse(e);
+ }else{
+ if(this.mouseDown && this.isSource &&
+ (Math.abs(e.pageX-this._lastX)>=this.dragThreshold || Math.abs(e.pageY-this._lastY)>=this.dragThreshold)){
+ var nodes = this.getSelectedTreeNodes();
+ if(nodes.length){
+ if(nodes.length > 1){
+ //filter out all selected items which has one of their ancestor selected as well
+ var seen = this.selection, i = 0, r = [], n, p;
+ nextitem: while((n = nodes[i++])){
+ for(p = n.getParent(); p && p !== this.tree; p = p.getParent()){
+ if(seen[p.id]){ //parent is already selected, skip this node
+ continue nextitem;
+ }
+ }
+ //this node does not have any ancestors selected, add it
+ r.push(n);
+ }
+ nodes = r;
+ }
+ nodes = array.map(nodes, function(n){return n.domNode});
+ m.startDrag(this, nodes, this.copyState(connect.isCopyKey(e)));
+ this._onDragMouse(e, true); // because this may be the only mousemove event we get before the drop
+ }
+ }
+ }
+ },
+
+ onMouseDown: function(e){
+ // summary:
+ // Event processor for onmousedown/ontouchstart
+ // e: Event
+ // onmousedown/ontouchend event
+ // tags:
+ // private
+ this.mouseDown = true;
+ this.mouseButton = e.button;
+ this._lastX = e.pageX;
+ this._lastY = e.pageY;
+ this.inherited(arguments);
+ },
+
+ onMouseUp: function(e){
+ // summary:
+ // Event processor for onmouseup/ontouchend
+ // e: Event
+ // onmouseup/ontouchend event
+ // tags:
+ // private
+ if(this.mouseDown){
+ this.mouseDown = false;
+ this.inherited(arguments);
+ }
+ },
+
+ onMouseOut: function(){
+ // summary:
+ // Event processor for when mouse is moved away from a TreeNode
+ // tags:
+ // private
+ this.inherited(arguments);
+ this._unmarkTargetAnchor();
+ },
+
+ checkItemAcceptance: function(/*===== target, source, position =====*/){
+ // summary:
+ // Stub function to be overridden if one wants to check for the ability to drop at the node/item level
+ // description:
+ // In the base case, this is called to check if target can become a child of source.
+ // When betweenThreshold is set, position="before" or "after" means that we
+ // are asking if the source node can be dropped before/after the target node.
+ // target: DOMNode
+ // The dijitTreeRoot DOM node inside of the TreeNode that we are dropping on to
+ // Use dijit.getEnclosingWidget(target) to get the TreeNode.
+ // source: dijit/tree/dndSource
+ // The (set of) nodes we are dropping
+ // position: String
+ // "over", "before", or "after"
+ // tags:
+ // extension
+ return true;
+ },
+
+ // topic event processors
+ onDndSourceOver: function(source){
+ // summary:
+ // Topic event processor for /dnd/source/over, called when detected a current source.
+ // source: Object
+ // The dijit/tree/dndSource / dojo/dnd/Source which has the mouse over it
+ // tags:
+ // private
+ if(this != source){
+ this.mouseDown = false;
+ this._unmarkTargetAnchor();
+ }else if(this.isDragging){
+ var m = DNDManager.manager();
+ m.canDrop(false);
+ }
+ },
+ onDndStart: function(source, nodes, copy){
+ // summary:
+ // Topic event processor for /dnd/start, called to initiate the DnD operation
+ // source: Object
+ // The dijit/tree/dndSource / dojo/dnd/Source which is providing the items
+ // nodes: DomNode[]
+ // The list of transferred items, dndTreeNode nodes if dragging from a Tree
+ // copy: Boolean
+ // Copy items, if true, move items otherwise
+ // tags:
+ // private
+
+ if(this.isSource){
+ this._changeState("Source", this == source ? (copy ? "Copied" : "Moved") : "");
+ }
+ var accepted = this.checkAcceptance(source, nodes);
+
+ this._changeState("Target", accepted ? "" : "Disabled");
+
+ if(this == source){
+ DNDManager.manager().overSource(this);
+ }
+
+ this.isDragging = true;
+ },
+
+ itemCreator: function(nodes /*===== , target, source =====*/){
+ // summary:
+ // Returns objects passed to `Tree.model.newItem()` based on DnD nodes
+ // dropped onto the tree. Developer must override this method to enable
+ // dropping from external sources onto this Tree, unless the Tree.model's items
+ // happen to look like {id: 123, name: "Apple" } with no other attributes.
+ // description:
+ // For each node in nodes[], which came from source, create a hash of name/value
+ // pairs to be passed to Tree.model.newItem(). Returns array of those hashes.
+ // nodes: DomNode[]
+ // target: DomNode
+ // source: dojo/dnd/Source
+ // returns: __Item[]
+ // Array of name/value hashes for each new item to be added to the Tree
+ // tags:
+ // extension
+
+ // TODO: for 2.0 refactor so itemCreator() is called once per drag node, and
+ // make signature itemCreator(sourceItem, node, target) (or similar).
+
+ return array.map(nodes, function(node){
+ return {
+ "id": node.id,
+ "name": node.textContent || node.innerText || ""
+ };
+ }); // Object[]
+ },
+
+ onDndDrop: function(source, nodes, copy){
+ // summary:
+ // Topic event processor for /dnd/drop, called to finish the DnD operation.
+ // description:
+ // Updates data store items according to where node was dragged from and dropped
+ // to. The tree will then respond to those data store updates and redraw itself.
+ // source: Object
+ // The dijit/tree/dndSource / dojo/dnd/Source which is providing the items
+ // nodes: DomNode[]
+ // The list of transferred items, dndTreeNode nodes if dragging from a Tree
+ // copy: Boolean
+ // Copy items, if true, move items otherwise
+ // tags:
+ // protected
+ if(this.containerState == "Over"){
+ var tree = this.tree,
+ model = tree.model,
+ target = this.targetAnchor;
+
+ this.isDragging = false;
+
+ // Compute the new parent item
+ var newParentItem;
+ var insertIndex;
+ var before; // drop source before (aka previous sibling) of target
+ newParentItem = (target && target.item) || tree.item;
+ if(this.dropPosition == "Before" || this.dropPosition == "After"){
+ // TODO: if there is no parent item then disallow the drop.
+ // Actually this should be checked during onMouseMove too, to make the drag icon red.
+ newParentItem = (target.getParent() && target.getParent().item) || tree.item;
+ // Compute the insert index for reordering
+ insertIndex = target.getIndexInParent();
+ if(this.dropPosition == "After"){
+ insertIndex = target.getIndexInParent() + 1;
+ before = target.getNextSibling() && target.getNextSibling().item;
+ }else{
+ before = target.item;
+ }
+ }else{
+ newParentItem = (target && target.item) || tree.item;
+ }
+
+ // If necessary, use this variable to hold array of hashes to pass to model.newItem()
+ // (one entry in the array for each dragged node).
+ var newItemsParams;
+
+ array.forEach(nodes, function(node, idx){
+ // dojo/dnd/Item representing the thing being dropped.
+ // Don't confuse the use of item here (meaning a DnD item) with the
+ // uses below where item means dojo.data item.
+ var sourceItem = source.getItem(node.id);
+
+ // Information that's available if the source is another Tree
+ // (possibly but not necessarily this tree, possibly but not
+ // necessarily the same model as this Tree)
+ if(array.indexOf(sourceItem.type, "treeNode") != -1){
+ var childTreeNode = sourceItem.data,
+ childItem = childTreeNode.item,
+ oldParentItem = childTreeNode.getParent().item;
+ }
+
+ if(source == this){
+ // This is a node from my own tree, and we are moving it, not copying.
+ // Remove item from old parent's children attribute.
+ // TODO: dijit/tree/dndSelector should implement deleteSelectedNodes()
+ // and this code should go there.
+
+ if(typeof insertIndex == "number"){
+ if(newParentItem == oldParentItem && childTreeNode.getIndexInParent() < insertIndex){
+ insertIndex -= 1;
+ }
+ }
+ model.pasteItem(childItem, oldParentItem, newParentItem, copy, insertIndex, before);
+ }else if(model.isItem(childItem)){
+ // Item from same model
+ // (maybe we should only do this branch if the source is a tree?)
+ model.pasteItem(childItem, oldParentItem, newParentItem, copy, insertIndex, before);
+ }else{
+ // Get the hash to pass to model.newItem(). A single call to
+ // itemCreator() returns an array of hashes, one for each drag source node.
+ if(!newItemsParams){
+ newItemsParams = this.itemCreator(nodes, target.rowNode, source);
+ }
+
+ // Create new item in the tree, based on the drag source.
+ model.newItem(newItemsParams[idx], newParentItem, insertIndex, before);
+ }
+ }, this);
+
+ // Expand the target node (if it's currently collapsed) so the user can see
+ // where their node was dropped. In particular since that node is still selected.
+ this.tree._expandNode(target);
+ }
+ this.onDndCancel();
+ },
+
+ onDndCancel: function(){
+ // summary:
+ // Topic event processor for /dnd/cancel, called to cancel the DnD operation
+ // tags:
+ // private
+ this._unmarkTargetAnchor();
+ this.isDragging = false;
+ this.mouseDown = false;
+ delete this.mouseButton;
+ this._changeState("Source", "");
+ this._changeState("Target", "");
+ },
+
+ // When focus moves in/out of the entire Tree
+ onOverEvent: function(){
+ // summary:
+ // This method is called when mouse is moved over our container (like onmouseenter)
+ // tags:
+ // private
+ this.inherited(arguments);
+ DNDManager.manager().overSource(this);
+ },
+ onOutEvent: function(){
+ // summary:
+ // This method is called when mouse is moved out of our container (like onmouseleave)
+ // tags:
+ // private
+ this._unmarkTargetAnchor();
+ var m = DNDManager.manager();
+ if(this.isDragging){
+ m.canDrop(false);
+ }
+ m.outSource(this);
+
+ this.inherited(arguments);
+ },
+
+ _isParentChildDrop: function(source, targetRow){
+ // summary:
+ // Checks whether the dragged items are parent rows in the tree which are being
+ // dragged into their own children.
+ //
+ // source:
+ // The DragSource object.
+ //
+ // targetRow:
+ // The tree row onto which the dragged nodes are being dropped.
+ //
+ // tags:
+ // private
+
+ // If the dragged object is not coming from the tree this widget belongs to,
+ // it cannot be invalid.
+ if(!source.tree || source.tree != this.tree){
+ return false;
+ }
+
+
+ var root = source.tree.domNode;
+ var ids = source.selection;
+
+ var node = targetRow.parentNode;
+
+ // Iterate up the DOM hierarchy from the target drop row,
+ // checking of any of the dragged nodes have the same ID.
+ while(node != root && !ids[node.id]){
+ node = node.parentNode;
+ }
+
+ return node.id && ids[node.id];
+ },
+
+ _unmarkTargetAnchor: function(){
+ // summary:
+ // Removes hover class of the current target anchor
+ // tags:
+ // private
+ if(!this.targetAnchor){ return; }
+ this._removeItemClass(this.targetAnchor.rowNode, this.dropPosition);
+ this.targetAnchor = null;
+ this.targetBox = null;
+ this.dropPosition = null;
+ },
+
+ _markDndStatus: function(copy){
+ // summary:
+ // Changes source's state based on "copy" status
+ this._changeState("Source", copy ? "Copied" : "Moved");
+ }
+});
+
+/*=====
+dndSource.__Item = __Item;
+=====*/
+
+return dndSource;
+});