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authorAndrew Dolgov <[email protected]>2013-04-02 20:06:16 +0400
committerAndrew Dolgov <[email protected]>2013-04-02 20:06:16 +0400
commit870334be3f58507c05bfc72f3edbe5db10af4caf (patch)
tree441e1c41780eb75d422025cabea17724e2cc4a79 /lib/dojo/dnd
parent7caa48fe6a3a37bd08f846f90e407ef31171f12c (diff)
remove dojo uncompressed files
Diffstat (limited to 'lib/dojo/dnd')
-rw-r--r--lib/dojo/dnd/AutoSource.js.uncompressed.js12
-rw-r--r--lib/dojo/dnd/Avatar.js.uncompressed.js122
-rw-r--r--lib/dojo/dnd/Container.js.uncompressed.js456
-rw-r--r--lib/dojo/dnd/Manager.js.uncompressed.js223
-rw-r--r--lib/dojo/dnd/Moveable.js.uncompressed.js185
-rw-r--r--lib/dojo/dnd/Mover.js.uncompressed.js124
-rw-r--r--lib/dojo/dnd/Selector.js.uncompressed.js331
-rw-r--r--lib/dojo/dnd/Source.js.uncompressed.js506
-rw-r--r--lib/dojo/dnd/Target.js.uncompressed.js13
-rw-r--r--lib/dojo/dnd/TimedMoveable.js.uncompressed.js64
-rw-r--r--lib/dojo/dnd/autoscroll.js.uncompressed.js149
-rw-r--r--lib/dojo/dnd/common.js.uncompressed.js42
-rw-r--r--lib/dojo/dnd/move.js.uncompressed.js147
13 files changed, 0 insertions, 2374 deletions
diff --git a/lib/dojo/dnd/AutoSource.js.uncompressed.js b/lib/dojo/dnd/AutoSource.js.uncompressed.js
deleted file mode 100644
index 2acf01313..000000000
--- a/lib/dojo/dnd/AutoSource.js.uncompressed.js
+++ /dev/null
@@ -1,12 +0,0 @@
-define("dojo/dnd/AutoSource", ["../_base/declare", "./Source"], function(declare, Source){
- return declare("dojo.dnd.AutoSource", Source, {
- // summary:
- // a source that syncs its DnD nodes by default
-
- constructor: function(/*===== node, params =====*/){
- // summary:
- // constructor of the AutoSource --- see the Source constructor for details
- this.autoSync = true;
- }
- });
-});
diff --git a/lib/dojo/dnd/Avatar.js.uncompressed.js b/lib/dojo/dnd/Avatar.js.uncompressed.js
deleted file mode 100644
index 4ec4f6873..000000000
--- a/lib/dojo/dnd/Avatar.js.uncompressed.js
+++ /dev/null
@@ -1,122 +0,0 @@
-define("dojo/dnd/Avatar", [
- "../_base/declare",
- "../_base/window",
- "../dom",
- "../dom-attr",
- "../dom-class",
- "../dom-construct",
- "../hccss",
- "../query"
-], function(declare, win, dom, domAttr, domClass, domConstruct, has, query){
-
-// module:
-// dojo/dnd/Avatar
-
-return declare("dojo.dnd.Avatar", null, {
- // summary:
- // Object that represents transferred DnD items visually
- // manager: Object
- // a DnD manager object
-
- constructor: function(manager){
- this.manager = manager;
- this.construct();
- },
-
- // methods
- construct: function(){
- // summary:
- // constructor function;
- // it is separate so it can be (dynamically) overwritten in case of need
-
- var a = domConstruct.create("table", {
- "class": "dojoDndAvatar",
- style: {
- position: "absolute",
- zIndex: "1999",
- margin: "0px"
- }
- }),
- source = this.manager.source, node,
- b = domConstruct.create("tbody", null, a),
- tr = domConstruct.create("tr", null, b),
- td = domConstruct.create("td", null, tr),
- k = Math.min(5, this.manager.nodes.length), i = 0;
-
- if(has("highcontrast")){
- domConstruct.create("span", {
- id : "a11yIcon",
- innerHTML : this.manager.copy ? '+' : "<"
- }, td)
- }
- domConstruct.create("span", {
- innerHTML: source.generateText ? this._generateText() : ""
- }, td);
-
- // we have to set the opacity on IE only after the node is live
- domAttr.set(tr, {
- "class": "dojoDndAvatarHeader",
- style: {opacity: 0.9}
- });
- for(; i < k; ++i){
- if(source.creator){
- // create an avatar representation of the node
- node = source._normalizedCreator(source.getItem(this.manager.nodes[i].id).data, "avatar").node;
- }else{
- // or just clone the node and hope it works
- node = this.manager.nodes[i].cloneNode(true);
- if(node.tagName.toLowerCase() == "tr"){
- // insert extra table nodes
- var table = domConstruct.create("table"),
- tbody = domConstruct.create("tbody", null, table);
- tbody.appendChild(node);
- node = table;
- }
- }
- node.id = "";
- tr = domConstruct.create("tr", null, b);
- td = domConstruct.create("td", null, tr);
- td.appendChild(node);
- domAttr.set(tr, {
- "class": "dojoDndAvatarItem",
- style: {opacity: (9 - i) / 10}
- });
- }
- this.node = a;
- },
- destroy: function(){
- // summary:
- // destructor for the avatar; called to remove all references so it can be garbage-collected
- domConstruct.destroy(this.node);
- this.node = false;
- },
- update: function(){
- // summary:
- // updates the avatar to reflect the current DnD state
- domClass.toggle(this.node, "dojoDndAvatarCanDrop", this.manager.canDropFlag);
- if(has("highcontrast")){
- var icon = dom.byId("a11yIcon");
- var text = '+'; // assume canDrop && copy
- if (this.manager.canDropFlag && !this.manager.copy){
- text = '< '; // canDrop && move
- }else if (!this.manager.canDropFlag && !this.manager.copy){
- text = "o"; //!canDrop && move
- }else if(!this.manager.canDropFlag){
- text = 'x'; // !canDrop && copy
- }
- icon.innerHTML=text;
- }
- // replace text
- query(("tr.dojoDndAvatarHeader td span" +(has("highcontrast") ? " span" : "")), this.node).forEach(
- function(node){
- node.innerHTML = this.manager.source.generateText ? this._generateText() : "";
- }, this);
- },
- _generateText: function(){
- // summary:
- // generates a proper text to reflect copying or moving of items
- return this.manager.nodes.length.toString();
- }
-});
-
-});
diff --git a/lib/dojo/dnd/Container.js.uncompressed.js b/lib/dojo/dnd/Container.js.uncompressed.js
deleted file mode 100644
index 60671c93d..000000000
--- a/lib/dojo/dnd/Container.js.uncompressed.js
+++ /dev/null
@@ -1,456 +0,0 @@
-define("dojo/dnd/Container", [
- "../_base/array",
- "../_base/declare",
- "../_base/event",
- "../_base/kernel",
- "../_base/lang",
- "../_base/window",
- "../dom",
- "../dom-class",
- "../dom-construct",
- "../Evented",
- "../has",
- "../on",
- "../query",
- "../ready",
- "../touch",
- "./common"
-], function(
- array, declare, event, kernel, lang, win,
- dom, domClass, domConstruct, Evented, has, on, query, ready, touch, dnd){
-
-// module:
-// dojo/dnd/Container
-
-/*
- Container states:
- "" - normal state
- "Over" - mouse over a container
- Container item states:
- "" - normal state
- "Over" - mouse over a container item
-*/
-
-
-
-var Container = declare("dojo.dnd.Container", Evented, {
- // summary:
- // a Container object, which knows when mouse hovers over it,
- // and over which element it hovers
-
- // object attributes (for markup)
- skipForm: false,
- // allowNested: Boolean
- // Indicates whether to allow dnd item nodes to be nested within other elements.
- // By default this is false, indicating that only direct children of the container can
- // be draggable dnd item nodes
- allowNested: false,
- /*=====
- // current: DomNode
- // The DOM node the mouse is currently hovered over
- current: null,
-
- // map: Hash<String, Container.Item>
- // Map from an item's id (which is also the DOMNode's id) to
- // the dojo/dnd/Container.Item itself.
- map: {},
- =====*/
-
- constructor: function(node, params){
- // summary:
- // a constructor of the Container
- // node: Node
- // node or node's id to build the container on
- // params: Container.__ContainerArgs
- // a dictionary of parameters
- this.node = dom.byId(node);
- if(!params){ params = {}; }
- this.creator = params.creator || null;
- this.skipForm = params.skipForm;
- this.parent = params.dropParent && dom.byId(params.dropParent);
-
- // class-specific variables
- this.map = {};
- this.current = null;
-
- // states
- this.containerState = "";
- domClass.add(this.node, "dojoDndContainer");
-
- // mark up children
- if(!(params && params._skipStartup)){
- this.startup();
- }
-
- // set up events
- this.events = [
- on(this.node, touch.over, lang.hitch(this, "onMouseOver")),
- on(this.node, touch.out, lang.hitch(this, "onMouseOut")),
- // cancel text selection and text dragging
- on(this.node, "dragstart", lang.hitch(this, "onSelectStart")),
- on(this.node, "selectstart", lang.hitch(this, "onSelectStart"))
- ];
- },
-
- // object attributes (for markup)
- creator: function(){
- // summary:
- // creator function, dummy at the moment
- },
-
- // abstract access to the map
- getItem: function(/*String*/ key){
- // summary:
- // returns a data item by its key (id)
- return this.map[key]; // Container.Item
- },
- setItem: function(/*String*/ key, /*Container.Item*/ data){
- // summary:
- // associates a data item with its key (id)
- this.map[key] = data;
- },
- delItem: function(/*String*/ key){
- // summary:
- // removes a data item from the map by its key (id)
- delete this.map[key];
- },
- forInItems: function(/*Function*/ f, /*Object?*/ o){
- // summary:
- // iterates over a data map skipping members that
- // are present in the empty object (IE and/or 3rd-party libraries).
- o = o || kernel.global;
- var m = this.map, e = dnd._empty;
- for(var i in m){
- if(i in e){ continue; }
- f.call(o, m[i], i, this);
- }
- return o; // Object
- },
- clearItems: function(){
- // summary:
- // removes all data items from the map
- this.map = {};
- },
-
- // methods
- getAllNodes: function(){
- // summary:
- // returns a list (an array) of all valid child nodes
- return query((this.allowNested ? "" : "> ") + ".dojoDndItem", this.parent); // NodeList
- },
- sync: function(){
- // summary:
- // sync up the node list with the data map
- var map = {};
- this.getAllNodes().forEach(function(node){
- if(node.id){
- var item = this.getItem(node.id);
- if(item){
- map[node.id] = item;
- return;
- }
- }else{
- node.id = dnd.getUniqueId();
- }
- var type = node.getAttribute("dndType"),
- data = node.getAttribute("dndData");
- map[node.id] = {
- data: data || node.innerHTML,
- type: type ? type.split(/\s*,\s*/) : ["text"]
- };
- }, this);
- this.map = map;
- return this; // self
- },
- insertNodes: function(data, before, anchor){
- // summary:
- // inserts an array of new nodes before/after an anchor node
- // data: Array
- // a list of data items, which should be processed by the creator function
- // before: Boolean
- // insert before the anchor, if true, and after the anchor otherwise
- // anchor: Node
- // the anchor node to be used as a point of insertion
- if(!this.parent.firstChild){
- anchor = null;
- }else if(before){
- if(!anchor){
- anchor = this.parent.firstChild;
- }
- }else{
- if(anchor){
- anchor = anchor.nextSibling;
- }
- }
- var i, t;
- if(anchor){
- for(i = 0; i < data.length; ++i){
- t = this._normalizedCreator(data[i]);
- this.setItem(t.node.id, {data: t.data, type: t.type});
- anchor.parentNode.insertBefore(t.node, anchor);
- }
- }else{
- for(i = 0; i < data.length; ++i){
- t = this._normalizedCreator(data[i]);
- this.setItem(t.node.id, {data: t.data, type: t.type});
- this.parent.appendChild(t.node);
- }
- }
- return this; // self
- },
- destroy: function(){
- // summary:
- // prepares this object to be garbage-collected
- array.forEach(this.events, function(handle){ handle.remove(); });
- this.clearItems();
- this.node = this.parent = this.current = null;
- },
-
- // markup methods
- markupFactory: function(params, node, Ctor){
- params._skipStartup = true;
- return new Ctor(node, params);
- },
- startup: function(){
- // summary:
- // collects valid child items and populate the map
-
- // set up the real parent node
- if(!this.parent){
- // use the standard algorithm, if not assigned
- this.parent = this.node;
- if(this.parent.tagName.toLowerCase() == "table"){
- var c = this.parent.getElementsByTagName("tbody");
- if(c && c.length){ this.parent = c[0]; }
- }
- }
- this.defaultCreator = dnd._defaultCreator(this.parent);
-
- // process specially marked children
- this.sync();
- },
-
- // mouse events
- onMouseOver: function(e){
- // summary:
- // event processor for onmouseover or touch, to mark that element as the current element
- // e: Event
- // mouse event
- var n = e.relatedTarget;
- while(n){
- if(n == this.node){ break; }
- try{
- n = n.parentNode;
- }catch(x){
- n = null;
- }
- }
- if(!n){
- this._changeState("Container", "Over");
- this.onOverEvent();
- }
- n = this._getChildByEvent(e);
- if(this.current == n){ return; }
- if(this.current){ this._removeItemClass(this.current, "Over"); }
- if(n){ this._addItemClass(n, "Over"); }
- this.current = n;
- },
- onMouseOut: function(e){
- // summary:
- // event processor for onmouseout
- // e: Event
- // mouse event
- for(var n = e.relatedTarget; n;){
- if(n == this.node){ return; }
- try{
- n = n.parentNode;
- }catch(x){
- n = null;
- }
- }
- if(this.current){
- this._removeItemClass(this.current, "Over");
- this.current = null;
- }
- this._changeState("Container", "");
- this.onOutEvent();
- },
- onSelectStart: function(e){
- // summary:
- // event processor for onselectevent and ondragevent
- // e: Event
- // mouse event
- if(!this.skipForm || !dnd.isFormElement(e)){
- event.stop(e);
- }
- },
-
- // utilities
- onOverEvent: function(){
- // summary:
- // this function is called once, when mouse is over our container
- },
- onOutEvent: function(){
- // summary:
- // this function is called once, when mouse is out of our container
- },
- _changeState: function(type, newState){
- // summary:
- // changes a named state to new state value
- // type: String
- // a name of the state to change
- // newState: String
- // new state
- var prefix = "dojoDnd" + type;
- var state = type.toLowerCase() + "State";
- //domClass.replace(this.node, prefix + newState, prefix + this[state]);
- domClass.replace(this.node, prefix + newState, prefix + this[state]);
- this[state] = newState;
- },
- _addItemClass: function(node, type){
- // summary:
- // adds a class with prefix "dojoDndItem"
- // node: Node
- // a node
- // type: String
- // a variable suffix for a class name
- domClass.add(node, "dojoDndItem" + type);
- },
- _removeItemClass: function(node, type){
- // summary:
- // removes a class with prefix "dojoDndItem"
- // node: Node
- // a node
- // type: String
- // a variable suffix for a class name
- domClass.remove(node, "dojoDndItem" + type);
- },
- _getChildByEvent: function(e){
- // summary:
- // gets a child, which is under the mouse at the moment, or null
- // e: Event
- // a mouse event
- var node = e.target;
- if(node){
- for(var parent = node.parentNode; parent; node = parent, parent = node.parentNode){
- if((parent == this.parent || this.allowNested) && domClass.contains(node, "dojoDndItem")){ return node; }
- }
- }
- return null;
- },
- _normalizedCreator: function(/*Container.Item*/ item, /*String*/ hint){
- // summary:
- // adds all necessary data to the output of the user-supplied creator function
- var t = (this.creator || this.defaultCreator).call(this, item, hint);
- if(!lang.isArray(t.type)){ t.type = ["text"]; }
- if(!t.node.id){ t.node.id = dnd.getUniqueId(); }
- domClass.add(t.node, "dojoDndItem");
- return t;
- }
-});
-
-dnd._createNode = function(tag){
- // summary:
- // returns a function, which creates an element of given tag
- // (SPAN by default) and sets its innerHTML to given text
- // tag: String
- // a tag name or empty for SPAN
- if(!tag){ return dnd._createSpan; }
- return function(text){ // Function
- return domConstruct.create(tag, {innerHTML: text}); // Node
- };
-};
-
-dnd._createTrTd = function(text){
- // summary:
- // creates a TR/TD structure with given text as an innerHTML of TD
- // text: String
- // a text for TD
- var tr = domConstruct.create("tr");
- domConstruct.create("td", {innerHTML: text}, tr);
- return tr; // Node
-};
-
-dnd._createSpan = function(text){
- // summary:
- // creates a SPAN element with given text as its innerHTML
- // text: String
- // a text for SPAN
- return domConstruct.create("span", {innerHTML: text}); // Node
-};
-
-// dnd._defaultCreatorNodes: Object
-// a dictionary that maps container tag names to child tag names
-dnd._defaultCreatorNodes = {ul: "li", ol: "li", div: "div", p: "div"};
-
-dnd._defaultCreator = function(node){
- // summary:
- // takes a parent node, and returns an appropriate creator function
- // node: Node
- // a container node
- var tag = node.tagName.toLowerCase();
- var c = tag == "tbody" || tag == "thead" ? dnd._createTrTd :
- dnd._createNode(dnd._defaultCreatorNodes[tag]);
- return function(item, hint){ // Function
- var isObj = item && lang.isObject(item), data, type, n;
- if(isObj && item.tagName && item.nodeType && item.getAttribute){
- // process a DOM node
- data = item.getAttribute("dndData") || item.innerHTML;
- type = item.getAttribute("dndType");
- type = type ? type.split(/\s*,\s*/) : ["text"];
- n = item; // this node is going to be moved rather than copied
- }else{
- // process a DnD item object or a string
- data = (isObj && item.data) ? item.data : item;
- type = (isObj && item.type) ? item.type : ["text"];
- n = (hint == "avatar" ? dnd._createSpan : c)(String(data));
- }
- if(!n.id){
- n.id = dnd.getUniqueId();
- }
- return {node: n, data: data, type: type};
- };
-};
-
-/*=====
-Container.__ContainerArgs = declare([], {
- creator: function(){
- // summary:
- // a creator function, which takes a data item, and returns an object like that:
- // {node: newNode, data: usedData, type: arrayOfStrings}
- },
-
- // skipForm: Boolean
- // don't start the drag operation, if clicked on form elements
- skipForm: false,
-
- // dropParent: Node||String
- // node or node's id to use as the parent node for dropped items
- // (must be underneath the 'node' parameter in the DOM)
- dropParent: null,
-
- // _skipStartup: Boolean
- // skip startup(), which collects children, for deferred initialization
- // (this is used in the markup mode)
- _skipStartup: false
-});
-
-Container.Item = function(){
- // summary:
- // Represents (one of) the source node(s) being dragged.
- // Contains (at least) the "type" and "data" attributes.
- // type: String[]
- // Type(s) of this item, by default this is ["text"]
- // data: Object
- // Logical representation of the object being dragged.
- // If the drag object's type is "text" then data is a String,
- // if it's another type then data could be a different Object,
- // perhaps a name/value hash.
-
- this.type = type;
- this.data = data;
-};
-=====*/
-
-return Container;
-});
diff --git a/lib/dojo/dnd/Manager.js.uncompressed.js b/lib/dojo/dnd/Manager.js.uncompressed.js
deleted file mode 100644
index 4b6a12acd..000000000
--- a/lib/dojo/dnd/Manager.js.uncompressed.js
+++ /dev/null
@@ -1,223 +0,0 @@
-define("dojo/dnd/Manager", [
- "../_base/array", "../_base/declare", "../_base/event", "../_base/lang", "../_base/window",
- "../dom-class", "../Evented", "../has", "../keys", "../on", "../topic", "../touch",
- "./common", "./autoscroll", "./Avatar"
-], function(array, declare, event, lang, win, domClass, Evented, has, keys, on, topic, touch,
- dnd, autoscroll, Avatar){
-
-// module:
-// dojo/dnd/Manager
-
-var Manager = declare("dojo.dnd.Manager", [Evented], {
- // summary:
- // the manager of DnD operations (usually a singleton)
- constructor: function(){
- this.avatar = null;
- this.source = null;
- this.nodes = [];
- this.copy = true;
- this.target = null;
- this.canDropFlag = false;
- this.events = [];
- },
-
- // avatar's offset from the mouse
- OFFSET_X: has("touch") ? 0 : 16,
- OFFSET_Y: has("touch") ? -64 : 16,
-
- // methods
- overSource: function(source){
- // summary:
- // called when a source detected a mouse-over condition
- // source: Object
- // the reporter
- if(this.avatar){
- this.target = (source && source.targetState != "Disabled") ? source : null;
- this.canDropFlag = Boolean(this.target);
- this.avatar.update();
- }
- topic.publish("/dnd/source/over", source);
- },
- outSource: function(source){
- // summary:
- // called when a source detected a mouse-out condition
- // source: Object
- // the reporter
- if(this.avatar){
- if(this.target == source){
- this.target = null;
- this.canDropFlag = false;
- this.avatar.update();
- topic.publish("/dnd/source/over", null);
- }
- }else{
- topic.publish("/dnd/source/over", null);
- }
- },
- startDrag: function(source, nodes, copy){
- // summary:
- // called to initiate the DnD operation
- // source: Object
- // the source which provides items
- // nodes: Array
- // the list of transferred items
- // copy: Boolean
- // copy items, if true, move items otherwise
-
- // Tell autoscroll that a drag is starting
- autoscroll.autoScrollStart(win.doc);
-
- this.source = source;
- this.nodes = nodes;
- this.copy = Boolean(copy); // normalizing to true boolean
- this.avatar = this.makeAvatar();
- win.body().appendChild(this.avatar.node);
- topic.publish("/dnd/start", source, nodes, this.copy);
- this.events = [
- on(win.doc, touch.move, lang.hitch(this, "onMouseMove")),
- on(win.doc, touch.release, lang.hitch(this, "onMouseUp")),
- on(win.doc, "keydown", lang.hitch(this, "onKeyDown")),
- on(win.doc, "keyup", lang.hitch(this, "onKeyUp")),
- // cancel text selection and text dragging
- on(win.doc, "dragstart", event.stop),
- on(win.body(), "selectstart", event.stop)
- ];
- var c = "dojoDnd" + (copy ? "Copy" : "Move");
- domClass.add(win.body(), c);
- },
- canDrop: function(flag){
- // summary:
- // called to notify if the current target can accept items
- var canDropFlag = Boolean(this.target && flag);
- if(this.canDropFlag != canDropFlag){
- this.canDropFlag = canDropFlag;
- this.avatar.update();
- }
- },
- stopDrag: function(){
- // summary:
- // stop the DnD in progress
- domClass.remove(win.body(), ["dojoDndCopy", "dojoDndMove"]);
- array.forEach(this.events, function(handle){ handle.remove(); });
- this.events = [];
- this.avatar.destroy();
- this.avatar = null;
- this.source = this.target = null;
- this.nodes = [];
- },
- makeAvatar: function(){
- // summary:
- // makes the avatar; it is separate to be overwritten dynamically, if needed
- return new Avatar(this);
- },
- updateAvatar: function(){
- // summary:
- // updates the avatar; it is separate to be overwritten dynamically, if needed
- this.avatar.update();
- },
-
- // mouse event processors
- onMouseMove: function(e){
- // summary:
- // event processor for onmousemove
- // e: Event
- // mouse event
- var a = this.avatar;
- if(a){
- autoscroll.autoScrollNodes(e);
- //autoscroll.autoScroll(e);
- var s = a.node.style;
- s.left = (e.pageX + this.OFFSET_X) + "px";
- s.top = (e.pageY + this.OFFSET_Y) + "px";
- var copy = Boolean(this.source.copyState(dnd.getCopyKeyState(e)));
- if(this.copy != copy){
- this._setCopyStatus(copy);
- }
- }
- if(has("touch")){
- // Prevent page from scrolling so that user can drag instead.
- e.preventDefault();
- }
- },
- onMouseUp: function(e){
- // summary:
- // event processor for onmouseup
- // e: Event
- // mouse event
- if(this.avatar){
- if(this.target && this.canDropFlag){
- var copy = Boolean(this.source.copyState(dnd.getCopyKeyState(e)));
- topic.publish("/dnd/drop/before", this.source, this.nodes, copy, this.target, e);
- topic.publish("/dnd/drop", this.source, this.nodes, copy, this.target, e);
- }else{
- topic.publish("/dnd/cancel");
- }
- this.stopDrag();
- }
- },
-
- // keyboard event processors
- onKeyDown: function(e){
- // summary:
- // event processor for onkeydown:
- // watching for CTRL for copy/move status, watching for ESCAPE to cancel the drag
- // e: Event
- // keyboard event
- if(this.avatar){
- switch(e.keyCode){
- case keys.CTRL:
- var copy = Boolean(this.source.copyState(true));
- if(this.copy != copy){
- this._setCopyStatus(copy);
- }
- break;
- case keys.ESCAPE:
- topic.publish("/dnd/cancel");
- this.stopDrag();
- break;
- }
- }
- },
- onKeyUp: function(e){
- // summary:
- // event processor for onkeyup, watching for CTRL for copy/move status
- // e: Event
- // keyboard event
- if(this.avatar && e.keyCode == keys.CTRL){
- var copy = Boolean(this.source.copyState(false));
- if(this.copy != copy){
- this._setCopyStatus(copy);
- }
- }
- },
-
- // utilities
- _setCopyStatus: function(copy){
- // summary:
- // changes the copy status
- // copy: Boolean
- // the copy status
- this.copy = copy;
- this.source._markDndStatus(this.copy);
- this.updateAvatar();
- domClass.replace(win.body(),
- "dojoDnd" + (this.copy ? "Copy" : "Move"),
- "dojoDnd" + (this.copy ? "Move" : "Copy"));
- }
-});
-
-// dnd._manager:
-// The manager singleton variable. Can be overwritten if needed.
-dnd._manager = null;
-
-Manager.manager = dnd.manager = function(){
- // summary:
- // Returns the current DnD manager. Creates one if it is not created yet.
- if(!dnd._manager){
- dnd._manager = new Manager();
- }
- return dnd._manager; // Object
-};
-
-return Manager;
-});
diff --git a/lib/dojo/dnd/Moveable.js.uncompressed.js b/lib/dojo/dnd/Moveable.js.uncompressed.js
deleted file mode 100644
index fc5feb7b3..000000000
--- a/lib/dojo/dnd/Moveable.js.uncompressed.js
+++ /dev/null
@@ -1,185 +0,0 @@
-define("dojo/dnd/Moveable", [
- "../_base/array", "../_base/declare", "../_base/event", "../_base/lang",
- "../dom", "../dom-class", "../Evented", "../on", "../topic", "../touch", "./common", "./Mover", "../_base/window"
-], function(array, declare, event, lang, dom, domClass, Evented, on, topic, touch, dnd, Mover, win){
-
-// module:
-// dojo/dnd/Moveable
-
-
-var Moveable = declare("dojo.dnd.Moveable", [Evented], {
- // summary:
- // an object, which makes a node movable
-
- // object attributes (for markup)
- handle: "",
- delay: 0,
- skip: false,
-
- constructor: function(node, params){
- // node: Node
- // a node (or node's id) to be moved
- // params: Moveable.__MoveableArgs?
- // optional parameters
- this.node = dom.byId(node);
- if(!params){ params = {}; }
- this.handle = params.handle ? dom.byId(params.handle) : null;
- if(!this.handle){ this.handle = this.node; }
- this.delay = params.delay > 0 ? params.delay : 0;
- this.skip = params.skip;
- this.mover = params.mover ? params.mover : Mover;
- this.events = [
- on(this.handle, touch.press, lang.hitch(this, "onMouseDown")),
- // cancel text selection and text dragging
- on(this.handle, "dragstart", lang.hitch(this, "onSelectStart")),
- on(this.handle, "selectstart", lang.hitch(this, "onSelectStart"))
- ];
- },
-
- // markup methods
- markupFactory: function(params, node, Ctor){
- return new Ctor(node, params);
- },
-
- // methods
- destroy: function(){
- // summary:
- // stops watching for possible move, deletes all references, so the object can be garbage-collected
- array.forEach(this.events, function(handle){ handle.remove(); });
- this.events = this.node = this.handle = null;
- },
-
- // mouse event processors
- onMouseDown: function(e){
- // summary:
- // event processor for onmousedown/ontouchstart, creates a Mover for the node
- // e: Event
- // mouse/touch event
- if(this.skip && dnd.isFormElement(e)){ return; }
- if(this.delay){
- this.events.push(
- on(this.handle, touch.move, lang.hitch(this, "onMouseMove")),
- on(this.handle, touch.release, lang.hitch(this, "onMouseUp"))
- );
- this._lastX = e.pageX;
- this._lastY = e.pageY;
- }else{
- this.onDragDetected(e);
- }
- event.stop(e);
- },
- onMouseMove: function(e){
- // summary:
- // event processor for onmousemove/ontouchmove, used only for delayed drags
- // e: Event
- // mouse/touch event
- if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){
- this.onMouseUp(e);
- this.onDragDetected(e);
- }
- event.stop(e);
- },
- onMouseUp: function(e){
- // summary:
- // event processor for onmouseup, used only for delayed drags
- // e: Event
- // mouse event
- for(var i = 0; i < 2; ++i){
- this.events.pop().remove();
- }
- event.stop(e);
- },
- onSelectStart: function(e){
- // summary:
- // event processor for onselectevent and ondragevent
- // e: Event
- // mouse event
- if(!this.skip || !dnd.isFormElement(e)){
- event.stop(e);
- }
- },
-
- // local events
- onDragDetected: function(/*Event*/ e){
- // summary:
- // called when the drag is detected;
- // responsible for creation of the mover
- new this.mover(this.node, e, this);
- },
- onMoveStart: function(/*Mover*/ mover){
- // summary:
- // called before every move operation
- topic.publish("/dnd/move/start", mover);
- domClass.add(win.body(), "dojoMove");
- domClass.add(this.node, "dojoMoveItem");
- },
- onMoveStop: function(/*Mover*/ mover){
- // summary:
- // called after every move operation
- topic.publish("/dnd/move/stop", mover);
- domClass.remove(win.body(), "dojoMove");
- domClass.remove(this.node, "dojoMoveItem");
- },
- onFirstMove: function(/*===== mover, e =====*/){
- // summary:
- // called during the very first move notification;
- // can be used to initialize coordinates, can be overwritten.
- // mover: Mover
- // e: Event
-
- // default implementation does nothing
- },
- onMove: function(mover, leftTop /*=====, e =====*/){
- // summary:
- // called during every move notification;
- // should actually move the node; can be overwritten.
- // mover: Mover
- // leftTop: Object
- // e: Event
- this.onMoving(mover, leftTop);
- var s = mover.node.style;
- s.left = leftTop.l + "px";
- s.top = leftTop.t + "px";
- this.onMoved(mover, leftTop);
- },
- onMoving: function(/*===== mover, leftTop =====*/){
- // summary:
- // called before every incremental move; can be overwritten.
- // mover: Mover
- // leftTop: Object
-
- // default implementation does nothing
- },
- onMoved: function(/*===== mover, leftTop =====*/){
- // summary:
- // called after every incremental move; can be overwritten.
- // mover: Mover
- // leftTop: Object
-
- // default implementation does nothing
- }
-});
-
-/*=====
-Moveable.__MoveableArgs = declare([], {
- // handle: Node||String
- // A node (or node's id), which is used as a mouse handle.
- // If omitted, the node itself is used as a handle.
- handle: null,
-
- // delay: Number
- // delay move by this number of pixels
- delay: 0,
-
- // skip: Boolean
- // skip move of form elements
- skip: false,
-
- // mover: Object
- // a constructor of custom Mover
- mover: dnd.Mover
-});
-=====*/
-
-return Moveable;
-});
diff --git a/lib/dojo/dnd/Mover.js.uncompressed.js b/lib/dojo/dnd/Mover.js.uncompressed.js
deleted file mode 100644
index 6e9934a3a..000000000
--- a/lib/dojo/dnd/Mover.js.uncompressed.js
+++ /dev/null
@@ -1,124 +0,0 @@
-define("dojo/dnd/Mover", [
- "../_base/array", "../_base/declare", "../_base/event", "../_base/lang", "../sniff", "../_base/window",
- "../dom", "../dom-geometry", "../dom-style", "../Evented", "../on", "../touch", "./common", "./autoscroll"
-], function(array, declare, event, lang, has, win, dom, domGeom, domStyle, Evented, on, touch, dnd, autoscroll){
-
-// module:
-// dojo/dnd/Mover
-
-return declare("dojo.dnd.Mover", [Evented], {
- // summary:
- // an object which makes a node follow the mouse, or touch-drag on touch devices.
- // Used as a default mover, and as a base class for custom movers.
-
- constructor: function(node, e, host){
- // node: Node
- // a node (or node's id) to be moved
- // e: Event
- // a mouse event, which started the move;
- // only pageX and pageY properties are used
- // host: Object?
- // object which implements the functionality of the move,
- // and defines proper events (onMoveStart and onMoveStop)
- this.node = dom.byId(node);
- this.marginBox = {l: e.pageX, t: e.pageY};
- this.mouseButton = e.button;
- var h = (this.host = host), d = node.ownerDocument;
- this.events = [
- // At the start of a drag, onFirstMove is called, and then the following
- // listener is disconnected.
- on(d, touch.move, lang.hitch(this, "onFirstMove")),
-
- // These are called continually during the drag
- on(d, touch.move, lang.hitch(this, "onMouseMove")),
-
- // And these are called at the end of the drag
- on(d, touch.release, lang.hitch(this, "onMouseUp")),
-
- // cancel text selection and text dragging
- on(d, "dragstart", event.stop),
- on(d.body, "selectstart", event.stop)
- ];
-
- // Tell autoscroll that a drag is starting
- autoscroll.autoScrollStart(d);
-
- // notify that the move has started
- if(h && h.onMoveStart){
- h.onMoveStart(this);
- }
- },
- // mouse event processors
- onMouseMove: function(e){
- // summary:
- // event processor for onmousemove/ontouchmove
- // e: Event
- // mouse/touch event
- autoscroll.autoScroll(e);
- var m = this.marginBox;
- this.host.onMove(this, {l: m.l + e.pageX, t: m.t + e.pageY}, e);
- event.stop(e);
- },
- onMouseUp: function(e){
- if(has("webkit") && has("mac") && this.mouseButton == 2 ?
- e.button == 0 : this.mouseButton == e.button){ // TODO Should condition be met for touch devices, too?
- this.destroy();
- }
- event.stop(e);
- },
- // utilities
- onFirstMove: function(e){
- // summary:
- // makes the node absolute; it is meant to be called only once.
- // relative and absolutely positioned nodes are assumed to use pixel units
- var s = this.node.style, l, t, h = this.host;
- switch(s.position){
- case "relative":
- case "absolute":
- // assume that left and top values are in pixels already
- l = Math.round(parseFloat(s.left)) || 0;
- t = Math.round(parseFloat(s.top)) || 0;
- break;
- default:
- s.position = "absolute"; // enforcing the absolute mode
- var m = domGeom.getMarginBox(this.node);
- // event.pageX/pageY (which we used to generate the initial
- // margin box) includes padding and margin set on the body.
- // However, setting the node's position to absolute and then
- // doing domGeom.marginBox on it *doesn't* take that additional
- // space into account - so we need to subtract the combined
- // padding and margin. We use getComputedStyle and
- // _getMarginBox/_getContentBox to avoid the extra lookup of
- // the computed style.
- var b = win.doc.body;
- var bs = domStyle.getComputedStyle(b);
- var bm = domGeom.getMarginBox(b, bs);
- var bc = domGeom.getContentBox(b, bs);
- l = m.l - (bc.l - bm.l);
- t = m.t - (bc.t - bm.t);
- break;
- }
- this.marginBox.l = l - this.marginBox.l;
- this.marginBox.t = t - this.marginBox.t;
- if(h && h.onFirstMove){
- h.onFirstMove(this, e);
- }
-
- // Disconnect touch.move that call this function
- this.events.shift().remove();
- },
- destroy: function(){
- // summary:
- // stops the move, deletes all references, so the object can be garbage-collected
- array.forEach(this.events, function(handle){ handle.remove(); });
- // undo global settings
- var h = this.host;
- if(h && h.onMoveStop){
- h.onMoveStop(this);
- }
- // destroy objects
- this.events = this.node = this.host = null;
- }
-});
-
-});
diff --git a/lib/dojo/dnd/Selector.js.uncompressed.js b/lib/dojo/dnd/Selector.js.uncompressed.js
deleted file mode 100644
index ab0d61adb..000000000
--- a/lib/dojo/dnd/Selector.js.uncompressed.js
+++ /dev/null
@@ -1,331 +0,0 @@
-define("dojo/dnd/Selector", [
- "../_base/array", "../_base/declare", "../_base/event", "../_base/kernel", "../_base/lang",
- "../dom", "../dom-construct", "../mouse", "../_base/NodeList", "../on", "../touch", "./common", "./Container"
-], function(array, declare, event, kernel, lang, dom, domConstruct, mouse, NodeList, on, touch, dnd, Container){
-
-// module:
-// dojo/dnd/Selector
-
-/*
- Container item states:
- "" - an item is not selected
- "Selected" - an item is selected
- "Anchor" - an item is selected, and is an anchor for a "shift" selection
-*/
-
-/*=====
-var __SelectorArgs = declare([Container.__ContainerArgs], {
- // singular: Boolean
- // allows selection of only one element, if true
- singular: false,
-
- // autoSync: Boolean
- // autosynchronizes the source with its list of DnD nodes,
- autoSync: false
-});
-=====*/
-
-var Selector = declare("dojo.dnd.Selector", Container, {
- // summary:
- // a Selector object, which knows how to select its children
-
- /*=====
- // selection: Set<String>
- // The set of id's that are currently selected, such that this.selection[id] == 1
- // if the node w/that id is selected. Can iterate over selected node's id's like:
- // | for(var id in this.selection)
- selection: {},
- =====*/
-
- constructor: function(node, params){
- // summary:
- // constructor of the Selector
- // node: Node||String
- // node or node's id to build the selector on
- // params: __SelectorArgs?
- // a dictionary of parameters
- if(!params){ params = {}; }
- this.singular = params.singular;
- this.autoSync = params.autoSync;
- // class-specific variables
- this.selection = {};
- this.anchor = null;
- this.simpleSelection = false;
- // set up events
- this.events.push(
- on(this.node, touch.press, lang.hitch(this, "onMouseDown")),
- on(this.node, touch.release, lang.hitch(this, "onMouseUp"))
- );
- },
-
- // object attributes (for markup)
- singular: false, // is singular property
-
- // methods
- getSelectedNodes: function(){
- // summary:
- // returns a list (an array) of selected nodes
- var t = new NodeList();
- var e = dnd._empty;
- for(var i in this.selection){
- if(i in e){ continue; }
- t.push(dom.byId(i));
- }
- return t; // NodeList
- },
- selectNone: function(){
- // summary:
- // unselects all items
- return this._removeSelection()._removeAnchor(); // self
- },
- selectAll: function(){
- // summary:
- // selects all items
- this.forInItems(function(data, id){
- this._addItemClass(dom.byId(id), "Selected");
- this.selection[id] = 1;
- }, this);
- return this._removeAnchor(); // self
- },
- deleteSelectedNodes: function(){
- // summary:
- // deletes all selected items
- var e = dnd._empty;
- for(var i in this.selection){
- if(i in e){ continue; }
- var n = dom.byId(i);
- this.delItem(i);
- domConstruct.destroy(n);
- }
- this.anchor = null;
- this.selection = {};
- return this; // self
- },
- forInSelectedItems: function(/*Function*/ f, /*Object?*/ o){
- // summary:
- // iterates over selected items;
- // see `dojo/dnd/Container.forInItems()` for details
- o = o || kernel.global;
- var s = this.selection, e = dnd._empty;
- for(var i in s){
- if(i in e){ continue; }
- f.call(o, this.getItem(i), i, this);
- }
- },
- sync: function(){
- // summary:
- // sync up the node list with the data map
-
- Selector.superclass.sync.call(this);
-
- // fix the anchor
- if(this.anchor){
- if(!this.getItem(this.anchor.id)){
- this.anchor = null;
- }
- }
-
- // fix the selection
- var t = [], e = dnd._empty;
- for(var i in this.selection){
- if(i in e){ continue; }
- if(!this.getItem(i)){
- t.push(i);
- }
- }
- array.forEach(t, function(i){
- delete this.selection[i];
- }, this);
-
- return this; // self
- },
- insertNodes: function(addSelected, data, before, anchor){
- // summary:
- // inserts new data items (see `dojo/dnd/Container.insertNodes()` method for details)
- // addSelected: Boolean
- // all new nodes will be added to selected items, if true, no selection change otherwise
- // data: Array
- // a list of data items, which should be processed by the creator function
- // before: Boolean
- // insert before the anchor, if true, and after the anchor otherwise
- // anchor: Node
- // the anchor node to be used as a point of insertion
- var oldCreator = this._normalizedCreator;
- this._normalizedCreator = function(item, hint){
- var t = oldCreator.call(this, item, hint);
- if(addSelected){
- if(!this.anchor){
- this.anchor = t.node;
- this._removeItemClass(t.node, "Selected");
- this._addItemClass(this.anchor, "Anchor");
- }else if(this.anchor != t.node){
- this._removeItemClass(t.node, "Anchor");
- this._addItemClass(t.node, "Selected");
- }
- this.selection[t.node.id] = 1;
- }else{
- this._removeItemClass(t.node, "Selected");
- this._removeItemClass(t.node, "Anchor");
- }
- return t;
- };
- Selector.superclass.insertNodes.call(this, data, before, anchor);
- this._normalizedCreator = oldCreator;
- return this; // self
- },
- destroy: function(){
- // summary:
- // prepares the object to be garbage-collected
- Selector.superclass.destroy.call(this);
- this.selection = this.anchor = null;
- },
-
- // mouse events
- onMouseDown: function(e){
- // summary:
- // event processor for onmousedown
- // e: Event
- // mouse event
- if(this.autoSync){ this.sync(); }
- if(!this.current){ return; }
- if(!this.singular && !dnd.getCopyKeyState(e) && !e.shiftKey && (this.current.id in this.selection)){
- this.simpleSelection = true;
- if(mouse.isLeft(e)){
- // Accept the left button and stop the event. Stopping the event prevents text selection while
- // dragging. However, don't stop the event on mobile because that prevents a click event,
- // and also prevents scroll (see #15838).
- // For IE we don't stop event when multiple buttons are pressed.
- event.stop(e);
- }
- return;
- }
- if(!this.singular && e.shiftKey){
- if(!dnd.getCopyKeyState(e)){
- this._removeSelection();
- }
- var c = this.getAllNodes();
- if(c.length){
- if(!this.anchor){
- this.anchor = c[0];
- this._addItemClass(this.anchor, "Anchor");
- }
- this.selection[this.anchor.id] = 1;
- if(this.anchor != this.current){
- var i = 0, node;
- for(; i < c.length; ++i){
- node = c[i];
- if(node == this.anchor || node == this.current){ break; }
- }
- for(++i; i < c.length; ++i){
- node = c[i];
- if(node == this.anchor || node == this.current){ break; }
- this._addItemClass(node, "Selected");
- this.selection[node.id] = 1;
- }
- this._addItemClass(this.current, "Selected");
- this.selection[this.current.id] = 1;
- }
- }
- }else{
- if(this.singular){
- if(this.anchor == this.current){
- if(dnd.getCopyKeyState(e)){
- this.selectNone();
- }
- }else{
- this.selectNone();
- this.anchor = this.current;
- this._addItemClass(this.anchor, "Anchor");
- this.selection[this.current.id] = 1;
- }
- }else{
- if(dnd.getCopyKeyState(e)){
- if(this.anchor == this.current){
- delete this.selection[this.anchor.id];
- this._removeAnchor();
- }else{
- if(this.current.id in this.selection){
- this._removeItemClass(this.current, "Selected");
- delete this.selection[this.current.id];
- }else{
- if(this.anchor){
- this._removeItemClass(this.anchor, "Anchor");
- this._addItemClass(this.anchor, "Selected");
- }
- this.anchor = this.current;
- this._addItemClass(this.current, "Anchor");
- this.selection[this.current.id] = 1;
- }
- }
- }else{
- if(!(this.current.id in this.selection)){
- this.selectNone();
- this.anchor = this.current;
- this._addItemClass(this.current, "Anchor");
- this.selection[this.current.id] = 1;
- }
- }
- }
- }
- event.stop(e);
- },
- onMouseUp: function(/*===== e =====*/){
- // summary:
- // event processor for onmouseup
- // e: Event
- // mouse event
- if(!this.simpleSelection){ return; }
- this.simpleSelection = false;
- this.selectNone();
- if(this.current){
- this.anchor = this.current;
- this._addItemClass(this.anchor, "Anchor");
- this.selection[this.current.id] = 1;
- }
- },
- onMouseMove: function(/*===== e =====*/){
- // summary:
- // event processor for onmousemove
- // e: Event
- // mouse event
- this.simpleSelection = false;
- },
-
- // utilities
- onOverEvent: function(){
- // summary:
- // this function is called once, when mouse is over our container
- this.onmousemoveEvent = on(this.node, touch.move, lang.hitch(this, "onMouseMove"));
- },
- onOutEvent: function(){
- // summary:
- // this function is called once, when mouse is out of our container
- if(this.onmousemoveEvent){
- this.onmousemoveEvent.remove();
- delete this.onmousemoveEvent;
- }
- },
- _removeSelection: function(){
- // summary:
- // unselects all items
- var e = dnd._empty;
- for(var i in this.selection){
- if(i in e){ continue; }
- var node = dom.byId(i);
- if(node){ this._removeItemClass(node, "Selected"); }
- }
- this.selection = {};
- return this; // self
- },
- _removeAnchor: function(){
- if(this.anchor){
- this._removeItemClass(this.anchor, "Anchor");
- this.anchor = null;
- }
- return this; // self
- }
-});
-
-return Selector;
-
-});
diff --git a/lib/dojo/dnd/Source.js.uncompressed.js b/lib/dojo/dnd/Source.js.uncompressed.js
deleted file mode 100644
index a99d505bb..000000000
--- a/lib/dojo/dnd/Source.js.uncompressed.js
+++ /dev/null
@@ -1,506 +0,0 @@
-define("dojo/dnd/Source", [
- "../_base/array", "../_base/connect", "../_base/declare", "../_base/kernel", "../_base/lang",
- "../dom-class", "../dom-geometry", "../mouse", "../ready", "../topic",
- "./common", "./Selector", "./Manager"
-], function(array, connect, declare, kernel, lang, domClass, domGeom, mouse, ready, topic,
- dnd, Selector, Manager){
-
-// module:
-// dojo/dnd/Source
-
-/*
- Container property:
- "Horizontal"- if this is the horizontal container
- Source states:
- "" - normal state
- "Moved" - this source is being moved
- "Copied" - this source is being copied
- Target states:
- "" - normal state
- "Disabled" - the target cannot accept an avatar
- Target anchor state:
- "" - item is not selected
- "Before" - insert point is before the anchor
- "After" - insert point is after the anchor
-*/
-
-/*=====
-var __SourceArgs = {
- // summary:
- // a dict of parameters for DnD Source configuration. Note that any
- // property on Source elements may be configured, but this is the
- // short-list
- // isSource: Boolean?
- // can be used as a DnD source. Defaults to true.
- // accept: Array?
- // list of accepted types (text strings) for a target; defaults to
- // ["text"]
- // autoSync: Boolean
- // if true refreshes the node list on every operation; false by default
- // copyOnly: Boolean?
- // copy items, if true, use a state of Ctrl key otherwise,
- // see selfCopy and selfAccept for more details
- // delay: Number
- // the move delay in pixels before detecting a drag; 0 by default
- // horizontal: Boolean?
- // a horizontal container, if true, vertical otherwise or when omitted
- // selfCopy: Boolean?
- // copy items by default when dropping on itself,
- // false by default, works only if copyOnly is true
- // selfAccept: Boolean?
- // accept its own items when copyOnly is true,
- // true by default, works only if copyOnly is true
- // withHandles: Boolean?
- // allows dragging only by handles, false by default
- // generateText: Boolean?
- // generate text node for drag and drop, true by default
-};
-=====*/
-
-// For back-compat, remove in 2.0.
-if(!kernel.isAsync){
- ready(0, function(){
- var requires = ["dojo/dnd/AutoSource", "dojo/dnd/Target"];
- require(requires); // use indirection so modules not rolled into a build
- });
-}
-
-var Source = declare("dojo.dnd.Source", Selector, {
- // summary:
- // a Source object, which can be used as a DnD source, or a DnD target
-
- // object attributes (for markup)
- isSource: true,
- horizontal: false,
- copyOnly: false,
- selfCopy: false,
- selfAccept: true,
- skipForm: false,
- withHandles: false,
- autoSync: false,
- delay: 0, // pixels
- accept: ["text"],
- generateText: true,
-
- constructor: function(/*DOMNode|String*/ node, /*__SourceArgs?*/ params){
- // summary:
- // a constructor of the Source
- // node:
- // node or node's id to build the source on
- // params:
- // any property of this class may be configured via the params
- // object which is mixed-in to the `dojo/dnd/Source` instance
- lang.mixin(this, lang.mixin({}, params));
- var type = this.accept;
- if(type.length){
- this.accept = {};
- for(var i = 0; i < type.length; ++i){
- this.accept[type[i]] = 1;
- }
- }
- // class-specific variables
- this.isDragging = false;
- this.mouseDown = false;
- this.targetAnchor = null;
- this.targetBox = null;
- this.before = true;
- this._lastX = 0;
- this._lastY = 0;
- // states
- this.sourceState = "";
- if(this.isSource){
- domClass.add(this.node, "dojoDndSource");
- }
- this.targetState = "";
- if(this.accept){
- domClass.add(this.node, "dojoDndTarget");
- }
- if(this.horizontal){
- domClass.add(this.node, "dojoDndHorizontal");
- }
- // set up events
- this.topics = [
- topic.subscribe("/dnd/source/over", lang.hitch(this, "onDndSourceOver")),
- topic.subscribe("/dnd/start", lang.hitch(this, "onDndStart")),
- topic.subscribe("/dnd/drop", lang.hitch(this, "onDndDrop")),
- topic.subscribe("/dnd/cancel", lang.hitch(this, "onDndCancel"))
- ];
- },
-
- // methods
- checkAcceptance: function(source, nodes){
- // summary:
- // checks if the target can accept nodes from this source
- // source: Object
- // the source which provides items
- // nodes: Array
- // the list of transferred items
- if(this == source){
- return !this.copyOnly || this.selfAccept;
- }
- for(var i = 0; i < nodes.length; ++i){
- var type = source.getItem(nodes[i].id).type;
- // type instanceof Array
- var flag = false;
- for(var j = 0; j < type.length; ++j){
- if(type[j] in this.accept){
- flag = true;
- break;
- }
- }
- if(!flag){
- return false; // Boolean
- }
- }
- return true; // Boolean
- },
- copyState: function(keyPressed, self){
- // summary:
- // Returns true if we need to copy items, false to move.
- // It is separated to be overwritten dynamically, if needed.
- // keyPressed: Boolean
- // the "copy" key was pressed
- // self: Boolean?
- // optional flag that means that we are about to drop on itself
-
- if(keyPressed){ return true; }
- if(arguments.length < 2){
- self = this == Manager.manager().target;
- }
- if(self){
- if(this.copyOnly){
- return this.selfCopy;
- }
- }else{
- return this.copyOnly;
- }
- return false; // Boolean
- },
- destroy: function(){
- // summary:
- // prepares the object to be garbage-collected
- Source.superclass.destroy.call(this);
- array.forEach(this.topics, function(t){t.remove();});
- this.targetAnchor = null;
- },
-
- // mouse event processors
- onMouseMove: function(e){
- // summary:
- // event processor for onmousemove
- // e: Event
- // mouse event
- if(this.isDragging && this.targetState == "Disabled"){ return; }
- Source.superclass.onMouseMove.call(this, e);
- var m = Manager.manager();
- if(!this.isDragging){
- if(this.mouseDown && this.isSource &&
- (Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay)){
- var nodes = this.getSelectedNodes();
- if(nodes.length){
- m.startDrag(this, nodes, this.copyState(dnd.getCopyKeyState(e), true));
- }
- }
- }
- if(this.isDragging){
- // calculate before/after
- var before = false;
- if(this.current){
- if(!this.targetBox || this.targetAnchor != this.current){
- this.targetBox = domGeom.position(this.current, true);
- }
- if(this.horizontal){
- // In LTR mode, the left part of the object means "before", but in RTL mode it means "after".
- before = (e.pageX - this.targetBox.x < this.targetBox.w / 2) == domGeom.isBodyLtr(this.current.ownerDocument);
- }else{
- before = (e.pageY - this.targetBox.y) < (this.targetBox.h / 2);
- }
- }
- if(this.current != this.targetAnchor || before != this.before){
- this._markTargetAnchor(before);
- m.canDrop(!this.current || m.source != this || !(this.current.id in this.selection));
- }
- }
- },
- onMouseDown: function(e){
- // summary:
- // event processor for onmousedown
- // e: Event
- // mouse event
- if(!this.mouseDown && this._legalMouseDown(e) && (!this.skipForm || !dnd.isFormElement(e))){
- this.mouseDown = true;
- this._lastX = e.pageX;
- this._lastY = e.pageY;
- Source.superclass.onMouseDown.call(this, e);
- }
- },
- onMouseUp: function(e){
- // summary:
- // event processor for onmouseup
- // e: Event
- // mouse event
- if(this.mouseDown){
- this.mouseDown = false;
- Source.superclass.onMouseUp.call(this, e);
- }
- },
-
- // topic event processors
- onDndSourceOver: function(source){
- // summary:
- // topic event processor for /dnd/source/over, called when detected a current source
- // source: Object
- // the source which has the mouse over it
- if(this !== source){
- this.mouseDown = false;
- if(this.targetAnchor){
- this._unmarkTargetAnchor();
- }
- }else if(this.isDragging){
- var m = Manager.manager();
- m.canDrop(this.targetState != "Disabled" && (!this.current || m.source != this || !(this.current.id in this.selection)));
- }
- },
- onDndStart: function(source, nodes, copy){
- // summary:
- // topic event processor for /dnd/start, called to initiate the DnD operation
- // source: Object
- // the source which provides items
- // nodes: Array
- // the list of transferred items
- // copy: Boolean
- // copy items, if true, move items otherwise
- if(this.autoSync){ this.sync(); }
- if(this.isSource){
- this._changeState("Source", this == source ? (copy ? "Copied" : "Moved") : "");
- }
- var accepted = this.accept && this.checkAcceptance(source, nodes);
- this._changeState("Target", accepted ? "" : "Disabled");
- if(this == source){
- Manager.manager().overSource(this);
- }
- this.isDragging = true;
- },
- onDndDrop: function(source, nodes, copy, target){
- // summary:
- // topic event processor for /dnd/drop, called to finish the DnD operation
- // source: Object
- // the source which provides items
- // nodes: Array
- // the list of transferred items
- // copy: Boolean
- // copy items, if true, move items otherwise
- // target: Object
- // the target which accepts items
- if(this == target){
- // this one is for us => move nodes!
- this.onDrop(source, nodes, copy);
- }
- this.onDndCancel();
- },
- onDndCancel: function(){
- // summary:
- // topic event processor for /dnd/cancel, called to cancel the DnD operation
- if(this.targetAnchor){
- this._unmarkTargetAnchor();
- this.targetAnchor = null;
- }
- this.before = true;
- this.isDragging = false;
- this.mouseDown = false;
- this._changeState("Source", "");
- this._changeState("Target", "");
- },
-
- // local events
- onDrop: function(source, nodes, copy){
- // summary:
- // called only on the current target, when drop is performed
- // source: Object
- // the source which provides items
- // nodes: Array
- // the list of transferred items
- // copy: Boolean
- // copy items, if true, move items otherwise
-
- if(this != source){
- this.onDropExternal(source, nodes, copy);
- }else{
- this.onDropInternal(nodes, copy);
- }
- },
- onDropExternal: function(source, nodes, copy){
- // summary:
- // called only on the current target, when drop is performed
- // from an external source
- // source: Object
- // the source which provides items
- // nodes: Array
- // the list of transferred items
- // copy: Boolean
- // copy items, if true, move items otherwise
-
- var oldCreator = this._normalizedCreator;
- // transferring nodes from the source to the target
- if(this.creator){
- // use defined creator
- this._normalizedCreator = function(node, hint){
- return oldCreator.call(this, source.getItem(node.id).data, hint);
- };
- }else{
- // we have no creator defined => move/clone nodes
- if(copy){
- // clone nodes
- this._normalizedCreator = function(node /*=====, hint =====*/){
- var t = source.getItem(node.id);
- var n = node.cloneNode(true);
- n.id = dnd.getUniqueId();
- return {node: n, data: t.data, type: t.type};
- };
- }else{
- // move nodes
- this._normalizedCreator = function(node /*=====, hint =====*/){
- var t = source.getItem(node.id);
- source.delItem(node.id);
- return {node: node, data: t.data, type: t.type};
- };
- }
- }
- this.selectNone();
- if(!copy && !this.creator){
- source.selectNone();
- }
- this.insertNodes(true, nodes, this.before, this.current);
- if(!copy && this.creator){
- source.deleteSelectedNodes();
- }
- this._normalizedCreator = oldCreator;
- },
- onDropInternal: function(nodes, copy){
- // summary:
- // called only on the current target, when drop is performed
- // from the same target/source
- // nodes: Array
- // the list of transferred items
- // copy: Boolean
- // copy items, if true, move items otherwise
-
- var oldCreator = this._normalizedCreator;
- // transferring nodes within the single source
- if(this.current && this.current.id in this.selection){
- // do nothing
- return;
- }
- if(copy){
- if(this.creator){
- // create new copies of data items
- this._normalizedCreator = function(node, hint){
- return oldCreator.call(this, this.getItem(node.id).data, hint);
- };
- }else{
- // clone nodes
- this._normalizedCreator = function(node/*=====, hint =====*/){
- var t = this.getItem(node.id);
- var n = node.cloneNode(true);
- n.id = dnd.getUniqueId();
- return {node: n, data: t.data, type: t.type};
- };
- }
- }else{
- // move nodes
- if(!this.current){
- // do nothing
- return;
- }
- this._normalizedCreator = function(node /*=====, hint =====*/){
- var t = this.getItem(node.id);
- return {node: node, data: t.data, type: t.type};
- };
- }
- this._removeSelection();
- this.insertNodes(true, nodes, this.before, this.current);
- this._normalizedCreator = oldCreator;
- },
- onDraggingOver: function(){
- // summary:
- // called during the active DnD operation, when items
- // are dragged over this target, and it is not disabled
- },
- onDraggingOut: function(){
- // summary:
- // called during the active DnD operation, when items
- // are dragged away from this target, and it is not disabled
- },
-
- // utilities
- onOverEvent: function(){
- // summary:
- // this function is called once, when mouse is over our container
- Source.superclass.onOverEvent.call(this);
- Manager.manager().overSource(this);
- if(this.isDragging && this.targetState != "Disabled"){
- this.onDraggingOver();
- }
- },
- onOutEvent: function(){
- // summary:
- // this function is called once, when mouse is out of our container
- Source.superclass.onOutEvent.call(this);
- Manager.manager().outSource(this);
- if(this.isDragging && this.targetState != "Disabled"){
- this.onDraggingOut();
- }
- },
- _markTargetAnchor: function(before){
- // summary:
- // assigns a class to the current target anchor based on "before" status
- // before: Boolean
- // insert before, if true, after otherwise
- if(this.current == this.targetAnchor && this.before == before){ return; }
- if(this.targetAnchor){
- this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After");
- }
- this.targetAnchor = this.current;
- this.targetBox = null;
- this.before = before;
- if(this.targetAnchor){
- this._addItemClass(this.targetAnchor, this.before ? "Before" : "After");
- }
- },
- _unmarkTargetAnchor: function(){
- // summary:
- // removes a class of the current target anchor based on "before" status
- if(!this.targetAnchor){ return; }
- this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After");
- this.targetAnchor = null;
- this.targetBox = null;
- this.before = true;
- },
- _markDndStatus: function(copy){
- // summary:
- // changes source's state based on "copy" status
- this._changeState("Source", copy ? "Copied" : "Moved");
- },
- _legalMouseDown: function(e){
- // summary:
- // checks if user clicked on "approved" items
- // e: Event
- // mouse event
-
- // accept only the left mouse button, or the left finger
- if(e.type != "touchstart" && !mouse.isLeft(e)){ return false; }
-
- if(!this.withHandles){ return true; }
-
- // check for handles
- for(var node = e.target; node && node !== this.node; node = node.parentNode){
- if(domClass.contains(node, "dojoDndHandle")){ return true; }
- if(domClass.contains(node, "dojoDndItem") || domClass.contains(node, "dojoDndIgnore")){ break; }
- }
- return false; // Boolean
- }
-});
-
-return Source;
-
-});
diff --git a/lib/dojo/dnd/Target.js.uncompressed.js b/lib/dojo/dnd/Target.js.uncompressed.js
deleted file mode 100644
index 5a7256d6e..000000000
--- a/lib/dojo/dnd/Target.js.uncompressed.js
+++ /dev/null
@@ -1,13 +0,0 @@
-define("dojo/dnd/Target", [ "../_base/declare", "../dom-class", "./Source" ], function(declare, domClass, Source){
- return declare("dojo.dnd.Target", Source, {
- // summary:
- // a Target object, which can be used as a DnD target
-
- constructor: function(/*===== node, params =====*/){
- // summary:
- // a constructor of the Target --- see the `dojo/dnd/Source` constructor for details
- this.isSource = false;
- domClass.remove(this.node, "dojoDndSource");
- }
- });
-});
diff --git a/lib/dojo/dnd/TimedMoveable.js.uncompressed.js b/lib/dojo/dnd/TimedMoveable.js.uncompressed.js
deleted file mode 100644
index c496296fc..000000000
--- a/lib/dojo/dnd/TimedMoveable.js.uncompressed.js
+++ /dev/null
@@ -1,64 +0,0 @@
-define("dojo/dnd/TimedMoveable", ["../_base/declare", "./Moveable" /*=====, "./Mover" =====*/], function(declare, Moveable /*=====, Mover =====*/){
- // module:
- // dojo/dnd/TimedMoveable
-
- /*=====
- var __TimedMoveableArgs = declare([Moveable.__MoveableArgs], {
- // timeout: Number
- // delay move by this number of ms,
- // accumulating position changes during the timeout
- timeout: 0
- });
- =====*/
-
- // precalculate long expressions
- var oldOnMove = Moveable.prototype.onMove;
-
- return declare("dojo.dnd.TimedMoveable", Moveable, {
- // summary:
- // A specialized version of Moveable to support an FPS throttling.
- // This class puts an upper restriction on FPS, which may reduce
- // the CPU load. The additional parameter "timeout" regulates
- // the delay before actually moving the moveable object.
-
- // object attributes (for markup)
- timeout: 40, // in ms, 40ms corresponds to 25 fps
-
- constructor: function(node, params){
- // summary:
- // an object that makes a node moveable with a timer
- // node: Node||String
- // a node (or node's id) to be moved
- // params: __TimedMoveableArgs
- // object with additional parameters.
-
- // sanitize parameters
- if(!params){ params = {}; }
- if(params.timeout && typeof params.timeout == "number" && params.timeout >= 0){
- this.timeout = params.timeout;
- }
- },
-
- onMoveStop: function(/*Mover*/ mover){
- if(mover._timer){
- // stop timer
- clearTimeout(mover._timer);
- // reflect the last received position
- oldOnMove.call(this, mover, mover._leftTop);
- }
- Moveable.prototype.onMoveStop.apply(this, arguments);
- },
- onMove: function(/*Mover*/ mover, /*Object*/ leftTop){
- mover._leftTop = leftTop;
- if(!mover._timer){
- var _t = this; // to avoid using dojo.hitch()
- mover._timer = setTimeout(function(){
- // we don't have any pending requests
- mover._timer = null;
- // reflect the last received position
- oldOnMove.call(_t, mover, mover._leftTop);
- }, this.timeout);
- }
- }
- });
-});
diff --git a/lib/dojo/dnd/autoscroll.js.uncompressed.js b/lib/dojo/dnd/autoscroll.js.uncompressed.js
deleted file mode 100644
index 29fd413f5..000000000
--- a/lib/dojo/dnd/autoscroll.js.uncompressed.js
+++ /dev/null
@@ -1,149 +0,0 @@
-define("dojo/dnd/autoscroll", ["../_base/lang", "../sniff", "../_base/window", "../dom-geometry", "../dom-style", "../window"],
- function(lang, has, win, domGeom, domStyle, winUtils){
-
-// module:
-// dojo/dnd/autoscroll
-
-var exports = {
- // summary:
- // Used by dojo/dnd/Manager to scroll document or internal node when the user
- // drags near the edge of the viewport or a scrollable node
-};
-lang.setObject("dojo.dnd.autoscroll", exports);
-
-exports.getViewport = winUtils.getBox;
-
-exports.V_TRIGGER_AUTOSCROLL = 32;
-exports.H_TRIGGER_AUTOSCROLL = 32;
-
-exports.V_AUTOSCROLL_VALUE = 16;
-exports.H_AUTOSCROLL_VALUE = 16;
-
-// These are set by autoScrollStart().
-// Set to default values in case autoScrollStart() isn't called. (back-compat, remove for 2.0)
-var viewport,
- doc = win.doc,
- maxScrollTop = Infinity,
- maxScrollLeft = Infinity;
-
-exports.autoScrollStart = function(d){
- // summary:
- // Called at the start of a drag.
- // d: Document
- // The document of the node being dragged.
-
- doc = d;
- viewport = winUtils.getBox(doc);
-
- // Save height/width of document at start of drag, before it gets distorted by a user dragging an avatar past
- // the document's edge
- var html = win.body(doc).parentNode;
- maxScrollTop = Math.max(html.scrollHeight - viewport.h, 0);
- maxScrollLeft = Math.max(html.scrollWidth - viewport.w, 0); // usually 0
-};
-
-exports.autoScroll = function(e){
- // summary:
- // a handler for mousemove and touchmove events, which scrolls the window, if
- // necessary
- // e: Event
- // mousemove/touchmove event
-
- // FIXME: needs more docs!
- var v = viewport || winUtils.getBox(doc), // getBox() call for back-compat, in case autoScrollStart() wasn't called
- html = win.body(doc).parentNode,
- dx = 0, dy = 0;
- if(e.clientX < exports.H_TRIGGER_AUTOSCROLL){
- dx = -exports.H_AUTOSCROLL_VALUE;
- }else if(e.clientX > v.w - exports.H_TRIGGER_AUTOSCROLL){
- dx = Math.min(exports.H_AUTOSCROLL_VALUE, maxScrollLeft - html.scrollLeft); // don't scroll past edge of doc
- }
- if(e.clientY < exports.V_TRIGGER_AUTOSCROLL){
- dy = -exports.V_AUTOSCROLL_VALUE;
- }else if(e.clientY > v.h - exports.V_TRIGGER_AUTOSCROLL){
- dy = Math.min(exports.V_AUTOSCROLL_VALUE, maxScrollTop - html.scrollTop); // don't scroll past edge of doc
- }
- window.scrollBy(dx, dy);
-};
-
-exports._validNodes = {"div": 1, "p": 1, "td": 1};
-exports._validOverflow = {"auto": 1, "scroll": 1};
-
-exports.autoScrollNodes = function(e){
- // summary:
- // a handler for mousemove and touchmove events, which scrolls the first available
- // Dom element, it falls back to exports.autoScroll()
- // e: Event
- // mousemove/touchmove event
-
- // FIXME: needs more docs!
-
- var b, t, w, h, rx, ry, dx = 0, dy = 0, oldLeft, oldTop;
-
- for(var n = e.target; n;){
- if(n.nodeType == 1 && (n.tagName.toLowerCase() in exports._validNodes)){
- var s = domStyle.getComputedStyle(n),
- overflow = (s.overflow.toLowerCase() in exports._validOverflow),
- overflowX = (s.overflowX.toLowerCase() in exports._validOverflow),
- overflowY = (s.overflowY.toLowerCase() in exports._validOverflow);
- if(overflow || overflowX || overflowY){
- b = domGeom.getContentBox(n, s);
- t = domGeom.position(n, true);
- }
- // overflow-x
- if(overflow || overflowX){
- w = Math.min(exports.H_TRIGGER_AUTOSCROLL, b.w / 2);
- rx = e.pageX - t.x;
- if(has("webkit") || has("opera")){
- // FIXME: this code should not be here, it should be taken into account
- // either by the event fixing code, or the domGeom.position()
- // FIXME: this code doesn't work on Opera 9.5 Beta
- rx += win.body().scrollLeft;
- }
- dx = 0;
- if(rx > 0 && rx < b.w){
- if(rx < w){
- dx = -w;
- }else if(rx > b.w - w){
- dx = w;
- }
- oldLeft = n.scrollLeft;
- n.scrollLeft = n.scrollLeft + dx;
- }
- }
- // overflow-y
- if(overflow || overflowY){
- //console.log(b.l, b.t, t.x, t.y, n.scrollLeft, n.scrollTop);
- h = Math.min(exports.V_TRIGGER_AUTOSCROLL, b.h / 2);
- ry = e.pageY - t.y;
- if(has("webkit") || has("opera")){
- // FIXME: this code should not be here, it should be taken into account
- // either by the event fixing code, or the domGeom.position()
- // FIXME: this code doesn't work on Opera 9.5 Beta
- ry += win.body().scrollTop;
- }
- dy = 0;
- if(ry > 0 && ry < b.h){
- if(ry < h){
- dy = -h;
- }else if(ry > b.h - h){
- dy = h;
- }
- oldTop = n.scrollTop;
- n.scrollTop = n.scrollTop + dy;
- }
- }
- if(dx || dy){ return; }
- }
- try{
- n = n.parentNode;
- }catch(x){
- n = null;
- }
- }
- exports.autoScroll(e);
-};
-
-return exports;
-
-});
diff --git a/lib/dojo/dnd/common.js.uncompressed.js b/lib/dojo/dnd/common.js.uncompressed.js
deleted file mode 100644
index d59e2ea57..000000000
--- a/lib/dojo/dnd/common.js.uncompressed.js
+++ /dev/null
@@ -1,42 +0,0 @@
-define("dojo/dnd/common", ["../_base/connect", "../_base/kernel", "../_base/lang", "../dom"],
- function(connect, kernel, lang, dom){
-
-// module:
-// dojo/dnd/common
-
-var exports = lang.getObject("dojo.dnd", true);
-/*=====
-// TODO: for 2.0, replace line above with this code.
-var exports = {
- // summary:
- // TODOC
-};
-=====*/
-
-exports.getCopyKeyState = connect.isCopyKey;
-
-exports._uniqueId = 0;
-exports.getUniqueId = function(){
- // summary:
- // returns a unique string for use with any DOM element
- var id;
- do{
- id = kernel._scopeName + "Unique" + (++exports._uniqueId);
- }while(dom.byId(id));
- return id;
-};
-
-exports._empty = {};
-
-exports.isFormElement = function(/*Event*/ e){
- // summary:
- // returns true if user clicked on a form element
- var t = e.target;
- if(t.nodeType == 3 /*TEXT_NODE*/){
- t = t.parentNode;
- }
- return " button textarea input select option ".indexOf(" " + t.tagName.toLowerCase() + " ") >= 0; // Boolean
-};
-
-return exports;
-});
diff --git a/lib/dojo/dnd/move.js.uncompressed.js b/lib/dojo/dnd/move.js.uncompressed.js
deleted file mode 100644
index ec958f26b..000000000
--- a/lib/dojo/dnd/move.js.uncompressed.js
+++ /dev/null
@@ -1,147 +0,0 @@
-define("dojo/dnd/move", [
- "../_base/declare",
- "../dom-geometry", "../dom-style",
- "./common", "./Mover", "./Moveable"
-], function(declare, domGeom, domStyle, dnd, Mover, Moveable){
-
-// module:
-// dojo/dnd/move
-
-/*=====
-var __constrainedMoveableArgs = declare([Moveable.__MoveableArgs], {
- // constraints: Function
- // Calculates a constraint box.
- // It is called in a context of the moveable object.
- constraints: function(){},
-
- // within: Boolean
- // restrict move within boundaries.
- within: false
-});
-=====*/
-
-var constrainedMoveable = declare("dojo.dnd.move.constrainedMoveable", Moveable, {
- // object attributes (for markup)
- constraints: function(){},
- within: false,
-
- constructor: function(node, params){
- // summary:
- // an object that makes a node moveable
- // node: Node
- // a node (or node's id) to be moved
- // params: __constrainedMoveableArgs?
- // an optional object with additional parameters;
- // the rest is passed to the base class
- if(!params){ params = {}; }
- this.constraints = params.constraints;
- this.within = params.within;
- },
- onFirstMove: function(/*Mover*/ mover){
- // summary:
- // called during the very first move notification;
- // can be used to initialize coordinates, can be overwritten.
- var c = this.constraintBox = this.constraints.call(this, mover);
- c.r = c.l + c.w;
- c.b = c.t + c.h;
- if(this.within){
- var mb = domGeom.getMarginSize(mover.node);
- c.r -= mb.w;
- c.b -= mb.h;
- }
- },
- onMove: function(/*Mover*/ mover, /*Object*/ leftTop){
- // summary:
- // called during every move notification;
- // should actually move the node; can be overwritten.
- var c = this.constraintBox, s = mover.node.style;
- this.onMoving(mover, leftTop);
- leftTop.l = leftTop.l < c.l ? c.l : c.r < leftTop.l ? c.r : leftTop.l;
- leftTop.t = leftTop.t < c.t ? c.t : c.b < leftTop.t ? c.b : leftTop.t;
- s.left = leftTop.l + "px";
- s.top = leftTop.t + "px";
- this.onMoved(mover, leftTop);
- }
-});
-
-/*=====
-var __boxConstrainedMoveableArgs = declare([__constrainedMoveableArgs], {
- // box: Object
- // a constraint box
- box: {}
-});
-=====*/
-
-var boxConstrainedMoveable = declare("dojo.dnd.move.boxConstrainedMoveable", constrainedMoveable, {
- // box:
- // object attributes (for markup)
- box: {},
-
- constructor: function(node, params){
- // summary:
- // an object, which makes a node moveable
- // node: Node
- // a node (or node's id) to be moved
- // params: __boxConstrainedMoveableArgs?
- // an optional object with parameters
- var box = params && params.box;
- this.constraints = function(){ return box; };
- }
-});
-
-/*=====
-var __parentConstrainedMoveableArgs = declare( [__constrainedMoveableArgs], {
- // area: String
- // A parent's area to restrict the move.
- // Can be "margin", "border", "padding", or "content".
- area: ""
-});
-=====*/
-
-var parentConstrainedMoveable = declare("dojo.dnd.move.parentConstrainedMoveable", constrainedMoveable, {
- // area:
- // object attributes (for markup)
- area: "content",
-
- constructor: function(node, params){
- // summary:
- // an object, which makes a node moveable
- // node: Node
- // a node (or node's id) to be moved
- // params: __parentConstrainedMoveableArgs?
- // an optional object with parameters
- var area = params && params.area;
- this.constraints = function(){
- var n = this.node.parentNode,
- s = domStyle.getComputedStyle(n),
- mb = domGeom.getMarginBox(n, s);
- if(area == "margin"){
- return mb; // Object
- }
- var t = domGeom.getMarginExtents(n, s);
- mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h;
- if(area == "border"){
- return mb; // Object
- }
- t = domGeom.getBorderExtents(n, s);
- mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h;
- if(area == "padding"){
- return mb; // Object
- }
- t = domGeom.getPadExtents(n, s);
- mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h;
- return mb; // Object
- };
- }
-});
-
-
-return {
- // summary:
- // TODOC
- constrainedMoveable: constrainedMoveable,
- boxConstrainedMoveable: boxConstrainedMoveable,
- parentConstrainedMoveable: parentConstrainedMoveable
-};
-
-});