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+define("dijit/_CssStateMixin", [
+ "dojo/_base/array", // array.forEach array.map
+ "dojo/_base/declare", // declare
+ "dojo/dom", // dom.isDescendant()
+ "dojo/dom-class", // domClass.toggle
+ "dojo/has",
+ "dojo/_base/lang", // lang.hitch
+ "dojo/on",
+ "dojo/ready",
+ "dojo/_base/window", // win.body
+ "./registry"
+], function(array, declare, dom, domClass, has, lang, on, ready, win, registry){
+
+// module:
+// dijit/_CssStateMixin
+
+var CssStateMixin = declare("dijit._CssStateMixin", [], {
+ // summary:
+ // Mixin for widgets to set CSS classes on the widget DOM nodes depending on hover/mouse press/focus
+ // state changes, and also higher-level state changes such becoming disabled or selected.
+ //
+ // description:
+ // By mixing this class into your widget, and setting the this.baseClass attribute, it will automatically
+ // maintain CSS classes on the widget root node (this.domNode) depending on hover,
+ // active, focus, etc. state. Ex: with a baseClass of dijitButton, it will apply the classes
+ // dijitButtonHovered and dijitButtonActive, as the user moves the mouse over the widget and clicks it.
+ //
+ // It also sets CSS like dijitButtonDisabled based on widget semantic state.
+ //
+ // By setting the cssStateNodes attribute, a widget can also track events on subnodes (like buttons
+ // within the widget).
+
+ // cssStateNodes: [protected] Object
+ // List of sub-nodes within the widget that need CSS classes applied on mouse hover/press and focus
+ //
+ // Each entry in the hash is a an attachpoint names (like "upArrowButton") mapped to a CSS class names
+ // (like "dijitUpArrowButton"). Example:
+ // | {
+ // | "upArrowButton": "dijitUpArrowButton",
+ // | "downArrowButton": "dijitDownArrowButton"
+ // | }
+ // The above will set the CSS class dijitUpArrowButton to the this.upArrowButton DOMNode when it
+ // is hovered, etc.
+ cssStateNodes: {},
+
+ // hovering: [readonly] Boolean
+ // True if cursor is over this widget
+ hovering: false,
+
+ // active: [readonly] Boolean
+ // True if mouse was pressed while over this widget, and hasn't been released yet
+ active: false,
+
+ _applyAttributes: function(){
+ // This code would typically be in postCreate(), but putting in _applyAttributes() for
+ // performance: so the class changes happen before DOM is inserted into the document.
+ // Change back to postCreate() in 2.0. See #11635.
+
+ this.inherited(arguments);
+
+ // Monitoring changes to disabled, readonly, etc. state, and update CSS class of root node
+ array.forEach(["disabled", "readOnly", "checked", "selected", "focused", "state", "hovering", "active", "_opened"], function(attr){
+ this.watch(attr, lang.hitch(this, "_setStateClass"));
+ }, this);
+
+ // Track hover and active mouse events on widget root node, plus possibly on subnodes
+ for(var ap in this.cssStateNodes){
+ this._trackMouseState(this[ap], this.cssStateNodes[ap]);
+ }
+ this._trackMouseState(this.domNode, this.baseClass);
+
+ // Set state initially; there's probably no hover/active/focus state but widget might be
+ // disabled/readonly/checked/selected so we want to set CSS classes for those conditions.
+ this._setStateClass();
+ },
+
+ _cssMouseEvent: function(/*Event*/ event){
+ // summary:
+ // Handler for CSS event on this.domNode. Sets hovering and active properties depending on mouse state,
+ // which triggers _setStateClass() to set appropriate CSS classes for this.domNode.
+
+ if(!this.disabled){
+ switch(event.type){
+ case "mouseover":
+ this._set("hovering", true);
+ this._set("active", this._mouseDown);
+ break;
+ case "mouseout":
+ this._set("hovering", false);
+ this._set("active", false);
+ break;
+ case "mousedown":
+ case "touchstart":
+ this._set("active", true);
+ break;
+ case "mouseup":
+ case "touchend":
+ this._set("active", false);
+ break;
+ }
+ }
+ },
+
+ _setStateClass: function(){
+ // summary:
+ // Update the visual state of the widget by setting the css classes on this.domNode
+ // (or this.stateNode if defined) by combining this.baseClass with
+ // various suffixes that represent the current widget state(s).
+ //
+ // description:
+ // In the case where a widget has multiple
+ // states, it sets the class based on all possible
+ // combinations. For example, an invalid form widget that is being hovered
+ // will be "dijitInput dijitInputInvalid dijitInputHover dijitInputInvalidHover".
+ //
+ // The widget may have one or more of the following states, determined
+ // by this.state, this.checked, this.valid, and this.selected:
+ //
+ // - Error - ValidationTextBox sets this.state to "Error" if the current input value is invalid
+ // - Incomplete - ValidationTextBox sets this.state to "Incomplete" if the current input value is not finished yet
+ // - Checked - ex: a checkmark or a ToggleButton in a checked state, will have this.checked==true
+ // - Selected - ex: currently selected tab will have this.selected==true
+ //
+ // In addition, it may have one or more of the following states,
+ // based on this.disabled and flags set in _onMouse (this.active, this.hovering) and from focus manager (this.focused):
+ //
+ // - Disabled - if the widget is disabled
+ // - Active - if the mouse (or space/enter key?) is being pressed down
+ // - Focused - if the widget has focus
+ // - Hover - if the mouse is over the widget
+
+ // Compute new set of classes
+ var newStateClasses = this.baseClass.split(" ");
+
+ function multiply(modifier){
+ newStateClasses = newStateClasses.concat(array.map(newStateClasses, function(c){ return c+modifier; }), "dijit"+modifier);
+ }
+
+ if(!this.isLeftToRight()){
+ // For RTL mode we need to set an addition class like dijitTextBoxRtl.
+ multiply("Rtl");
+ }
+
+ var checkedState = this.checked == "mixed" ? "Mixed" : (this.checked ? "Checked" : "");
+ if(this.checked){
+ multiply(checkedState);
+ }
+ if(this.state){
+ multiply(this.state);
+ }
+ if(this.selected){
+ multiply("Selected");
+ }
+ if(this._opened){
+ multiply("Opened");
+ }
+
+ if(this.disabled){
+ multiply("Disabled");
+ }else if(this.readOnly){
+ multiply("ReadOnly");
+ }else{
+ if(this.active){
+ multiply("Active");
+ }else if(this.hovering){
+ multiply("Hover");
+ }
+ }
+
+ if(this.focused){
+ multiply("Focused");
+ }
+
+ // Remove old state classes and add new ones.
+ // For performance concerns we only write into domNode.className once.
+ var tn = this.stateNode || this.domNode,
+ classHash = {}; // set of all classes (state and otherwise) for node
+
+ array.forEach(tn.className.split(" "), function(c){ classHash[c] = true; });
+
+ if("_stateClasses" in this){
+ array.forEach(this._stateClasses, function(c){ delete classHash[c]; });
+ }
+
+ array.forEach(newStateClasses, function(c){ classHash[c] = true; });
+
+ var newClasses = [];
+ for(var c in classHash){
+ newClasses.push(c);
+ }
+ tn.className = newClasses.join(" ");
+
+ this._stateClasses = newStateClasses;
+ },
+
+ _subnodeCssMouseEvent: function(node, clazz, evt){
+ // summary:
+ // Handler for hover/active mouse event on widget's subnode
+ if(this.disabled || this.readOnly){
+ return;
+ }
+ function hover(isHovering){
+ domClass.toggle(node, clazz+"Hover", isHovering);
+ }
+ function active(isActive){
+ domClass.toggle(node, clazz+"Active", isActive);
+ }
+ function focused(isFocused){
+ domClass.toggle(node, clazz+"Focused", isFocused);
+ }
+ switch(evt.type){
+ case "mouseover":
+ hover(true);
+ break;
+ case "mouseout":
+ hover(false);
+ active(false);
+ break;
+ case "mousedown":
+ case "touchstart":
+ active(true);
+ break;
+ case "mouseup":
+ case "touchend":
+ active(false);
+ break;
+ case "focus":
+ case "focusin":
+ focused(true);
+ break;
+ case "blur":
+ case "focusout":
+ focused(false);
+ break;
+ }
+ },
+
+ _trackMouseState: function(/*DomNode*/ node, /*String*/ clazz){
+ // summary:
+ // Track mouse/focus events on specified node and set CSS class on that node to indicate
+ // current state. Usually not called directly, but via cssStateNodes attribute.
+ // description:
+ // Given class=foo, will set the following CSS class on the node
+ //
+ // - fooActive: if the user is currently pressing down the mouse button while over the node
+ // - fooHover: if the user is hovering the mouse over the node, but not pressing down a button
+ // - fooFocus: if the node is focused
+ //
+ // Note that it won't set any classes if the widget is disabled.
+ // node: DomNode
+ // Should be a sub-node of the widget, not the top node (this.domNode), since the top node
+ // is handled specially and automatically just by mixing in this class.
+ // clazz: String
+ // CSS class name (ex: dijitSliderUpArrow)
+
+ // Flag for listener code below to call this._cssMouseEvent() or this._subnodeCssMouseEvent()
+ // when node is hovered/active
+ node._cssState = clazz;
+ }
+});
+
+ready(function(){
+ // Document level listener to catch hover etc. events on widget root nodes and subnodes.
+ // Note that when the mouse is moved quickly, a single onmouseenter event could signal that multiple widgets
+ // have been hovered or unhovered (try test_Accordion.html)
+ function handler(evt){
+ // Poor man's event propagation. Don't propagate event to ancestors of evt.relatedTarget,
+ // to avoid processing mouseout events moving from a widget's domNode to a descendant node;
+ // such events shouldn't be interpreted as a mouseleave on the widget.
+ if(!dom.isDescendant(evt.relatedTarget, evt.target)){
+ for(var node = evt.target; node && node != evt.relatedTarget; node = node.parentNode){
+ // Process any nodes with _cssState property. They are generally widget root nodes,
+ // but could also be sub-nodes within a widget
+ if(node._cssState){
+ var widget = registry.getEnclosingWidget(node);
+ if(widget){
+ if(node == widget.domNode){
+ // event on the widget's root node
+ widget._cssMouseEvent(evt);
+ }else{
+ // event on widget's sub-node
+ widget._subnodeCssMouseEvent(node, node._cssState, evt);
+ }
+ }
+ }
+ }
+ }
+ }
+ function ieHandler(evt){
+ evt.target = evt.srcElement;
+ handler(evt);
+ }
+
+ // Use addEventListener() (and attachEvent() on IE) to catch the relevant events even if other handlers
+ // (on individual nodes) call evt.stopPropagation() or event.stopEvent().
+ // Currently typematic.js is doing that, not sure why.
+ // Don't monitor mouseover/mouseout on mobile because iOS generates "phantom" mouseover/mouseout events when
+ // drag-scrolling, at the point in the viewport where the drag originated. Test the Tree in api viewer.
+ var body = win.body(),
+ types = (has("touch") ? [] : ["mouseover", "mouseout"]).concat(["mousedown", "touchstart", "mouseup", "touchend"]);
+ array.forEach(types, function(type){
+ if(body.addEventListener){
+ body.addEventListener(type, handler, true); // W3C
+ }else{
+ body.attachEvent("on"+type, ieHandler); // IE
+ }
+ });
+
+ // Track focus events on widget sub-nodes that have been registered via _trackMouseState().
+ // However, don't track focus events on the widget root nodes, because focus is tracked via the
+ // focus manager (and it's not really tracking focus, but rather tracking that focus is on one of the widget's
+ // nodes or a subwidget's node or a popup node, etc.)
+ // Remove for 2.0 (if focus CSS needed, just use :focus pseudo-selector).
+ on(body, "focusin, focusout", function(evt){
+ var node = evt.target;
+ if(node._cssState && !node.getAttribute("widgetId")){
+ var widget = registry.getEnclosingWidget(node);
+ widget._subnodeCssMouseEvent(node, node._cssState, evt);
+ }
+ });
+});
+
+return CssStateMixin;
+});