summaryrefslogtreecommitdiff
path: root/plugins/af_readability/vendor/fivefilters/readability.php/test/test-pages/keep-tabular-data/source.html
blob: 8e153771c3da1bfdf08474b1364bba1aaaa1f290 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
<html>

<head>
    <title>Friday Facts #282 - 0.17 in sight | Factorio</title>
    <meta property="og:title" content="Friday Facts #282 - 0.17 in sight | Factorio" />
    <meta property="og:type" content="website" />
    <meta property="og:image" content="http://www.factorio.com/static/img/factorio-wheel.png" />
    <meta property="og:site_name" content="Factorio.com" />
    <link href="/static/img/favicon.ico" rel="icon" type="image/x-icon" />
    <link href="/static/img/favicon.ico" rel="shortcut icon" type="image/x-icon" />
    <link href="/static/css/bootstrap.min.css" rel="stylesheet" type="text/css" />
    <link href="/static/css/bootstrap-responsive.min.css" rel="stylesheet" type="text/css" />
    <link href="/static/css/factorio.css" rel="stylesheet" type="text/css" />
    <link href="/static/lightbox/css/lightbox.css" rel="stylesheet" type="text/css" />
    <link href="/blog/rss" rel="alternate" title="Recent Blog Posts" type="application/atom+xml" />
    <meta name="viewport" content="width=device-width" />
</head>

<body style="background: rgb(22, 22, 22) url(/static/img/stressed_linen_texture.png) repeat 0 0;">
    <div class="container header" style="margin-top: 30px;">
        <!-- top row -->
        <div class="row" style="margin-bottom: 30px;">
            <div class="span4">
                <a href="/"><img src="/static/img/factorio-logo.png" style="margin-top: 10px;" /></a>
            </div>
            <div class="span8 span8-navbar" style="margin-top: 10px;">
                <div class="user-controls">
                    <a href="/login">log in</a>
                    <a href="/signup">sign up</a>
                </div>
                <div class="navbar">
                    <ul class="nav">
                        <li>
                            <a href="/"> Home </a>
                        </li>
                        <li>
                            <a href="/store" style="color: #ff7200;"> Merch </a>
                        </li>
                        <li class="custom-dropdown">
                            <a class="custom-dropdown-toggle" data-toggle="dropdown" href="/game-overview" role="button">
                                Game
                            </a>
                            <ul class="custom-dropdown-menu" role="menu">
                                <li role="presentation">
                                    <a href="/starter-page">
                                        Starter Page
                                    </a>
                                </li>
                                <li role="presentation">
                                    <a href="/screenshots">
                                        Screenshots
                                    </a>
                                </li>
                                <li role="presentation">
                                    <a href="/videos">
                                        Videos
                                    </a>
                                </li>
                                <li role="presentation">
                                    <a href="/content">
                                        Content
                                    </a>
                                </li>
                                <li role="presentation">
                                    <a href="/modding">
                                        Modding
                                    </a>
                                </li>
                                <li role="presentation">
                                    <a href="/team">
                                        Team
                                    </a>
                                </li>
                            </ul>
                        </li>
                        <li class="custom-dropdown">
                            <a class="custom-dropdown-toggle" data-toggle="dropdown" href="/support-overview" role="button">
                                Support
                            </a>
                            <ul class="custom-dropdown-menu" role="menu">
                                <li role="presentation">
                                    <a href="/help">
                                        Help
                                    </a>
                                </li>
                                <li role="presentation">
                                    <a href="/faq">
                                        FAQ
                                    </a>
                                </li>
                                <li role="presentation">
                                    <a href="/press-and-youtube">
                                        Press and Youtube
                                    </a>
                                </li>
                                <li role="presentation">
                                    <a href="/community">
                                        Community
                                    </a>
                                </li>
                                <li role="presentation">
                                    <a href="/partners">
                                        Partners
                                    </a>
                                </li>
                                <li role="presentation">
                                    <a href="/credits">
                                        Credits
                                    </a>
                                </li>
                            </ul>
                        </li>
                        <li>
                            <a href="https://forums.factorio.com/"> Forums </a>
                        </li>
                        <li>
                            <a href="/contact"> Contact </a>
                        </li>
                    </ul>
                </div>
            </div>
        </div>
    </div>
    <div class="container">
        <noscript>
            <div class="alert alert-block alert-error" style="font-weight: bold; ">
                Javascript is required for proper functioning of these web pages.
            </div>
        </noscript>
        <div class="row">
            <div class="span12 blog-post">
                <h2 style="margin-top: 20px; margin-bottom:5px;">
                    Friday Facts #282 - 0.17 in sight
                </h2>
                <div style="font-size: 11px;">Posted by kovarex, TOGos, Ernestas, Albert on 2019-02-15, <a href="/blog/">all posts</a></div>
                <p>
                </p>
                <h2>The release plan <font size="2">(kovarex)</font>
                </h2>
                <p>This week was the time to close and finish all the things that will go to 0.17.0.</p>
                <p>Not all of the things that we originally planned to be done were done (surprise), but we just left any non-essential stuff for later so we won't postpone the release any further. The plan is, that next week will be dedicated to the office playtesting and bugfixing. Many would argue, that we could just release instantly and let the players find the bugs for us, but we want to fix the most obvious problems in-house to avoid too many duplicate bug reports and chaos after the release. Also, some potential bugs, like save corruptions, are much more easily worked on in-house.</p>
                <p>
                    If the playtesting goes well, we will let you know next Friday, and if it is the case, we will aim to release the week starting 25th February.
                </p>
                <h3>After release plan</h3>
                <p>
                    Since there are a lot of things we would like to do before we can call 0.17 good enough, we will simply push new things into the 0.17 releases as time goes on. Even if 0.17 becomes stable in a reasonable time, we would still push things on top of it. We can still make experimental/stable version numbers inside 0.17. Most of the things shouldn't be big enough to make the game generally unstable. I've heard countless times a proposal to make small frequent releases of what have we added, this will probably be reality after 0.17 for some time.
                </p>
                <p>
                    The smaller releases will contain mainly:
                </p>
                <ul>
                    <li>Final looks and behaviour of new GUI screens as they will be finished.</li>
                    <li>New graphics.</li>
                    <li>New sounds and sound system tweaks.</li>
                    <li>Mini tutorial additions and tweaks.</li>
                </ul>
                <p></p>
                <p>
                    This is actually quite a large change to our procedures, and there are many ways we will be trying to maximize the effectiveness of smaller and more regular content updates.
                </p>
                <h2>The GUI progress <font size="2">(kovarex)</font>
                </h2>
                <p>
                    There are several GUI screens that are finished. Others (most of them) are just left there as they are in 0.16. They are a combination of the new GUI styles and old ones. They sometimes look funny and out of place, but they should be functional.
                </p>
                <style>
                    .header_cell {
                        text-align:center;
                        font-weight: bold;
                    }
                    .finished {
                        text-align:center;
                        font-weight: bold;
                    }
                    .not_finished {
                        text-align:center;
                        font-weight: bold;
                    }
                    .finished_gui_table {
                        border-spacing: 10px;
                        border-collapse: collapse;
                        max-width: 900px;
                    }
                    .finished_gui_table td {
                        border: 1px;
                        border-style:solid;
                        padding: 5px;
                    }
                </style>
                <table class="finished_gui_table">
                    <tbody>
                        <tr>
                            <td></td>
                            <td class="header_cell">General&nbsp;UX</td>
                            <td class="header_cell">UX&nbsp;draft</td>
                            <td class="header_cell">UX&nbsp;review</td>
                            <td class="header_cell">UI&nbsp;mockup</td>
                            <td class="header_cell">UI&nbsp;review</td>
                            <td class="header_cell">Implementation draft</td>
                            <td class="header_cell">Implementation review</td>
                            <td class="header_cell">Final&nbsp;review</td>
                        </tr>
                        <tr>
                            <td>Load&nbsp;map</td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Save&nbsp;map</td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Graphics&nbsp;settings</td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Control&nbsp;settings</td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Sound&nbsp;settings</td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Interface&nbsp;settings</td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Other&nbsp;settings</td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Map&nbsp;generator</td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Quick&nbsp;bar&nbsp;<i><b>Twinsen</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Train&nbsp;GUI&nbsp;<i><b>kovarex</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Technology&nbsp;GUI<i>&nbsp;<b>Oxyd</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Technology&nbsp;tooltip&nbsp;<i><b>Oxyd</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Blueprint&nbsp;library<i>&nbsp;<b>kovarex</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Shortcut&nbsp;bar&nbsp;<i><b>Oxyd</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Character&nbsp;screen&nbsp;<i><b>Dominik</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Help&nbsp;overlay&nbsp;<i><b>kovarex</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Manage/Install&nbsp;mods&nbsp;<i><b>Rseding</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Recipe/item/Entity&nbsp;tooltip&nbsp;<i><b>Twinsen</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Chat&nbsp;icon&nbsp;selector&nbsp;<i><b>?</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>New&nbsp;game&nbsp;<i><b>?</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Menu&nbsp;structure&nbsp;<i><b>?</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Main&nbsp;screen&nbsp;chat&nbsp;<i><b>?</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-282-newly-finished.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                        </tr>
                        <tr>
                            <td>Recipe&nbsp;explorer&nbsp;<i><b>?</b></i></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                            <td class="not_finished"><img src="https://cdn.factorio.com/assets/img/blog/fff-277-not-finished-2.png" width="20px" /></td>
                        </tr>
                    </tbody>
                </table>
                <i>* Newly finished things since the last update in <a href="https://www.factorio.com/blog/post/fff-277">FFF-277</a>.</i>
                <h3>Blueprint library</h3>
                <p>
                    The blueprint library changes have been split into several steps. The reason is, that there was a big motivation to do the integration with the new quickbar (final version introduced in <a href="https://www.factorio.com/blog/post/fff-278">FFF-278</a>) in time for 0.17.0, while the other changes can be done after. The thing with the quickbar is, that it is quite a big change to one of the most used tools in the game and people generally don't like change even when it is for the better. To minimize the hate of the change, we need to "sell it properly". By that, we should provide as many of the positive aspects of the new quickbar at the time of its introduction.
                </p>
                <p>
                    So the change that is already implemented and working for 0.17 is the ability to put blueprints/books into the quick bar in a way that the quick bar is linked directly to the blueprint library window, so you don't need to have the physical blueprint items in your inventory. The other change is, that picking a blueprint from the blueprint library and then pressing Q will just dismiss it, instead of silently pushing it to your inventory. This works the same as the clipboard described in <a href="https://www.factorio.com/blog/post/fff-255">FFF-255</a>. You can still explicitly insert the blueprint from the library to an inventory slot, but if you just pick it, use it, and press Q, it goes away.
                </p>
                <p>
                    In addition to this, other changes related to the blueprint library will follow soon after 0.17.0. The first thing is the change of how the GUI looks:
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img style="vertical-align: top;" src="https://cdn.factorio.com/assets/img/blog/fff-282-blueprint-library-grid-view.png" width="900px" />
                </p>
                <p>
                    We will also allow to switch between grid and list view. It mainly provides a way to nicely see the longer names of the blueprint. We noticed that players try to put a large amount of info about a blueprint in its name, so we are planning to add a possibility to write a textual description of the blueprint.
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img style="vertical-align: top;" src="https://cdn.factorio.com/assets/img/blog/fff-282-blueprint-library-list-view.png" width="900px" />
                </p>
                <p>
                    The last big change is to allow to put blueprint books into blueprint books, allowing better organisation. Basically like a directory structure. Whenever a blueprint/book is opened, we plan to show its current location, so the player knows exactly what is going on.
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img style="vertical-align: top;" src="https://cdn.factorio.com/assets/img/blog/fff-282-blueprint-book.png" width="900px" />
                </p>
                <h3>The hand</h3>
                <p>
                    Has it ever happened to you, that you have robots trying to put things into your full inventory, while you pick an item from it to build something, and then you just can't put it back, as the diligent robots just filled the last slot in your inventory by whatever they are trying to give to you? Wood from tree removal is the most frequent thing in my case.
                </p>
                <p>
                    This was annoying in 0.16 from time to time, but with the new quickbar, it started to happen even more, as now, you have only one inventory, and no reserved slots in the quickbar. To solve that, we just extended the "principal" of the hand. When you pick something from the inventory, the hand icon appears on the slot. As long as you hold the thing in your cursor, the hand stays there, and prevents other things from being inserted there. This way, you should always be able to return the currently selected item into your inventory as long as you didn't get it from external source like a chest.
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img style="vertical-align: top;" src="https://cdn.factorio.com/assets/img/blog/fff-282-the-hand.png" width="900px" /><br />
                    <i>The hand is protecting the slot from the robots.</i>
                </p>
                <h2>Terrain generation updates <font size="2">(TOGoS)</font>
                </h2>
                <p>Everyone has different opinions about what makes a good Factorio world.
                    I've been working on several changes for 0.17, but the overarching theme
                    has been to make the map generator options screen more intuitive
                    and more powerful.</p>
                <p>
                    This was talked about somewhat in an earlier FFF (<a href="https://www.factorio.com/blog/post/fff-258">FFF-258</a>) regarding ore placement,
                    but since then we found more stuff to fix.
                </p>
                <h3>Biter Bases</h3>
                <p>
                    In 0.16, the size control for biter bases didn't have much effect.
                    The frequency control changed the frequency, but that also decreased the size of bases,
                    which <a href="https://forums.factorio.com/viewtopic.php?t=55113">wasn't generally what people wanted</a>.
                </p>
                <p>
                    For 0.17 we've reworked biter placement using a system similar to that with which we got resource placement under control. The size and frequency controls now act more like most people would expect, with frequency increasing the number of bases, and size changing the size of each base.
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img src="https://cdn.factorio.com/assets/img/blog/fff-282-enemy-bases.gif" />
                    <br /><i>New preview UI showing the effects of enemy base controls.
                        In reality the preview takes a couple seconds to regenerate after every change,
                        but the regeneration part is skipped in this animation to clearly show the effects of the controls.</i>
                </p>
                <p>
                    If you don't like the relatively uniform-across-the-world placement of biters,
                    there are changes under the hood to make it easier for modders to do something different.
                    Placement is now based on <a href="https://wiki.factorio.com/Prototype/NamedNoiseExpression">NamedNoiseExpressions</a> "enemy-base-frequency" and "enemy-base-radius", which in turn reference "enemy-base-intensity".
                    By overriding any of those, a modder could easily create a map where biters are found only at high elevations,
                    or only near water, or correlate enemy placement with that of resources, or any other thing
                    that can be expressed as a function of location.
                </p>
                <h3>Cliffs</h3>
                <p>
                    We've added a 'continuity' control for cliffs. If you really
                    like mazes of cliffs, set it to high to reduce the number of gaps in cliff faces.
                    Or you can turn it way down to make cliffs very rare or be completely absent.
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img src="https://cdn.factorio.com/assets/img/blog/fff-282-cliff-controls.gif" />
                    <br /><i>Changing cliff frequency and continuity. Since cliffs are based on elevation,
                        you'll have to turn frequency <strong>way</strong> up if you want lots of layers
                        even near the starting lake.</i>
                </p>
                <h3>Biome Debugging</h3>
                <p>
                    Tile placement is based on a range of humidity and 'aux' values
                    (humidity and aux being properties that vary at different points across the world)
                    that are suitable for each type of tile. For example: grass is only placed in
                    places with relatively high humidity, and desert (not to be confused with plain old sand)
                    only gets placed where aux is high. We've taken to calling these constraints 'rectangles',
                    because when you plot each tile's home turf on a chart of humidity and aux,
                    they are shown as rectangles.
                </p>
                <p>
                    It's hard to make sense of the rectangles just by looking at the autoplace code
                    for each tile, so I wrote a script to chart them. This allowed us to ensure that
                    they were arranged as we wanted, with no gaps between them,
                    and with overlap in some cases.
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img src="https://cdn.factorio.com/assets/img/blog/fff-282-rectangles.png" width="900" height="900" />
                    <br /><i>Rectangles.</i>
                </p>
                <p>
                    Having the humidity-aux-tile chart is all well and good, but doesn't tell the whole story,
                    since tile placement also depends on a noise layer specific to each tile type,
                    and could also influenced by user-adjustable autoplace controls (e.g. turning the grass slider up).
                    So to further help us visualize how humidity, aux, tile-specific noise, and
                    autoplace controls worked together to determine tiles on the map,
                    there are a couple of alternate humidity and aux generators that simply vary them
                    linearly from north-south and west-east, respectively.
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img src="https://cdn.factorio.com/assets/img/blog/fff-282-moisture+aux-debug-map.png" width="900" height="900" />
                    <br /><i>Using 'debug-moisture' and 'debug-aux' generators to drive moisture and aux, respectively.</i>
                </p>
                <p>
                    This map helped us realize that, rather than having controls
                    for each different type of tile, it made more sense to just
                    control moisture and aux (which is called 'terrain type' in the GUI,
                    because 'aux' doesn't mean anything).
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img src="https://cdn.factorio.com/assets/img/blog/fff-282-moisture+aux-controls.gif" width="900" height="664" />
                    <br /><i>Sliding the moisture and aux bias sliders to make the world more or less grassy or red-deserty.</i>
                </p>
                <p>
                    A pet project of mine has been to
                    put controls in the map generator GUI so that we could select generators
                    for various tile properties (temperature, aux, humidity, elevation, etc) at
                    map-creation time without necessarily needing to involve mods.
                    This was useful for debugging the biome rectangles, but my ulterior
                    motive was to, at least in cases where there are multiple options,
                    show the generator information to players. A couple of reasons for
                    this:
                </p>
                <ul>
                    <li>It was already possible for mods to override tile property generators via presets, but
                        we didn't have a place to show that information in the UI.
                        So switching between presets could change hidden variables in non-obvious ways
                        and lead to a lot of confusion.</li>
                    <li>I had dreams of shipping alternate elevation generators in the base game.</li>
                </ul>
                <h3>Water Placement</h3>
                <p>
                    For 0.16 I <a href="https://www.factorio.com/blog/post/fff-207">attempted to make the shape of continents more interesting</a>. Some people <a href="https://www.reddit.com/r/factorio/comments/7n3mn1/016_swamplands_are_pure_awesome/">really liked</a> the <a href="https://www.youtube.com/watch?v=-pkwTjG-sJg">new terrain</a>, or at least <a href="https://www.reddit.com/r/factorio/comments/7krq86/question_about_water_generation_in_016/">managed to find some settings that made it work</a> for them. Others called it a "swampy mess". A common refrain was that the world was more fun to explore in the 0.12 days.
                </p>
                <p>
                    So in 0.17 we're restoring the <em>default</em> elevation generator to one very similar to that used
                    by 0.12. Which means large, sometimes-connected lakes.
                </p>
                <p>
                    The water 'frequency' control was confusing to a lot of people including myself.
                    It could be interpreted as "how much water", when the actual effect was to inversely
                    scale both bodies of water and continents, such that higher water frequency actually meant smaller bodies of water.
                    So for 0.17, the water 'frequency' and 'size' sliders are being replaced with 'scale' and 'coverage',
                    which do the same thing, but in a hopefully more obvious way.
                    Larger scale means larger land features, while more coverage means more of the map covered in water.
                </p>
                <h3>New Map Types</h3>
                <p>
                    In order to ensure a decent starting area, the elevation generator
                    always makes a plateau there (so you'll never spawn in the middle of
                    the ocean), and a lake (so you can get a power plant running).
                    Depending on what's going on outside of that plateau, this sometimes resulted in
                    a circular ring of cliffs around the starting point,
                    which looked very artificial, and we wanted to reduce that effect.
                </p>
                <p>
                    In the process of solving that problem I created another custom generator for debugging purposes.
                    This one simply generated that starting area plateau in an endless ocean.
                    I don't actually remember how this was useful for debugging, but at one point I directed Twinsen to look at it
                    to illustrate the mechanics behind generating the starting area.
                </p>
                <p>
                    The rest of the team liked that setting so much that we're making it a player-selectable option.
                    So in 0.17 you'll get to pick between the 'Normal' map type, which resembles that from 0.12,
                    and 'Island', which gives you a single large-ish island at the starting point.
                    There's a slider to let you change the size of the island(s).
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img src="https://cdn.factorio.com/assets/img/blog/fff-282-island.png" width="900" height="900" />
                </p>
                <p>
                    Maps with multiple starting points will have multiple islands.
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img src="https://cdn.factorio.com/assets/img/blog/fff-282-islands.png" width="900" height="900" />
                    <br /><i>PvP islands!</i>
                </p>
                <p>
                    And speaking of scale sliders, we're expanding their range from ± a factor of 2 (the old 'very low' to 'very high' settings)
                    to ± a factor of 6 (shown as '17%' to '600%'). Previously the values were stored internally as one of 5 discrete options,
                    but as the recent terrain generation changes have made actual numeric multipliers more meaningful in most contexts
                    (e.g. the number of ore patches is directly proportional to the value of the 'frequency' slider,
                    rather than being just vaguely related to it somehow),
                    we're switching to storing them as numbers.
                    This has the side-effect that if you don't mind
                    <a href="https://gist.github.com/Bilka2/a17841d0ff1028b63c60c2bbf6fa7e4f">editing some JSON</a>,
                    you'll be able to create maps with values outside the range provided by the GUI sliders.
                </p>
                <p>
                    Mods will be able to add their own 'map types' to the map type drop-down, too. If you really liked the shape of landmasses in 0.16 and want to be able to continue creating new maps with it, please let us know on the forum.
                </p>
                <h2>High-res accumulators <font size="2">(Ernestas, Albert)</font>
                </h2>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img src="https://cdn.factorio.com/assets/img/blog/fff-282-accumulator.gif" />
                </p>
                <p>
                    The design of the accumulator has been always good. The 4 very visible cylinders, looking like giant batteries, Tesla poles and the electric beams perfectly telegraphed its function in terms of style and readability. That’s why for the high-res conversion we were very careful about keeping this entity as it was.
                </p>
                <p>
                    The only thing that was a bit disturbing (for some) are the poles crossing to each other when more than one accumulator is placed in a row. So we decided to fix it (or break it). The rest of the work was making the entity compatible for the actual look of the game. But in essence accumulators are still the same.
                </p>
                <p style="text-align: center; margin:auto; margin-top:20px; margin-bottom:20px;">
                    <img src="https://cdn.factorio.com/assets/img/blog/fff-282-accumulator-comparison.png" width="900px" />
                </p>
                <p>
                    As always, let us know what you think on our <a href="https://forums.factorio.com/64912">forum</a>.
                </p>
                <p></p>
                <div class="footer">
                    <div class="footer-copyright">
                        Copyright © 2015 - 2019 Wube Software - all rights reserved.
                    </div>
                    <div class="footer-menu">
                        <a href="/terms-of-service" style="font-size: 11px;"> Terms of Service </a>
                        <span style="font-size: 11px;"> | </span>
                        <a href="/privacy-policy" style="font-size: 11px;"> Privacy </a>
                        <span style="font-size: 11px;"> | </span>
                        <a href="/imprint" style="font-size: 11px;"> Imprint </a>
                        <span style="font-size: 11px;"> | </span>
                        <a href="/presskit" style="font-size: 11px;"> Presskit </a>
                        <span style="font-size: 11px;"> | </span>
                        <a href="/faq" style="font-size: 11px;"> FAQ </a>
                        <span style="font-size: 11px;"> | </span>
                        <a href="/blog/rss" style="font-size: 11px;"> RSS </a>
                        <span style="font-size: 11px;"> | </span>
                        <a href="/jobs" style="font-size: 11px;">
                            Jobs
                        </a>
                    </div>
                </div>
            </div>
            <script type="text/javascript" async="" src="https://ssl.google-analytics.com/ga.js"></script>
            <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js" type="text/javascript"></script>
            <script src="/static/js/raphael-min.js" type="text/javascript"></script>
            <script src="/static/js/factorio.min.js" type="text/javascript"></script>
            <script src="/static/lightbox/js/lightbox.min.js" type="text/javascript"></script>
            <script type="text/javascript">
                var _gaq = _gaq || [];
                _gaq.push(['_setAccount', 'UA-115167276-1']);
                _gaq.push(['_trackPageview']);
                (function() {
                    var ga = document.createElement('script');
                    ga.type = 'text/javascript';
                    ga.async = true;
                    ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
                    var s = document.getElementsByTagName('script')[0];
                    s.parentNode.insertBefore(ga, s);
                })();
            </script>
        </div>
    </div>
    <div id="lightboxOverlay" class="lightboxOverlay" style="display: none;"></div>
    <div id="lightbox" class="lightbox" style="display: none;">
        <div class="lb-outerContainer">
            <div class="lb-container"><img class="lb-image" src="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACH5BAEAAAAALAAAAAABAAEAAAICRAEAOw==" />
                <div class="lb-nav"><a class="lb-prev" href=""></a><a class="lb-next" href=""></a></div>
                <div class="lb-loader"><a class="lb-cancel"></a></div>
            </div>
        </div>
        <div class="lb-dataContainer">
            <div class="lb-data">
                <div class="lb-details"><span class="lb-caption"></span><span class="lb-number"></span></div>
                <div class="lb-closeContainer"><a class="lb-close"></a></div>
            </div>
        </div>
    </div>
</body>

</html>